From Mud and Blood official Wiki
|Applied when:||When a soldier gets hurt. |
|Effects||Decides the amount of pain a soldier can take before dying. |
|Description||Health is the most primary stat for any soldier, vehicle, or asset on the battlefield. It determines how much punishment that unit can take before death comes for a visit.
A standard soldier has 100 Health, while vehicles and assets have anywhere from 200-1000 health.
A soldier with 10 or less health will be considered disabled and cannot function until healed back to 11 HP by a medical unit. You cannot give heroism to a disabled soldier.
|A tip says
|A soldier with 0 or less health is dead and gone
Yes, this is very true. A soldier with 0 or less health cannot be given heroism or healed.
- Sarge is the only non-vehicle unit that deploys with over 100 Health- he deploys with 125!
- Frenchies are the opposite of Sarge, and are the only units to deploy with less then 100 Health- 75 to be exact, until the Legion d'Honor Medal is earned, after which the Frenchy will deploy with the normal 100 health.
- If you find Armor Plates in a supply crate, all your vehicles will gain a bonus 100 health, even if it's over their maximum!