Friendly Fire is one of the most dreaded and unavoidable results of combat. In MnB, it can only come from explosives, meaning that the prime dealers of it are Grenades, Tanks, AAAs, Bazookas, Naval Artillery and other poorly planned support calls. Troops can never miss a target and hurt an ally by mistake via guns.
Friendly Fire occurs most often when:
- Employing several lines of defense; rear units will likely hit forward units with grenades and bazooka fire.
- Enemies manage to get close enough to you so that AT units and grenadiers will bring hell onto your own lines; bikes and brandenburgers are particularly dangerous for that.
- A unit is sent to fetch crates onto enemy territory or the no-man's-land between them and your defense.
- A newly hired grenadier or bazooka enters the screen and is well behind your foremost marker; bazookas have a tendency to acquire a target as soon as they arrive.
Some methods available to reduce this risk are:
- Using the Hold Fire command on infantry when sending other units ahead onto enemy territory.
- Using Hold Fire on new grenadier and bazooka arrivals until they are properly positioned.
- Utilizing obstacles to strategically cut the line of sight of AT units from your vulnerable forward positions; trees, boulders and palisades do a great job at this.
- Removing the grenades from troops when they are not in a position to use them effectively.
Friendly fire is often seen as an inescapable result of combat, and because it only accounts for a small percentage of casualties, can often be dismissed as irrelevant to the outcome of a battle. The effects of friendly fire, however, are not just material. Troops expect to be targeted by the enemy, but being hit by their own forces has a huge negative impact on morale. Forces doubt the competence of their command, and its prevalence makes commanders more cautious in the field. Attempts to reduce this effect by military leaders generally come down to identifying the causes of friendly fire and overcoming repetition of the incident through training, tactics and technology.