Bazooka (weapon)

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N/A
Allied Weapon
Bazooka
Backdrop80x160itp.png
X weapon allied bazooka.gif
0
Weapon stats:
(mouseover the icons for explanation)
Maximum damage; the minimum is always 1 Effective firing range, in pixels (for reference, the game field is 400px wide by 600px tall) Maximum rounds fired at a single target Ammunition capacity Reload time, in ticks (20 ticks = 1 second); the less, the better; the unit's exp is deducted from this value, getting faster as it ranks up
N/A 1000 1 1 N/A
CQC (close quarters combat) bonus multiplier; the unit's rifle skill is multiplied by this value when firing at a distance of 100px or less Range malus; the unit's rifle skill is divided by this penalty when firing beyond the weapon's effective range AP (anti-personnel) explosion radius; area of the blast that damages all units, but deals reduced damage to vehicles AT (anti-tank) explosion radius; area of the blast that deals fatal damage to mechanical units Gib explosion radius; area of the blast that blows all organic units caught in it to pieces
N/A 1 75 ? ?
Strengths:
One shot kill to vehicles and any truly unlucky soldiers.
Weaknesses:
Hits bodies and other obstacles, cannot hit targets within 100 pixels or less, ineffective to infantry.
Description:
This weapon is the bazooka unit's starting equipment, and cannot be bought separately.

The M1 Bazooka is an anti-tank weapon that is exclusive to the Bazooka unit.

Bazooka is highly effective weapon at taking out tanks and large groups of infantry. In older versions friendly fire was a big problem, but rounds no longer explode on friendly forces. They still can cause friendly fire to your men if they are close to the target or a tree, and the zook round detonates.


Tips

  • Careful of bazooka backfire.. it can damage and pin troops standing behind the bazooka.
  • It cannot hit targets within 100 pixels or less.

Real Life

The role of such AT or anti-tank units is usually outside the role of fire or suppressive fire, but rather a specialist unit designed for assaulting positions like bunkers or taking down armored units that the rest of the squad cannot. In real life an anti-tank unit wouldn't fire upon regular units and save ammunition for high priority vehicles and fortified positions. Often, there would be only one specialist of such capabilities as to preserve combat efficiency with minimal men, although all soldiers would be trained in its use.

In WW2, there were a variety of disposable one shot "bazookas" called panzerfausts, which the Germans used heavily, giving them to almost all of their infantry units and, in the last days of the war, children. In truth, they are RPGs (rocket propelled grenades) and have a larger explosive payload and firing range due to the nature of their propulsion. Disposable rocket launchers were useful due to the ease in which a squad could be supplied and that they don't require specific training and thus allowed the closest person to fire it in times of need. In modern days, however, ammunition is often carried or resupplied after objectives have been completed and thus more high-tech guided launchers are used for more accurate and devastating weapons, like that of the FGM-148 Javelin, which specializes in bombardment from above to pierce bunkers or attack the top armor of a tank, which is weaker.

The bazooka was the standard AT weapon of the Americans. The warhead was sufficient for Panzer IV medium tanks and could penetrate the Tiger's and the Panther's side armor, although it could not penetrate the frontal glacis plate of either. A later model called the M20 "Super Bazooka" had penetration surpassing that of the Raketenpanzerbuchse, in addition to being lighter and longer ranged than the German launcher. However, it did not see combat until the Korean War.

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