Bunker

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5-7
Bunker
Backdrop160tp.png
Std structure bunker.gif
5
Effects:
  • Protects troops from most forms of enemy fire;
  • Lowers troops' fire rate;
  • Boosts gunner's fire rate;
  • Grenades, Rockets, and Mortars cannot be fired out of the bunker;
  • Increases chance of death by fire.
  • Rifle Grenades can be shot out of the bunker.
Description:
This protects your troops and offers a slight fire rate bonus for the Gunner unit only. Can only be destroyed by a direct hit from most explosive weapons (rockets and up).

The Bunker is the ultimate protection against all forms of attacks. It can still be destroyed by a dead on attack from large explosives (Bazooka rounds and up), but it is quite the building. Sticking meatshields inside of one is a good idea.

The area immediately around the bunker is a dead zone for troops because explosive weaponry will hit the immediate area around the bunker if it does not hit dead on (for example, an AT gun round).

But remember, bunkers are not invincible,a dead on zook round or artillery are able to take it out

However, commanders should know that bunkers render most troops partially ineffective (extreme fire-rate lowering), with the exception of gunners. The following troops are rendered almost completely or completely ineffective:

Semi-confirmed: After recent testing, thanks to SuckyJack, it is now known that the zone of protection for the bunker extends around it as well. For the full post and exploit relating to it,click here[1]. Please note that this will probably be solved in the next patch.

Fun Facts

  • The Bunker offers the most tactical Buffs of all available structures. It is one of the most common structures in the game as it is often used in nearly every strategy for it's ability to easily withstand grenade and mortar fire.
  • One of the most popular tactics, for example, uses a gunner for the bonus to firing rate and a French resistance soldier in front to soak up any incoming bullets.
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