Tyrud

  • Tyrud posted a new activity comment 1 week, 4 days ago

    There was a small prototype that urb developed showing off ship-based combat, but I don’t think it ever went past the very early concept stage.

  • Tyrud replied to the topic Sleeping Bear Tavern in the forum General Forum 3 weeks, 2 days ago

    The return of a great legend! Welcome back, Bersimon! We hope you have a lot to share and we have any answers to your questions if you should have any.

    Once again, welcome back man!

  • You’re not wrong about the lethality (and randomness) of the mines in this game. Unfortunately, the current version of the game does not have mine spotting coded into the game. As a matter of fact, the game never has with the closest thing being that all mines were simply visible regardless of an engineer’s presence or level. That version of the…[Read more]

  • Tyrud posted a new activity comment 4 weeks, 1 day ago

    The MnB 3 section of the forum would be a good start. I think the Battle Reports thread might be just what you are looking for: http://mudandblood.net/new/forums/topic/battle-reports-aka-aar/

    Post your successes and failures and tales of heroism (or lack there of) and I’m sure people will give ’em a read

  • High level base defenses are definitely a no go for all the reasons listed above by Lance. Just the sheer fact that a single enemy soldier touching the table in the middle results in failure is enough to make me pass it. Definitely a mission type that could use a bit of reworking.

    Other missions that I don’t hate, but that can get on my nerves…[Read more]

  • Tyrud replied to the topic Simple request in the forum Suggestions 1 month ago

    While I think it might be a little too strong to have direct control over encountered allies like Montagnards, Kit Carsons and POWs, I think any weapons Free or weapons locked commands should absolutely apply to them. Same for pilots too. They should also all probably obey the rudimentary command of “Stick very close” or “Feel free to wander”,…[Read more]

  • Tyrud posted a new activity comment 1 month, 1 week ago

    Unfortunately the game code isn’t available for dissection. However, don’t let that stop you from making suggestions for the game in the forums, and maybe even include some code alternatives if you feel so inclined!

    • That’s fair, I just remember seeing a typo or two I wanted to fix, but for the life of me I can’t remember what they were.

  • Tyrud replied to the topic Urbanian Tunes in the forum General Forum 1 month, 1 week ago

    I love the music from the Total War series! Ever since I was young and playing Rome, I fell in love with the soundtrack, particularly the soothing guitar/harp rifts in the campaign map. Same goes for the campaign music in Medieval 2. A great series all around, with great music all throughout!

    Here’s to more of it in the…[Read more]

  • Good to hear you’re able to play again, even if you do have to start from scratch

  • Tyrud replied to the topic Sleeping Bear Tavern in the forum General Forum 1 month, 4 weeks ago

    “A pleasure to meet you, Dreis! I hope you enjoy your drink and your stay with us. Feel free to share any fancy stories of your flights around the galaxy, friend!” The old sea captain asks, eager to hear tales of glory and valor in the cold vacuum of space.

  • Tyrud replied to the topic LOL Moments in the forum STWALT 2 months, 1 week ago

    I wouldn’t classify him as truly fearless unless you bought that gnarly surfboard, dude! ;D

  • Do you have your cookies enabled? Are running the latest version of Adobe Flash? Have you allowed the game set up a save on your hard drive?

    May not be able to help you, but they are worth a shot. Any other information like if other Flash games or urb titles are successfully running on your computer would be good too.

  • And the war over the Pacific intensifies! Makes yearn for MnB in that theater of war, though there is always Skirmish Line for that, yeah?

    Can’t say I don’t your sketch skills, Kacpo. I need to step up my game a lot, hehe.

  • Tyrud replied to the topic What are your stats? in the forum Recon 2 months, 1 week ago

    I’m sure Col. FuckNut is certainly loved by his men and hated by the brass. The question is, what do the NVA and VC think of him?

    I’d say they curse the day they reckoned with him ;D

  • There should definitely be a bonus for bringing home friendly villagers considering how crucial the idea of “Hearts and minds” was to operations on the ground and the message being relayed back stateside. Perhaps in addition to or instead of intel, bringing home friendly villagers should give good amounts of merit since you are contributing…[Read more]

  • My friend recently showed me something that made me jump back into the forums almost straight away!

    If you all remember that picture Kacpo posted by Polish artist Jakub Różalski (the German looking officer with wolves and mechs), well as it turns out his art has been picked up and made into a company of heros style RTS game that is currently on K…[Read more]

  • Tyrud posted a new activity comment 2 months, 3 weeks ago

    Generally questions are better put in the forums rather than the update section. It’s not considered spam at all, however if you put it in the forum, the question and its subsequent answers/discussion are saved more permanently than in the updates section. Feel free to ask your question here:…[Read more]

  • Tyrud replied to the topic VC trail/path in the forum Recon 2 months, 3 weeks ago

    Once spotted, the trail is supposed to cause a group of VC or NVA to spawn and walk in a straight line along the line indicated by the trail (horizontal or vertical). They aren’t always directly on top of trail and may walk offset to it by some distance.

    It’s strange that nothing spawned over a period of 24-72 in game hours, but I guess it can…[Read more]

  • Tyrud posted a new activity comment 2 months, 3 weeks ago

    Formerly it was a way for people to join together and talk about specific things in their own centralized place. Think of it like a series of feeds like the one for the main page, but that only had to do with one topic, like say Recon. It was useful for administrative and testing purposes, but ultimately fragmented the community too much. It was…[Read more]

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