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Revision as of 14:31, 13 May 2011 by Microsoft1122 (Talk | contribs)
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Ico semiprotected.gif
Allied Unit
Std unit allied engineer idle.gif
No specialty icon
Starting equipment:
Average stats:
Health Rifle Exp Morale Speed
100 10-40 0 10-40 10px/s
Unit for building structures to help you fight the enemy.

The Engineer unit can build structures and defenses, lay mines, and plant TNT. Engineers come armed with an M3 Grease Gun. They cannot build structures under the cover of a bunker. They cost 4 TP each.

Engineers are often overlooked, not just of their essential building and defensive capabilities, but, like any unit, an engineer is amazing at killing once he has leveled up enough. Often some people may buy a engineer and spec ops in Close Protection and a trench and let loose using the 2 M3 Grease Guns. The default grease gun has decent stopping power and suppressive capabilities.

These units are very important for people who want to use more than six units because of their camnets, which makes units under them not count towards your unit count. He is what prevents a fat bomb from dropping on your troops.

Now with the 2.2.7 update Engineers can defuse Duds.

At much higher levels, his building radius increases, allowing you to build from farther away.

In addition to that, your engineer can defuse the TNT of the enemy's Assault Pioneers and get you a free TNT in the process!

Fun Facts

  • He needs to be close to something to build it, but as he gains XP, his building radius expands.
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