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Vietnam BG80x160.png
Weapon stats:
(mouseover the icons for explanation)
Maximum damage; the minimum is always 1 Effective firing range, in pixels (for reference, the game field is 400px wide by 600px tall) Firing rate, in rounds per burst. All guns have the same actual rate, this just says how many in one burst. Clip size Reload time, in ticks (20 ticks = 1 second); the less, the better; the unit's exp is deducted from this value, getting faster as it ranks up
? ? ? 30 ?
CQC (close quarter combat) bonus multiplier; the unit's rifle skill is multiplied by this value when firing at a distance of 100px or less Range malus; the unit's rifle skill is divided by this penalty when firing beyond the weapon's range AP (anti-personnel) explosion radius; area of the blast that damages all units, but deals reduced damage to vehicles AT (anti-tank) explosion radius; area of the blast that deals special damage to mechanical units Gib explosion radius; area of the blast that blows all organic units caught in it to pieces
? ? ? ? ?
Large payload, new.
Lower range, less power, unreliable.
A new weapon at the time, good for medium range fighting.

Relatively new weapon at the time, shorter range than M-14, but more payload.

M-16.png<-- M-16 compared to M-14 -->M-14.png

Advantages of M-16

  • Higher payload

Advantages of M-14

  • Higher Range
  • More stopping power

Real Life

In real life the first made M-16s were not that good. They jammed frequently and only had a 20 round clip. The newer versions of it didn't jam as much and had a 30 round clip. They replaced the M-14 as the standard rifle for all infantry, due to it's lower cost to mass produce.

M-16 is still the U.S. standard rifle today, although it has had mass improvements since Vietnam use.

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