Strategies/Close Protection Strategies

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Pretty obvious as to what it does, these are all strats which require a Close Protection start to succeed.

The Sarge strategy
Used For/When:
Killing
Requires at Start:
Sarge n' Jerry's
Version compatibility:
untested
# Buy a sarge.
  1. Place him at 3/4 up the map
  2. Give him a BAR
  3. Watch him own.


100+ Wave Strat
Used For/When:
100+ Wave's
Requires at Start:
None
Version compatibility:
untested
# For AP (anti-personnel), buy 2 gunners and engineer and place a bunker 1/3 from bottom of the screen. Place the gunners inside, ranger train the engineer much as you can place mortar pit.
  1. For the AT (anti-tank), buy 1 signaler and 5 zooks. Don't buy AT guns as they don't fire in 2.2.7 (will update later). Put the sig in the bunker and the zooks in a mortar pit with a cam net over them.
  2. Buy an AAA gun, place it at the bottom right corner.
  3. For the AC (anti camo) units, buy three snipers. Move two of them to either bottom corner and place one in the middle. Combat leadership the middle sniper to 50 exp and he'll get his own kills.
  4. After wave 100 buy a medic. Place it in the bunker and place a camnet on the bunker. Call CAS/arty on any blitz.


Airborne Strategy
Used For/When:
100+ Waves
Requires at Start:
None
Version compatibility:
untested
This is based on 'quantity' over 'quality', really, so if you prefer smaller squads then this might not suit your needs. Some medals that are helpful (but not necessarily required) are the Westpoint Commendation, Distinguished service ribbon, and Christmas Ribbon, among others. Start out with Proper Planning (hopefully you have more than 15 TP from a previous game) on a clear map, or a map with no trees or rocks on the bottom half.

Buy a Spec Ops, Engineer, and Signaler. Put all of your guys in either bottom corner and stick a Cam Net under them. Make sure you send your Spec Ops to gather any crates and once you have enough TP buy a Mortar. Get some Paratroopers and buy another Cam Net. Place it far enough away from the other cam net that the Mortar can fit in between and still fire and place the paratroopers in there. Give your highest rifle skill soldier a Ranger Training (but only if it's free) and buy more Paratroopers. Put some Mortar Pits under each of the Cam Nets with some sandbags in front of those and get three Bazookas. By now your Spec Ops should be a pretty high rank, so give him an M1 Carbine and your second highest rank a BAR. Get some more Paratroopers and another Cam Net/Mortar Pit position, and you should be set. I also find a Sniper helps around this time, because he prioritizes targets like pesky Mortars and Liebs. A couple of things I wouldn't advise, though, is buying a Gunner, as he wouldn't level up any, an AAA, because they tend to friendly fire quite a bit with this strategy, or a Halftrack, unless you manage to save up enough TP.

Hope this works for anybody.


Anti-Gunner Defensive
Used For/When:
100+ Waves, The Victoria Cross
Requires at Start:
Preferably Regular Deploy
Version compatibility:
untested
The Anti-Gunner Defensive is focused on a smaller squad. As this strategy is made for Regular Deploy (such as your very first game) no ribbons are necessary but it doesn't discourage them. However, the layout is similar to the strat above, utilising a map with barely any natural cover; but, seeing as our main goal with this strat is to obtain the Victoria Cross, don't quit because your terrain isn't the best. Adapt.

To start off buy a Spec Ops right away: he will be your main anti-infantry force. Stick him nearly at the very top so he can rack up kills and buy an Engineer. Have him make a Camnet in the bottom middle of the screen, and if there's anything blocking line of sight use some TNT. After this buy an Officer and stick him and the Engineer under the Camnet and put two Soldiers in front of them. After that buy a Medic and keep him up in front of the Spec Ops and a Signaller. By wave 40 your Spec Ops should be up to 50+ xp, so have the Engineer buy a Bunker and place it above the middle of the 'Battle Paused' mark. Normally this is when the Germans start getting accurate, so move the Medic to the Bunker (he'll distract the Flakpanzers and Wespes) and the Spec Ops down to the Camnet, during which you buy a Mortar Pit for it. Then get an Antenna and another Camnet and put the net beside the other one. Then get a Bazooka and save up for a Halftrack with the 75mm AT Gun. Finally, once your Spec Ops is an NCO give him an M1 Carbine. VERY IMPORTANT: It's called the Anti-Gunner Defensive for a reason: I hate gunners with a passion and never use them unless I'm just in an experimenting mood (blasphemy, I know), and this strategy doesn't compliment them at all. So they should not be used in any shape, form, or fashion unless it's the one that comes in the Halftrack. The main anti-infantry force should be your Spec Ops; however, if he dies don't panic and buy another one. Remember, we're in this for the Victoria Cross, and you'll need all the waves you can get.

The main downside to this strategy is, of course, its lack of people, and the fact it relies on a single Spec Ops to kill most of the infantry. So your main focus is to keep him protected while making sure he gets the proper amount of kills. I find it helps if a medic (with low xp) stays around him at all times and that he's kept away from high-priority targets like Signallers making calls. The most precarious time is around wave 40 when he's at the top and vehicles start showing up and the Germans get more aggressive. As long as he leapfrogs from the top to the bunker to the bottom he should be fine. Also, the other main target for the Germans is the Halftrack: unlike the Spec Ops this isn't easily protected. The best thing you can do is keep it away from your other soldiers and Concentrate Fire on any Panzerschrecks that show up, if of course there's not a tank or anything of the sort along with him. However, once ranked up the AT gun upgrade can really pay for itself.


Armored Inn
Used For/When:
Possible 100+ Waves, (The Victoria Cross), Bronze, Silver and Gold Star's.
Requires at Start:
Close Protection
Version compatibility:
untested
At the beginning of your deployment, buy an halftrack and advance to gain Tp and Xp, (buy any upgrade for the half-track, i go with the gun boat). After finding a clear map start settling in, buy 2 AAA cannons and place them in the bottom of the map, Right and left sides. After that Buy two Sherman Tanks. You should be around wave 95 and if everything has gone well buy an engineer, set up cam-nets and bunkers and start buying anything you want. The highest i got to wave 174, it ended because an unfair event destroyed all my vehicles. A sad day that was, if your going for the victoria cross mind your limits when buying units.


The Frenchie's RULE!
Used For/When:
Possible 50+ Waves, [ Légion d'honneur ]
Requires at Start:
Close Protection
Version compatibility:
untested
Try to get a clear map. At the start of your game, buy a Frenchie and give him two Ranger Training, Try to get good status upgrades, Then buy him a M1 carbine because the M1 Grand can't target switch and doesn't perform well when in close range. After that move your Frenchie in the middle of the battle grounds, hopefully there's no tree's or rock's so your Frenchie has a good LOS (Line of Sight). Now, buy an officer (if you have the ribbon WestPoint Commendation don't buy one), move him next to your Frenchie, next buy another Frenchie as a meatsheld, Wait a little bit then buy 2 engineer's. Build a trench and put sandbag's inside, three will be good enough. Use the engineer's to get rid of Vehicle's buy using mines or TNT. Now keep upgrading your frenchie till he get's to the rank of an officer. This is only meant to get the Légion d'honneur ribbon and not to get a very high wave or so.
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