Grenade

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3-6
Allied Weapon
Grenade
Backdrop80x160itp.png
Std weapon allied grenade.gif
1
Weapon stats:
(mouseover the icons for explanation)
Maximum damage; the minimum is always 1 Effective firing range, in pixels (for reference, the game field is 400px wide by 600px tall) Maximum rounds fired at a single target Ammunition capacity Reload time, in ticks (20 ticks = 1 second); the less, the better; the unit's exp is deducted from this value, getting faster as it ranks up
100 200-450 N/A N/A N/A
CQC (close quarters combat) bonus multiplier; the unit's rifle skill is multiplied by this value when firing at a distance of 100px or less Range malus; the unit's rifle skill is divided by this penalty when firing beyond the weapon's effective range AP (anti-personnel) explosion radius; area of the blast that damages all units, but deals reduced damage to vehicles AT (anti-tank) explosion radius; area of the blast that deals fatal damage to mechanical units Gib explosion radius; area of the blast that blows all organic units caught in it to pieces
N/A N/A 100 5 10
Strengths:
Very effective for pinning infantry and clearing trees.
Weaknesses:
Poses danger of friendly fire and cannot be thrown out of bunkers.
Description:
The grenade will be your soldiers most helpful, and most dangerous ally. He can throw it to easily knock down and gib some unlucky Nazis, or he could kill his own best friend. Upon gaining more experience, your soldiers will throw grenades with more frequency.

A grenade is a hand-thrown explosive device useful against infantry.

  • The Allied grenade has the same specs as its German counterpart, except its throwing range is 20% less.
  • The grenade can be bought in the weapon upgrade panel for one Tactical Point.
  • Obtaining the Urb's anatomy ribbon will give infantry a 10% chance to start with grenades.
  • The grenade can be equipped to all troops although medics, even if equipped with this device, will not use them.
  • The hand grenade can be also used in conjunction with Rifle Grenades. Equipping one will not prevent the other from being used by a soldier.
  • The hand grenade has a smaller throwing range than Rifle Grenades.
  • Grenades cannot be thrown out of a bunker.
  • Grenades can be thrown from under Cam Nets.
  • Sarge and spec ops are automatically deployed with these. Paratroopers can be deployed with them but it is completely random.

It is important to note that explosives will kill friends and foes. Troop placement and maneuvering is key when issuing ordinance to your soldiers. It is recommended to refrain from having troops above those that have grenades. Ultimately, you can always remove them when they're not serving their purpose.

Grenade spam, common in earlier game versions.

Real Life

  • The Grenade deployed to the regular American soldier during WW2 was the Mk2 and did not explode on impact, although a grenade used by the OSS (now CIA) during WW2 -the T13 Beano Grenade- was an impact explosive grenade used in limited numbers during the invasion of Normandy and were reported to have caused friendly fire casualties by prematurely exploding.
  • The Mk 2 was used by US forces from 1920 until the latter part of the Vietnam war where it was replaced by the M26 series of grenades.
  • The Mk 2 had 2 main versions: One was filled with blank powder (The type used in a blank cartridge) and another filled with TNT. The reason for the 2 different types is that the TNT was found to obliterate the fragmentation of the grenade, rendering it less effective then the blank powder version.

The modern day M67 uses a larger volume of a more powerful explosive, and produces a kill radius of about 5 feet through blast alone, although the fragments can reliably kill at 16 feet.

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