Recon:Stoner 63

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US Weapon
Stoner 63
Weapon stats:
(mouseover the icons for explanation)
Maximum damage; the minimum is always 1 Effective firing range, in pixels (for reference, the game viewing area is 550px wide by 450px tall) Firing rate; the higher, the better Magazine size Reload time, in ticks (20 ticks = 1 second); the less, the better
110 130 5 30 100
Bulk value (1 bulk = about 1 pound) Jam chance, in %. Once a weapon is jammed, it will need to be un-jammed, taking time. Number of clips coming with the weapon (when these run out, you will need to replenish ammunition at an ammo box) Recoil of the weapon, which affects accuracy of consecutive shots; lower is better Gib explosion radius; area of the blast that blows all organic units caught in it to pieces
7 0.4% 6 5 N/A
Unlockable By:
Achieve Captain Rank
Achieve Captain Rank
Low jam chance
No particular weaknesses
AR by special forces

The Stoner 63 is a very good all-round weapon, with no particular weaknesses or strengths. As such, it is recommended for all soldiers without any recommended restrictions. While the M16 beats the Stoner in close range engagements and suppressive ability due to its high rate of fire and low recoil, the Stoner outclasses it in damage, range, reliability and ammunition capacity, both in the magazine and in reserve. This versatility makes it an effective choice for long patrols that may run into gunfights at various ranges.

Real Life

Primarily used by US special forces, the Stoner 63 was developed in the beginnings of the 1960s. Only around 4000 were bought and utilized by the marines and Navy seals. The Stoner 63 was a variable weapon and came in multiple design configurations including light, and medium machine guns. However this weapon was not only used by the US military, other nations of the time such as West Germany also took interest in it as well; developing independent variable weapon modifications.

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