Sniper

From Mud and Blood official Wiki
Jump to: navigation, search
Std command 1unit 13sniper.gif
1-w
Allied Unit
Sniper
Backdrop160tp.png
Std unit allied sniper idle.gif
No specialty icon
X class sniper.gif
6
Starting equipment:
Average stats:
Health Rifle Exp Morale Speed
100 45-80 0 20-50 12px/s
Specialties:
Description:
A powerful unit which can spot and eliminate all infantry units on the field.
See also: German Sniper

Snipers are expert marksmen (with much higher rifle than ordinary soldiers) and are armed with a scoped Springfield rifle.

When not shooting, snipers are cloaked and cannot be seen by enemies. You'll notice this when they become transparent and just barely visible. When the sniper shoots he is immediately revealed for 80 ticks (4 seconds) before cloaking again. The visibility will decrease with experience, so that when the sniper has 100 exp, they will never uncloak.

The sniper is less effective in the bottom of a trench or under cover of a bunker. They also have a slow rate of fire, although it increases with experience. Therefore, if your sniper has 100 exp, he will wreak havoc on germans with accurate and relatively rapid fire.

Snipers are one of the best soldiers in the game, just because of their sheer killing ability and high damage, as well as their ability to spot and kill German Snipers and Infiltrators, even when they are cloaked. Their ability to spot infiltrators at any range makes them more useful than scouts for this role. This ability can represent that the sniper can be a very vital soldier in the first few waves of normal deployment, as infiltrators tend to get past the commanders lines due to the poor abilities of the early squad.

Snipers cannot use a Rifle Grenade and cannot have different weapons. A sniper is also the only infantry unit which can fire at a German who is in CQC with your men, without you specifically ordering a concentrate fire on said German.

Snipers are very unique when it comes to CQC, they are one of two units that can walk away from CQC on command, but will still pause to throw punches in the same manner that a soldier pauses to fire when moving. However, they will uncloak if they enter CQC, and they cannot cloak again until they fire. They can also (strangely) enter CQC with other soldiers already engaged, allowing multiple snipers to beat a single German to death. They will also throw grenades at invisible enemies.

Fun Facts

  • Snipers (including German ones) are the only units in the game that can cloak, apart from infiltrators, rendering them invisible to enemy troops. However, the sniper can still get hit by a grenade, rocket or shell intended for someone else.
  • Sniper is the second most framed (Gunner takes first place) unit in the game, his frames are: ((Busy)) , ((Cloak busy)) , ((Cloak aim)) , ((Close Quarter Combat)) , ((Shoot)) , ((Disabled)) , ((Fall back)).
  • Snipers have the tied longest ranged weapon in the game, tied with Bazookas, Mortars, and other AT units.
  • When you add a scope to a Springfield it makes it almost twice as long as it usually is.
  • This unit is very effective when Ranger Trained. His rifle skill and morale will be increased by 15 unlike other grunts.
  • This is the only unit that wears a mask.
  • This is the only unit that crouches when he fires.(supposedly)

Real Life

A sniper's main role is to wreak havoc on the enemy, whilst remaining hidden themselves in order to disrupt the enemy's operation. They will typically act as an attachment to a platoon and thus work more individually. They will typically attempt to conceal themselves in order to maximize their efficiency, but will always opt for a greater line of sight as this is critical to their operating success.The modern day doctrine for snipers include a sniper and a spotter. These pairs of trained operatives take turns spotting with a set of binoculars and actually sniping. The spotter's role is to aid the sniper in determining high value targets and support him in case of discovery. For the latter role the spotter is often equipped with a semi-automatic middle range rifle. Their role in eliminating high priority targets may include the enemy leadership or critical supporting troops, but can also extend to equipment such as power generators, water supplies, and petrol. Modern day snipers equipped with .50 cal or armor piercing rounds may also target light vehicles as well as aircraft to temporarily disrupt the enemy's offensive capability. Alongside this role, however, is their duty to act as scouts themselves. They may act in surveillance, scouting or infiltration roles if it provides an advantage to the commander in the field usually, but not limited to planning an offensive. During WWII the typical armament for a sniper was the American Scoped Springfield, the Soviet Mosin Nagant or the German Karabiner 98k.

The Russian concept of a Designated Marksman is often confused with that of a sniper. This marksman serves the same role as a soldier, but are more accurate when it comes down to firing at a difficult target.

Personal tools