Half Track

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Std command 1unit 24halftrack.gif
Allied Unit
Half Track
No specialty icon
X class halftrack.gif
Starting equipment:
Browning .30 Machinegun, crewman.
Average stats:
Health Rifle Exp Morale Speed
800 10-13 0 N/A 14 px/s
A half track that can be fitted to your needs. It comes free with a Turret Gunner, and can be equipped with upgrades from the logistics menu.
See also: the German Halftrack

"You can only have one half track per mission, other commanders want them too." -Urb

This is an Allied half-track, the M3. Sadly, our half-track is not a troop carrier, but it is modular and can be fitted to commander's needs, much like the real M3. This is the very first modular unit and came in the Xmas patch in version 2.2.7. You can only call it in once per game.

The Half Track is both a blessing and a curse due to the limitation of one per mission - it can deliver an extreme punch into the enemy's lines, but when you will lose it, there's no calling back, just like in case of the Sarge. Shall you ever keep it alive long enough, though, it can be a priceless force, especially when equipped with a module while being a high-rank. Keeping it alive is vital, and if you can defend it, it will defend you as well.

With five variations, it is a customizable vehicle. Get 12 TPs and then cash them in if you want a different weapon set.

Urbanprophet said:
The goal of the vehicle is to be modular

Tip on using field hospital and pillbox: Because of the fact a pillbox can fit the half track inside it, do a simple trick: make a half track turn into field hospital and put in in pillbox. Voila! You have a nearly indestructible medical post! Just put your wounded soldiers in it and they are covered in the safe might of the pillbox and rapidly healed by the friendly field hospital on a half track. You can also do the same with the other passive version of the half track, the mobile HQ. The problem with this tactic is that a direct hit by explosives will cause damage to the Half Track.

If the gunner has low rifle skill, he can still be useful as fire suppressor.

After purchasing the base half track and gunner for 12 TP, you will be able to buy upgrades from the logistics menu:

Transforms the halftrack into a medical unit, with a faster heal rate than a medic, for 10 TP. At higher ranks it heals insanely quickly, bringing 50HP soldiers back up to 100 in 3-4 waves.
Transforms the halftrack into a commanding unit, with an antenna, a radar, and a Field HQ, for 12 TP.
Transforms the halftrack into a WMD with four .50 cal heavy machine-guns for 15 TP. Can destroy soft-skinned vehicles. It can't destroy air units. At higher ranks it kills enemies before they can fire.
Transforms the halftrack into a mortar position, with larger shells and a faster firing-rate than a mortar, for 10 TP. At higher ranks it turns into absolute shellstorm which can destroy pretty much anything that comes in it's way with pretty good accuracy and fire rate.
Transforms the halftrack into an AT gun, which fires much faster than the M3 AT Gun, for 12 TP. At higher Rifle levels, it turns into a mini-Land Mattress, which ends up turning the battlefield into place ridden with holes.

Even after you upgrade the half track into a better model, its starting Browning .30 Machinegun will still remain. This means it can attack two targets simultaneously, making it the first ever unit to do so. Both the upgrade and the standard machine gun gain experience for the vehicle. At higher ranks, this vehicle can turn into ultimate weapon of doom, which can annihilate anything that dares to enter the battlefield.

Real Life

The M3 half track was designed to be a troop carrier, but the army realized its modular potential. Although the U.S military phased it out of service prior to 1960 (because it had no roof and could not survive on the nuclear battlefield) you will be surprised to know that it is still in service in the Israeli military. Why, do you ask? Is Israel poor or something? Heck no! The M3 halftrack fits Israel's situation but not necessarily the U.S.'s.

Fun Facts

  • Even if the driver is shot out of the half-track, you can still move it as if someone was in it (This is because the gunner is classed as a Driver). Needs Verification
  • The gunner behaves differently from the standard gunner. He fires in shorter, more accurate bursts and target switches less often making him an eliminator rather than a suppressor.
  • The gunner is smaller than the standard gunner.
M3 Half-Track at museum
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