Seasonal challenge game. Blow Santa accomplished and that way past wave 100 which is very unusual since he normally comes a lot earlier in game but better late then never.
This vid starts past wave 100 so that you all will get the full UBR force to see till the very gruesome end.
A few updates from the closed alpha to keep track of development and to show folks that things are moving on.
— basic intro and game over screens
— your progress is now saved until you die
— fixed cost to ranger blocking path event
— increased chances of courtiers coming to…[Read more]
Yaa that’s MNB cannon for sure Nick.
Hello and welcome back O grandest story teller of em all.
Sorry about your loss.
Up is a new game in the making called StateCraft.
Already playable but still in closed alpha.
In case you or anyone else likes to make suggestions then head over to the respective topic forum/ thread.
One thing that is not clear to me; what is a season?
Is it every time the book opens on you on it’s own (from what I saw every 4 visits.)?
The game could use some simple counter telling you which season is it now.
Also, in case of courtiers coming in to report success or failure of a task, does it matter what answer you…[Read more]
for an old reg you sure ask the most NOT to ask question around here LOL
But just to be polite, NO. 🙂
There is an old (secret) alpha that a few of us tested but this version has absolutely nothing in common anymore and sadly nobody has played it so far.
So we are all “hanging on tight” as is right now…..
thank you Lance for keeping a records of all my ramblings. You are a good friend.
some random facts:
– Knights that fail their actions have a chance to die (due to the martial nature of their vocation) that is what knights actions are paying well compared to other courtiers (beside rogues which is high risk high rewards)
– Ennobling a Templar that has been assigned to your court will piss off the Pope greatly.
But Templar are…[Read more]
The way mistresses are coded right now is that they show up to your court and want to spend time with you.
If you have a queen a morale hit is done if you say yes.
Depending on the ‘quality’ of the mistress (everyone in StateCraft has one skill called Competency) then she may give birth to a child.
Either a girl or a boy.
Currently if it…[Read more]
More info from Urb on Discord:
There are no battles in Statecraft. It is throne room centric and the focus is on governing. Battles, RTS stuff is micro management left to be done by your knights.
[The queen] can basically act as any of the 5 castes.
So in war the queen can lead an army.
It’s pretty cool, if you are willing to risk her.
Bit more up to date game lore by urb over at the Discord.
The current system that is sort of new in this iteration works in a comparable manner. Servants come to you and offer their services on a random basis. They can be from one of the 5 castes:
Merchants (which deals with markets and gold)
Knights (which are -very- useful during open war…[Read more]
. . . conservation post taken from the Discord . . .
I’ll indulge in an exercise here to try and visualize the entire flow for the management of individuals.
1) Your deeds and play style is like to attract certain individuals to come and offer their service to the crown (with some randomness thrown in). They come to court, make their…[Read more]
A great find by our awesome member Kit Carson posted on the Discord Channel.
I (re) posted it here either as a New Mission suggestion or a sound track (snippsels maybe) addition.
In the text it says that special units (RECON) brought speakers way behind enemy lines, made out large concentrations of enemies (a FOB…[Read more]
Something that everyone has been asking for as an addition to this sites posting means be a PREVIEW function like we had on the old forums.
This would help a lot to boost posting habits since folks would be less frustrated by their input getting cut out, not displayed right or downright eaten from the security filter.
Also could…[Read more]
- Load More