Scouts look just like ordinary soldiers, but they have very different features.
They walk faster than all troops except Medics and Jeeps, and can fire while walking, just like the German SS troops, and come with an M1 Carbine (although this starting weapon will be replaced by the M1 Garand if you have the Meritorious Unit Commendation). They also display the progress of the next wave of Germans to come, so you can plan accordingly. These traits make the scout very useful for strategies that involve advancing. The scout costs 6 TP.
Scouts are excellent anti-infantry units once they rank up. They can fire volleys of up to 5 grenades/rifle grenades (This is commonly known as boomspam). Keeping the starting Carbine as the Scout's weapon is a good idea, but giving him a tommy gun or BAR is a good choice for suppressive fire.
- If you, for instance, sent a scout back to your lines after collecting a crate, you will see him sometimes "aiming" and "firing" at your line, and then see seemingly random bullet holes appear near an enemy. This is because a backpedal/fire animation hasn't been added yet.
Scouts were used as far back as ancient times to the present date and are used to report on enemy positions, strength etc and make life easier for the side they are on by giving useful intelligence to commanders, to help plan an attack etc.