Deathbringer23's Strats

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This article relates to a strategy for an old game version. Due to the fact that the game mechanics have changed, the strategy may not work on the current version.
Tri gunner defensive
Used For/When:
To get to wave 100+
Requires at Start:
No medals.
Version compatibility:
untested
There are two variations to this strategy:

No.1: At the start buy an engineer and build a bunker above the half-way point to draw the fire of Wespes. Get a gunner for the bunker and repeat until you have three bunkers and 3 gunners. Cam-net two of the three bunkers and place the bulk of troops under them.

Send back the two of your grunts with the lowest rifle and replace them with a medic and sig, build an antenna and use spare TP to train him up.

Get 4-6 zooks and place them under a cam net in both corners for AT. The gunners will all work their way up to NCO and will devastate any infantry wave that comes. Heroism the important soldiers, gunners first.

Having 3 bunkers is helpful Because if one or even two are destroyed you can have a back-up.

No.2: Get a single bunker and put the 3 gunners in it, this stops the first two becoming exp. hogs. Put two medics and an officer in the bunker with them. Send back the 2 starting soldiers wtih the lowest rifle/morale. Once you have enough TPs get a halftrack and upgrade it to a quad-gun or a mortar. Optionally you can get a bazooka at this point for the later waves.

The reason this strategy is effective is because the LAST allied units to ever die are almost ALWAYS your NCO Gunners.


Guide to standard deploy
Used For/When:
Reset profile, no ribbons
Requires at Start:
N/A
Version compatibility:
untested
My second strategy and my better one, this needs no medals and can be done at any time.

At the start, call in two gunners. Get an engineer and build a bunker on the ED of 'Battle paused' Call in an officer Place the gunners in the bunker with the 2nd worst riflemen in front of them Call in a siggy and build an antenna, use any spare TP for Sit-reps to give him Xp Now, make your first bunker an invincible one . For AT call in 3-4 zooks and put them at the bottom left of the screen under a Cam-net, build a camnet over the bunker as well Heroism the important guys Watch the carnage unfold

Note: Use your officer, then zooks to fetch crates.

The main threats to your defenses will be V1 blitzes and snipers, hopefully the bulk of troops in between the sniper and the gunners should provide a shield, you can't do much about V1s but pray.

My best game ended on wave 119 but that was only because a little incident with a flamer occured.

DB23Strat.png


Spec ops n' sarge.
Used For/When:
To kill nazis
Requires at Start:
Close protection and wespoint commendation is helpful yet not needed
Version compatibility:
untested
At the start, call in 2 spec ops and start advancing, when you have 4 spec ops get an engineer and build a camnet, send the spec ops and officer under there and call in sarge, put him under the camnet as well and build a bunker over it for protection. Now call in a HT and upgrade it to the AT gun. Build a camnet over the HT and put two zooks under there with it, build a trench underneath the zooks and stick your engineer under either camnet, your Spec-ops will rank up for AP and then you are finished.


Death23's GW strat
Used For/When:
To get the GW ribbon
Requires at Start:
Wespoint commendation is helpful, as is Close protection.
Version compatibility:
untested
At the start, call in Sarge. If you used regular deploy send back ALL of your starting soldiers.Move Sarge and the Officer next to the mute button. Next, call in 3 'zooks and send them to join Sarge and his buddy. After this you can choose to either get a scout or sniper and send him next to Sarge until he cannot be Morale boosted any more, then leave him down at the bottom for Anti-camo. You are now finished, enjoy watching Sarge swear and kill people and your 'zooks blow them up. As this gets you to wave 100+ it is also a viable VC strat.
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