Recon:Stoner LMG

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US Weapon
Stoner LMG
Weapon stats:
(mouseover the icons for explanation)
Maximum damage; the minimum is always 1 Effective firing range, in pixels (for reference, the game viewing area is 550px wide by 450px tall) Firing rate; the higher, the better Magazine size Reload time, in ticks (20 ticks = 1 second); the less, the better
110 100 6 150 180
Bulk value (1 bulk = about 1 pound) Jam chance, in %. Once a weapon is jammed, it will need to be un-jammed, taking time. Number of clips coming with the weapon (when these run out, you will need to replenish ammunition at an ammo box) Recoil of the weapon, which affects accuracy of consecutive shots; lower is better Gib explosion radius; area of the blast that blows all organic units caught in it to pieces
12 0.7% 2 6 N/A
Unlockable By:
Large capacity, low bulk, low recoil and reliable.
Long reload, low range.
LMG version of the popular Stoner 63.

Unlocked with the Dedication Ribbon, which requires the commander to succeed in three patrols in a row within a single session, this low bulk LMG will often be the first one unlocked by a player. It has the lowest bulk of the high capacity belt fed LMGs making it a solid choice for low bulk stealth teams that don't want to sacrifice too much firepower. In exchange for this lower bulk it ties the RPD for the lowest range (100) although the RPD has a much higher rate of fire at 10. In combat the Stoner LMG lacks the impressive fire rate and suppression ability of the RPD and the high range and damage of the M60 and BAR making it a poor choice in combat heavy missions where high bulk and low stealth are not a major issues.

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