Bunker

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(moved some fun facts to RL since they belong there)
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It has been known that the Bunker may create a Trench instead despite showing the Bunker overlay before placement regardless of use of hotkeys or mouseclick.
 
It has been known that the Bunker may create a Trench instead despite showing the Bunker overlay before placement regardless of use of hotkeys or mouseclick.
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=== Real Life ===
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Bunkers in real life are underground concrete structures built to defend soldiers from incoming explosives (like our [[Pillbox]]). For the most part, they were indestructible and a bazooka round would not be able to blow one to bits. However, our bunker (according to the visual) is not underground and in fact has cracks inside it - perhaps this is the source of the vulnerability. In addition, bunkers were not very frequent in WWII since most of the fighting was either done off of home turf or offensively, neither requiring a stationary defensive fortification. Furthermore, if you were to lose the battle, the bunker would go to your enemy, and bunkers do not instantly spawn - they are concrete structures requiring much time and effort.
  
 
=== Fun Facts ===
 
=== Fun Facts ===
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*If one tries fire a zook inside a bunker, it is most possible that the operators will get fried to a crisp due to the trapped exhaust flames. This problem is retained by the M72 LAW so Recoilless rocket weapons has a design criteria of exhaust fumes' volume.
 
*If one tries fire a zook inside a bunker, it is most possible that the operators will get fried to a crisp due to the trapped exhaust flames. This problem is retained by the M72 LAW so Recoilless rocket weapons has a design criteria of exhaust fumes' volume.
 
*Bunkers are NOT widely used in WWII because the war is mostly mobile warfare. And building a bunker while you are supposed to move around is even more unreasonable because if you fail, the effort will be lost to the Germans.
 
 
*Your bunkers are, well, cracked. Perhaps that's the reason making them suffer even from puny zook rounds.
 
 
*No,you can't build a bunker in a second OR get an artillery piece to destroy it.(Unless you're in the army,of course.)
 

Revision as of 13:42, 15 October 2011

5-7
Bunker
Backdrop160tp.png
Std structure bunker.gif
5
Effects:
  • Protects troops from most forms of enemy fire;
  • Lowers troops' fire rate;
  • Boosts gunner's fire rate;
  • Grenades, Rockets, and Mortars cannot be used in the bunker;
  • Increases chance of death by fire.
  • Rifle Grenades can be shot out of the bunker.
Description:
This protects your troops and offers a slight fire rate bonus for the Gunner unit only. Can only be destroyed by a direct hit from most explosive weapons (rockets and up).

The Bunker is the ultimate protection against all forms of attacks. It can still be destroyed by a dead on attack from large explosives (Bazooka rounds and up), but it is quite the building. Sticking meatshields inside of one is a good idea.

The area immediately around the bunker is a dead zone for troops because explosive weaponry will hit this area if it does not hit dead on (for example, an AT gun round).

But beware, commanders should know that bunkers render most troops partially ineffective (extreme fire-rate lowering), with the exception of gunners. The following units and weapons are rendered almost completely or completely ineffective:

Semi-confirmed: After recent testing, thanks to SuckyJack, it is now known that the zone of protection for the bunker extends around it as well. For the full post and exploit relating to it, click here[1]. Please note that this will probably be solved in the next patch.

It has been known that the Bunker may create a Trench instead despite showing the Bunker overlay before placement regardless of use of hotkeys or mouseclick.

Real Life

Bunkers in real life are underground concrete structures built to defend soldiers from incoming explosives (like our Pillbox). For the most part, they were indestructible and a bazooka round would not be able to blow one to bits. However, our bunker (according to the visual) is not underground and in fact has cracks inside it - perhaps this is the source of the vulnerability. In addition, bunkers were not very frequent in WWII since most of the fighting was either done off of home turf or offensively, neither requiring a stationary defensive fortification. Furthermore, if you were to lose the battle, the bunker would go to your enemy, and bunkers do not instantly spawn - they are concrete structures requiring much time and effort.

Fun Facts

  • The Bunker offers the most tactical buffs of all available structures. It is one of the most common structures in the game as it is often used in nearly every strategy for its ability to easily withstand grenade and mortar fire.
  • If one tries fire a zook inside a bunker, it is most possible that the operators will get fried to a crisp due to the trapped exhaust flames. This problem is retained by the M72 LAW so Recoilless rocket weapons has a design criteria of exhaust fumes' volume.
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