User:M4sherman

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M4 sherman is just a guy that got bored and decided "why don't I edit this wiki?". As his name might suggest, he likes the Sherman Tank. Constantly argues pointlessly on the forum. but is still better than Kavaloosh.

If anybody needs help with armor or weaponry, I'll be glad to help.


My Full List of Awards

No, I am not a total noob at this game. Here is a full list of my awards, in the order I achieved them.

Combat Ribbon

Bronze Star

Medal of Honor

Silver Star

MnB2 Anniversary Ribbon

Manoevure Ribbon

Westpoint Commendation

Tank Killer Ribbon

Logistics Ribbon

Assault Expert Award

Defence Expert Award

War Effort Ribbon

Urb's Anatomy Ribbon (Broken for me)

Gold Star

Sapper Commendation

Meritorious Unit Commendation- Got all those previous awards before my 25th game!

Legion d'Honneur

Kyoto Ribbon

Survival Ribbon

Infantry Specialist Ribbon

Gallantry Medal

BBQ Medal (Lol, got it in one game where I deployed just flamethrowers)

Special Operations Ribbon

Guerilla Warfare Award

Distinguished Service Ribbon

Remembrance Day Ribbon

Xmas Ribbon

Air Defence Ribbon

Air Medal

Close Combat Ribbon

Interdiction Ribbon

D-Day Ribbon

Ground Controller Ribbon (It's actually fixed!)

Chain of Command Ribbon

So, as you can see, I've got a pretty hefty amount.


My own Epic units

Thanks to Riderx for inspiring me!

1-0-5
Allied Unit
105 mm sherman
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No specialty icon
32
Starting equipment:
105 mm howitzer, Browning MG
Average stats:
Health Rifle Exp Morale Speed
1000 4 0 N/A 10px/s
Specialties:
Cover, 1000 hp, immune to its own fire and bullets, devastating main gun.
Description:
The nightmare of german infantry, the 105 mm howitzer will blow blast craters as big as a bomb's. It's like unlimited aimed naval artillery. Even a pak crew may be squirming in fear. The upgrade and unit are separate. Upgrading requires 12 TP.
P-A-I-N-T
Allied Unit
Leonardo Da Frenchie
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No specialty icon
1
Starting equipment:
Paintbrush
Average stats:
Health Rifle Exp Morale Speed
100 2 0 10-20 7px/s
Specialties:
Painting
Description:
Paints on units and structures. No real effects. Good if you want to customize your battlefield a bit. Can only call another one if the one you had was killed, meaning that you can never have 2 on a field.
1-M-O-D
Allied Unit
A. Jackson
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No specialty icon
14
Starting equipment:
AA12 shotgun, kevlar body armor
Average stats:
Health Rifle Exp Morale Speed
100 45-65 10 35-50 10px/s
Specialties:
Grunt
Description:
This is J. Jackson's great nephew from the modern times. He found a time machine in Afghanistan and decided to go to WW2 to help the U.S. out. His kevlar suit reduces damage from rifle bullets to the BODY by 30%, and will not be penetrated by pistol rounds or frag unless it occurs at close range. His AA12 auto shotgun is capable of dishing out serious pain and has a 32 round drum. You can only call him once in a rank, because right before the fatal bullet/shell hits him he will time travel to your next rank. Once you reach MNB general you will be able to call him once every game, like sarge.
1-W-T-F
Allied Unit
C. Jackson
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No specialty icon
6
Starting equipment:
Hockey stick,teddy bear, kevlar body armor
Average stats:
Health Rifle Exp Morale Speed
100 5-9 0 2-4 10px/s
Specialties:
Coward, retard, noob
Description:
This is A. Jackson's mentally retarded brother. He joined the armed forces, if you count the coast guard of his own swimming pool as part of the armed force. He just HAD to tag along with his brother because he said that he could save people from drowning if they fell in a pond. His favorite pastime is eating orange juice and drinking crackers. His hockey stick is capable of doing a staggering 5 damage and the teddy bear can do a even more whopping 1. Furthermore, he is a noobist, and believes in the laws of Noob in MNB. Same deployment rules as his much more, um, successful brother.
7-6
Allied Unit
M4A3(76)W HVSS E8
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Std unit allied sherman idle.gif
No specialty icon
32
Starting equipment:
76mm M1A2 cannon, Browning MG
Average stats:
Health Rifle Exp Morale Speed
1250 4 0 N/A 12px/s
Specialties:
Cover, 1000 hp, immune to its own fire and bullets, extremely concentrated blasts.
Description:
This sherman has a upgraded 76 mm high-velocity anti-tank gun. Slightly smaller blast radius (bigger than the M3 AT's) but it's worth it as this cannon has the most concentrated damage of any gun in the game. Busting up Tiger tanks has never been so easy. The upgrade and unit are separate. Upgrading requires 12 TP.
none
Allied Unit
Hurricane II
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No specialty icon
1-3 TP
Starting equipment:
Average stats:
Health Rifle Exp Morale Speed
500 - - - -
Specialties:
Description:
You get the hurricane II after calling 1000 air strikes. The hurricane II was commonly used as a ground attack aircraft, so the Spitfires can dedicate more time to anti-aircraft roles, extending the time for air superiority to 80 seconds. It has 4 20mm cannons instead of 2, meaning 2x as many shells when you call CAS. Great fun on a volkssturm blitz.
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