Rifle and Morale Distribution in General

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MNB2 uses random numbers to provide your [[soldier]]s with their starting stats. However the game mechanic uses specific distributions to do so. In the following you find information about the distribution scheme of [[rifle]] and [[morale]] on an abstract statistical level and explanations what it means for you when you actual enter the battlefield and deploy soldiers.  
 
MNB2 uses random numbers to provide your [[soldier]]s with their starting stats. However the game mechanic uses specific distributions to do so. In the following you find information about the distribution scheme of [[rifle]] and [[morale]] on an abstract statistical level and explanations what it means for you when you actual enter the battlefield and deploy soldiers.  
  
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== Rifle ==
 
== Rifle ==
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So you might win the jackpot and get a super-officer with R50+/M99, a gutless marksman R50+/M10, a crossed-eyed daredevil R01/M99 or you get tormented with a lame duck R01/M10.
 
So you might win the jackpot and get a super-officer with R50+/M99, a gutless marksman R50+/M10, a crossed-eyed daredevil R01/M99 or you get tormented with a lame duck R01/M10.
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== Medals ==
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There are three medals that affect rifle and morale skill:
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* [[Combat Ribbon]] giving you 3 additional points to the rifle skill of any allied unit
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* [[Medal of Honor]] giving you further 3 additional points to the rifle skill of any allied unit, so if you own both medals your units get a bonus of 6 additional points in total
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* [[Defence Expert Award]] giving you 10 additional points to the morale skill of any allied unit
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Below you find a graph of 200 different rifle values of soldiers deployed with the bonus of Combat Ribbon and Medal of Honor.
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[[File:Diagram Soldier Rifle Skill Distribution Including Medals.jpg]]{{clear}}
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If you compare it to the rifle graph of the 500 soldiers without medals you see that the distribution of values is approximately the same. The actual difference is the starting value of 11 (without medals) compared to 17 (with medals).
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Defence Expert Award works similar for morale skill. The distribution of values remains the same, so the curve looks like the one without medals. Only the values range now from 30 to 39.
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[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]

Latest revision as of 03:21, 8 July 2012

MNB2 uses random numbers to provide your soldiers with their starting stats. However the game mechanic uses specific distributions to do so. In the following you find information about the distribution scheme of rifle and morale on an abstract statistical level and explanations what it means for you when you actual enter the battlefield and deploy soldiers.

Rifle

The distribution of the 500 different rifle values is shown in this graph here.

Diagram Soldier Rifle Skill Distribution.jpg

There is no value below 11, but at that point the curve starts already high up, peaks at 17 and runs out smoothly until presumably 100. To give you an idea what this data means for actual gameplay your chances of getting a soldier with rife skill

  • 11 to 20 are ca. 64%,
  • 21 to 30 are ca. 25%,
  • 31 to 40 are ca. 8%,
  • 41 to 50 are ca. 2%,
  • above 51 are ca. 1%.


In other words: On Regular Deploy with 4 starting soldiers your chances of getting certain rifle skilled soldiers on average within your initial deployment are as followed:

  • 5 soldiers within 2 games will have a rifle skill of 11 to 20
  • 1 soldier in every game will have a rifle skill of 21 to 30
  • 1 soldier within 3 games will have a rifle skill of 31 to 40
  • 1 soldier within 12 games will have a rifle skill of 41 to 50
  • 1 soldier within 100 games will have a rifle skill of above 51.


Morale

The distribution of the 500 different morale values is shown in this graph here.

Diagram Soldier Morale Skill Distribution.jpg

The values range from 20 to 29 and it looks like they have an equal chance of being observed. In that case we would have a uniform distribution here.


Rifle and Morale

Both variables are independent. As soldiers have a very limited range of morale, it is hard to observe there. Yet deploying a bunch of officers makes it a lot easier as their rifle ranges from 1 to possibly 100 and their morale ranges from 10 to 99 (assured).

So you might win the jackpot and get a super-officer with R50+/M99, a gutless marksman R50+/M10, a crossed-eyed daredevil R01/M99 or you get tormented with a lame duck R01/M10.


Medals

There are three medals that affect rifle and morale skill:

  • Combat Ribbon giving you 3 additional points to the rifle skill of any allied unit
  • Medal of Honor giving you further 3 additional points to the rifle skill of any allied unit, so if you own both medals your units get a bonus of 6 additional points in total
  • Defence Expert Award giving you 10 additional points to the morale skill of any allied unit


Below you find a graph of 200 different rifle values of soldiers deployed with the bonus of Combat Ribbon and Medal of Honor.

Diagram Soldier Rifle Skill Distribution Including Medals.jpg

If you compare it to the rifle graph of the 500 soldiers without medals you see that the distribution of values is approximately the same. The actual difference is the starting value of 11 (without medals) compared to 17 (with medals).

Defence Expert Award works similar for morale skill. The distribution of values remains the same, so the curve looks like the one without medals. Only the values range now from 30 to 39.

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