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    Operation codename: Death Bomber
    Tour status:
    Day: 276
    Intel: 83
    Heat: 27
    Intelligence report:
    Enemy force: Det of regional force
    QRF force: Section
    QRF status: Standing by
    Devices: Minor
    Radio signal: Good
    Weather: Dry
    Mission: Conduct raid on a ENY camp IOT free the prisoners
    Team composition:
    Cpl. R. Bullok – Squad leader
    Cpl. Q. Garcia – Radiotelephone operator
    Cpl. C. West – Combat paramedic
    Pfc. R. Bullok – Local guide
    Commanding officer: Captain S. Polska

    ***Recording started – ██2204███Z1967***

    Oi lads, ya gotta talk what happend down ‘ere.

    I’m Quinlan Garcia, RTO and 2nd-in-commant on that job.
    Not gonna lie, one of the deepest shits we got into.
    Everything was set to go smoothly, intel showed minimum enemy presence in the AO and little to none boobytraps. A few days ago higher requested us to start getting kills due to enemy stacking up and prepping something. This is the day we are doing it.
    SL told us to pack up on heavy. Standard loadout, M14, M60 and two Stoners 63s. Each of us brought a pack of frags, SL and I got M18s. Additionally 2 LAWs and we good to go.

    0630 | We’re going to main LZ. Heavy gunfire on the ground. Something is fucked up.
    0700 C3 | We hit the LZ. Contact 6 o’clock, two guys. Fast, aggresive flanking maneuver and grenade throw. Grenade tripped a trap, 2 EKIAs, they were dug in in a trench.
    0800 C3 | Vehicle heard, SL orders to set up hasty ambush. No time, enemy truck rides upon us. Passengers are main force, they seemed to not expect us, we pick them off easilly. 6 EKIAs.
    NVA truck ambushed
    0900 C3 | Local guide searches trenches and EKIAs, two hard intel found, taking photos of destroyed truck and trenches.
    1000 C3 | It’s starting to get hot in here, individuals are firing upon us from the treeline, utilizing swarm tactics. SL decides to move north.
    1100 C2 | We move into bushes and call a bird dog for a run. Denied.
    1200 B2 | Orientation halt. Decision to move east.
    1300 B2 | Still overt, we are stumbling upon a lot of scattered, two man groups.
    1400 B2 | SL is KIA, enemy with RPG2 popped and took a shot. 1 EKIA. Luckily, no other wounded. I assume command. Decision – we leave him here and we’ll get him on our way back.
    1500 B3 | We are being shot from all directions. Spotted at least two additional trenches – well it wasn’t supposed to be like this. I can feel blood on my lower back – I got probably hit by a RPG shrapnel.
    1600 B3 | Fuck. Flare tripped, we rush for cover, and we stumble upon a trench. Grenade in, fast check – we are staying here, till it’s covert.
    1700 B3 | What’s that noise?
    1730 B3 | Mortars are shelling the trap location. It was supposed to be one fucking det. ONE. DET. We are fighting at least an entrenched platoon. Decision to call Cobra.
    1800 B3 | Cobra called and directed onto flare location. Heli run shows us that there is probably company digged in, HMGs, bunkers, HQ. Cobra destroys motar section. Decision – we call MEDEVAC. are moving 1845 C3 | SL is brought to MEDEVAC. We begin movement to the east.
    1900 B4 | We are slowly moving. VCs are everywhere, trenches and patrols. Bird Dog reports enemy bivouac on grid C5. This can be our objective.
    1930 B5 | Too dangerous to maintain tempo, we get into a bush and wait till the darkness comes. Enemy voices heard close.
    2000 B5 | Enemy voices are still heard. I move with Bullok to check surroundings.
    2015 B5 | We realised we are standing right behind two VCs in a trench. I grasp one, Bullok another.
    2030 B5 | I order Bullok to interrogate VC, while I put the other one to sleep.
    2040 B5 | They ain’t going to sleep.
    2050 B5 | VC grabbed Bullok’s gun, and then he finally managed to knock him out. The other damn riceman grabbed my rifle and started to scream! I popped him out with my sidearm and we’re rolling east ASAP.
    2100 B5 | End of ENT.
    2130 B5 | We run into an HMG, breaking contact south.
    2200 C5 | That’s hell.
    2300 C5 | We are once again waiting in a bush till we get covert. We got compromised four times already – and we still got no clue where are the prisoners.
    2400 C5 | We are covert, one VC passed us by inches.
    0100 C5 | Enemy bivouac spotted, no more enemy assets.
    0200 C5 | SITREP to HQ, 12% covered. HQ orders us to vector Fast Air onto that bivouac IOT lessen enemy ability to deploy additional troops in the AO. We are unwilling, as it will cause us to go overt, but HQ insists.
    0300 C5 | Fast air pops one directly into a camp. 3 secondaries, one enemy spots us and begin firing. We break contact north.
    0400 C/B5 | ACE report, half of the munitions are depleted, radio power is at 38%, two rangers have no primary. I decide to abort the mission.
    0500 B5 | Found secondary LZ, calling EXFIL.
    0515 B5 | Oh shit, where is the last M18?
    0530 B5 | Huey is rolling on the air, no smoke, no extraction.
    0540 B5 | We have to get back to the main LZ.
    0800 C5 | We are moving really slowly. Two charlies spotted inches away.
    0900 C4 | We define strike package to spectre. Just befor extraction we’ll call it to clear the main LZ.
    1000 C4 | PRC battery at 12%, spectre support denied two times. We can’t risk losing the radio, calling an extraction.
    1100 C3 | Everyone onboard, we leave this hell, farewelled by gunfire of multiple HMGs and VCs.

    ***Recording stopped – ██2311███Z1967***

    Cpl. R. Bullok – Squad leader – KIA
    Cpl. Q. Garcia – Radiotelephone operator
    Cpl. C. West – Combat paramedic
    Pfc. R. Bullok – Local guide – awarded Bravery Medal
    17% of AO recced.
    27 intel gathered.
    Mission is a failure.

    A bit of a change in style – well, that other person after all.
    Played other one (RTX with dog teams :D), but AARs are pretty time-consuming.
    Attempts of silent takedowns were, well, crappy (6 times in total).
    What was supposed to be loud and fast action turned into long (i cutted it to fit the narrative), stealthy movement through the bushed, maneuvering around VS sentries.
    Also, first time I cared about PRC battery – it dropped to 9% after all (bad comms, high power all the time, lots of support assets).
    Still, I’ve got a problem writing AAR after mission. Short memory loss is a bitch. Should’ve done this while playing.
    Anyways, say what to improve.
    Edit: No idea why images ain’t showing thumbnails properly.

    • This reply was modified 2 months, 1 week ago by SzymonPolska.

    Seems good.

    I like the smooth camera feeling. Dust clouds also give a nice indicator that this Ranger is in fact pretty noisy.
    Still, there is a problem with ranger searching EKIA – you seem to have trouble giving him the command to do so. I think that change of coding language could be an opportunity to overhaul not only the mechanics but also the controls, so it would be more intuitive and capable.
    Also, a standalone Recon version (not browser/online) could be the solution to disappearing profiles. Maybe it would be also possible to carry profiles with you (like on pendrive or in a cloud), so you can keep going with different devices.

    Great to hear that some work is still in progress, as Recon is also my favourite M&B.


    Operation codename: Blue Duty
    Tour status:
    Day: 345
    Intel: 54
    Heat: 26
    Intelligence report:
    Enemy force: Det of local VC militias
    QRF force: Section
    QRF status: Unknown
    Devices: Very few
    Radio signal: Good
    Weather: Fog
    Mission: Conduct reconnaissance of 26% of the AO IOT allow precise artillery barrages.
    Sgt. R. Perkins – Squad leader
    Cpl. U. Winters – Combat paramedic
    Pvt. C. Winston – Radiotelephone operator
    Pvt. R. Bullok – Scout
    Commanding officer: First Lieutenant S. Polska

    ***Recording started – ██0947███Z1967***

    I’m Seregant Robert Perkins, actually the squad leader in ongoin’ LR operations in Vietnam.
    Our chalg got a task of reccing our AO to help arty use use their guns.
    Well, why not?
    Enemy forces were less than insignificant. Total of ’bout 20 VC militias, little to none traps and fog. Ideal conditions for a recce.
    Our CO said that we should remain undetected and recce at least 50% of the AO, so he can bring us some new toys from the command. He is a fine guy and hey – new toys are always welcome. Anyway, low stance of enemy in the AO along with a fog should give us the opportunity to do this without any problems.

    As it was going to be silent, sneaky recce, I decided not to bring any heavier weapons to the ground. All my boys got M3s. No frags, only some M18s, camera, GMSs, one IV, two dressings. Everyone except me got knifes – i wanted to try and get EPOW, that intel requested for.

    0700 | We hit the ground, during insertion shots fired from the north. Decision to move south to find a good concealment to get covert.
    0740 E3 | Found good place to hide, staying here till covert.
    0800 E3 | Voices heard from west.
    0830 E3 | Covert. Rangers are getting into wide line to get maximum AO coverage.
    0900 E3 | Moving south.
    0920 D3 | Changing direction to east, C. Winston got on the radio, gave the SITREP and asked for low pass.
    0940 D4 | Request denied, ground too hot. Well, around us there is calm and quiet. Moving east, I’m moving as the pointman – most extended on the north.
    1100 D4 | Spotted a pile of trash. Called Winters to cover me while I search it. Nothing found.
    1230 D5 | TOC asks for loc status. We make a perimeter, while Bullok checks map, Winston gives the SITREP to TOC about 16% of coverage.
    1300 D5 | Changing direction to north, moving in the same manner as previous – I’m the wingman on the left, then U. Winters, C. Winston, and at the edge of our AO – R. Bullok.
    1400 E5 | Moving slowly north.
    1430 E5 | Flare trap spotted. RTO gets a photo of it and we keep moving.
    1530 C5 | A great place for LZ spotted.
    2000 B5 | End of ENT.
    2200 A5 | Giving a short break for boys. C. Winston gives the SITREP – 32% of AO covered. Now it’s time to get back to LZ via north. Regrouping and moving west.
    2300 A4 | As we are getting West, I start going in front of the rest of the squad to clear ’em up a way a bit.
    0100 A3 | R. Bullok heard voices ahead of us to the West. Getting into a perimeter, GMS deployed, although shows nothing. C. Winston gives the SITREP – 40% of AO covered. No detections, only 10% of AO to go – easy peasy.
    0200 A3 | We regroup and start moving south towards the LZ.
    0300 B3 | An explosion is triggered. Can’t see shit through the bush, getting all boys to me to get the count.
    0310 B3 | Shit, fuck, C. Winston is KIA, the Bird Dog tells us that Charlies are coming from the north.
    0330 B3 | I decide to move to the last RP to get covert and recover the body later.
    0400 B3 | Fuck. R. Bullock steps on the pressure mine. Noone of us is EOD-proficient, so he has to try and defuse it on his own. Me and U. Winters are separated and moving to the rally point south of the LZ.
    0415 C3 | Second explosion heard.
    0500 D3 | I rally with Winters at the RP. I can hear voices to the south-west of us while we get covert.
    0515 D3 | I order U. Winters to try to get to the C. Winston and send a SITREP and evac call while I’ll recce the remaining 5%.
    0530 C3 | U. Winters sent a SITREP and hid in the bushes near the body of RTO. Time for me to move.
    0540 B3 | Winters tried to send the evac call, nearly bumped into a Charlie passing by. Thanks to fog nothing happenned.
    0550 B3 | Oh shit, shots fired.
    0600 B2 | Winters gets to the rally point. He is hit but he is fairly good, no way to get the chopper down for us. Shit.
    0700 C2 | We move to the south to get to the LZ, hopefully searching party will get to us.
    0800 D2 | Fuck, we went too far. We hear voices near, cant say exactly from where.
    0830 D2 | Three Charlies got in front of us. Winston got hit by a shotgun slug in the chest. Throwing a smoke and getting my man out of here.
    0845 D2 | 1 EKIA
    0900 D2/C3 | Trying to stabilize him with his IVs. Two expended but he’ll be good.
    0930 D2/C3 | Two VCs are behind me, fuck, fuck, fuck.
    1000 C3 | Finally got to the LZ, hoping that the choppa will come.
    1100 C3 | Shit fuck he’s bleeding out. IV is deployed, I try to use my dressing to help but – well – it is EMPTY. WHO GAVE THIS SHIT HERE?
    1200 C3 | Hold on man, they are coming for us!
    1300 C3 | I can hear the chopper, throwing remaining smokes to cover the LZ.
    1330 C3 | Grabbing U. Winters and bringing him onboard. You ain’t dying today man.
    1400 C3 | Chopper leaves.

    ***Recording stopped – ██1023███Z1967***

    Sgt. R. Perkins – Squad leader
    Cpl. U. Winters – Combat paramedic – WIA – Purple heart awarded
    Pvt. C. Winston – Radiotelephone operator – KIA
    Pvt. R. Bullok – Scout – KIA
    45% of AO recced.
    Mission was considered a success, despite heavy casualities.
    First Lieutenant S. Polska received a note afterwards, which highlighted his great achievements during this operation.

    Well, this was a clear example how booby traps can URB perfect run (f o g) for Silent Ops ribbon. So close…
    Bug made my dressing unusable by the only man who could fix the one WIA. It sayed “this soldier is unable to do any actions. Well, he actually was.
    I’m pretty sad he got no medal, that was tough one.
    Still, that’s my first attempt to do an AAR, say if you like it (or not).


    After Action Report

    1944, still at a shitty place
    Date: another one time – who cares
    Mission: reach wave 100 using paratroopers option

    Commamder: Major Lawl

    1/ The jump – 4 paratroopers touched down safely, no injuries.
    2/ Weapon check: 3 out of 4 carry Shotguns. Retards. 1 good man picked the Thompson.
    3/ Hostiles detected: easy picking.
    4/ Keep going – 2 men got BARs, one got Thompson, CPL Martinez got heroizm;
    5/ Wave 14 – Tiger tank and 6 Panzergrenadieres – are you URBing kidding me? Not this time – i won’t surrender! My men were on top of the map, had to put the sock fast. Most experienced man – CPL Martinez is KIA.
    6/ Wave 16 – Flamer BBQed second man – only 1 BAR and 1 Thompson remained;
    7/ Keep pushing, have to find a good spot to get reinforcements a soft landing;
    8/ TP check – 15 TPs
    9/ Small squad of germans and PaK incoming. Shit.
    10/ PFC Johnson got WIA, he is disabled and lying on the ground. TP check – 17 TP;
    11/ SGT Ramirez is standing in front of him, got heroism, PaK shelling everywhere;
    12/ “Hold on buddy, we get our boys down there and i’ll fix you up!” ~ SGT Ramirez
    13/ TP check – 19 TP;
    14/ SGT Ramirez KIA,
    15/ Black screen.

    Casuality plan:
    PVT Smith – KIA
    CPL Martinrez – KIA
    SGT Ramirez – KIA
    PFC Johnson – MIA

    So yeah, plan was good. URB just don’t like me.




    Chceck out Red Orchestra with mod Darkest Hour – it’s multiplayer, but when you got nice company for me the best game ’bout WWII. I haven’t played Day of Infamy yet, but heard only good opinions about it – something like Day of Defeat: Global Offensive :D.

    I’ve played Tom Clancy’s Ghost Recon – full agree with FieldsOfFire, game is really demanding, AI is brutal when it comes to firefight, but until that it’s pretty dumb ;D – still it’s game from 2001.

    Now I’m playing Men of War: Assault Squad 2, and Squad – have played ArmA 2, but it’s too slow-paced for me. Squad is golden middle between arcade games like Battlefield and ArmA. But 40 euros for it is WAY too much.

    When it comes to tanks, i prefer light, fast-paced WoT – playing since 2009 or something like that.




    Thanks, now going to get URBed in Recon 😉



    Frugally, but it’s my first time to reach 100+ wave.
    Hope you enjoy 😀



    Nice loadout Greendale, i would change a few thing thou.
    1) For a stealth you don’t need so much frags, better give one or two mens a knife – it works much more stealthy;
    2) Maybe try putting some mines to low-bulk soldiers? On a defence missions they are your best friends (I’ve once wiped out an entire squad of 4 VCs using one claymore 😀 )
    Overall, really good loadout. I’ll update mine, when I’ll have time to do so 😉


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