Recon:Baikal

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VC Weapon
Baikal
Recontemplatebg.png
Baikal.png
Weapon stats:
(mouseover the icons for explanation)
Maximum damage; the minimum is always 1 Effective firing range, in pixels (for reference, the game viewing area is 550px wide by 450px tall) Firing rate; the higher, the better Magazine size Reload time, in ticks (20 ticks = 1 second); the less, the better
100 100 Pump-action 1 160
Bulk value (1 bulk = about 1 pound) Jam chance, in %. Once a weapon is jammed, it will need to be un-jammed, taking time. Number of clips coming with the weapon (when these run out, you will need to replenish ammunition at an ammo box) Recoil of the weapon, which affects accuracy of consecutive shots; lower is better Gib explosion radius; area of the blast that blows all organic units caught in it to pieces
10 0.2% 20 15 N/A
Unlockable By:
Killcard
Strengths:
Jam chance, ammo, range, damage
Weaknesses:
Clip size, recoil
Description:
Single shot, communist farmer shotgun.


Overview

A primitive shotgun which may cause casualties at close range. Longer range and equal damage make it a better choice over the Musket. In comparison to American weapons, the Baikal is highly inferior in comparison to the Model 77E, but has some advantages over the Carbine. The weapon can prove useful in some situations but remains an insignificant option.

Real Life

Baikals were essentially the AK-47s of the shotgun world - though nowhere near as widely produced. They were cheaply made Soviet firearms made during World War II alongside the SVT-40 and Mosin rifles in various factories all across Russia. The Izhevsk Mechanical Plant was the primary manufacturer of Baikal shotguns in 1960. Though manufactured for hunting purposes, many were given to North Vietnamese military regulars as a more efficient close-range alternative to their standard kits.

Model

The baikal version in the game is the IZH 43.

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