@stealingold
active 7 months, 4 weeks agoStealingold replied to the topic NEW Recon LUA rework version in the forum Recon Movies and Screenshots 8 months, 2 weeks ago
Boy does the new UI look smoother! The controls of the rangers are also much simpler.
I must say, i’m gonna miss a bit the “ragged” MnB style that the old sprites had.
They made the whole scenario look more crude and brutal.
I don’t know if i’m saying something crazy or if someone understands.Also, i really appreciate the radio chatter. Just…[Read more]
Stealingold replied to the topic NEW Recon LUA rework version in the forum Recon Movies and Screenshots 9 months ago
I must say, the UI changes look pretty good. I look forward to seeing how you can command the rangers to use items and deploy mines and such.
That part really takes away a lot of time in the current recon.
The immersivity has just gone up 100%. And even before it was the best part of the game.
Keep Cracking on!
Stealingold replied to the topic Mission Accomplished! aka +100 wave games in the forum Screen Shots and Movies 9 months, 2 weeks ago
Hidden among the camnets are three snipers, one sig and one engie. The rest is as you said!
Didn’t want anymore in the unit as it was already too many men.
It’s a theory of mine with the sandbags. I remember someone (SuperSniper?) hinting that sandbags may absorb fragmentation.
It may work like this: Sandbags are destructible, so they must…[Read more]Stealingold replied to the topic Mission Accomplished! aka +100 wave games in the forum Screen Shots and Movies 9 months, 2 weeks ago
Game ten on new profile, went pretty well. Final wave count was 494. The screenshot is before the general downfall.
Haven’t had one of these in a while. Salute Lt.Col J.Jackson, died heroically.
Stealingold replied to the topic Battle Reports, Aerial Observation Pictures and Combat Films. in the forum Screen Shots and Movies 10 months ago
hello folks. Quick game to take the rust off with a new profile.
Standard deploy with all men covered, followed by two bunkers for economy. Incidentally, when i took the pic for reference first blitz came in.
Tiger traveled a lot before the AT took the shot. I got lucky…[Read more]
Stealingold replied to the topic Battle Reports, Aerial Observation Pictures and Combat Films. in the forum Screen Shots and Movies 10 months ago
Started a game after a while tried to get in the loop again:
Progressed with a standard 2-bunker setup, in order to save money. Ironically, as i was taking the screenshot the first blitz came in (pay no attention to the tactics changed).
[img]https://i.imgur.com/XUilqKT.png[/img]
Tiger progressed a while before the AT i called in took the…[Read more]
Stealingold posted a new activity comment 10 months ago
Sure am Lance. I will try and record something and see if anything good pops out.
Stealingold posted an update 10 months ago
Hello everyone, it’s nice to have time to post. I’ve been lurking here for almost years before having the time to log in and actually write something,although sadly this is due to the quarantine here in Italy. Also had time to replay some good ol’ MNB2 and get urbed. How is everyone doing?
Stealingold posted a new activity comment 3 years, 6 months ago
Yes! Rushed in to dismount the two in front and ran back,using angles to my favor. Ended the run two advances later when the signaller stepped on an hidden mine currently on D-day +49 +4 days.
Stealingold posted a new activity comment 3 years, 6 months ago
@stealingold That response was quite NEAT.
On a side note did you crack the defences at The Mortain.
Yes! Rushed in to dismount the two in front and ran back,using angles to my favor. Ended the run two advances later when the signaller stepped on an hidden mine currently on D-day +49 +4 days.
Nice.
Stealingold replied to the topic Screenshots in the forum Screen Shots, Movies and AARs 3 years, 6 months ago
Welcome to Mortain!
Let’s see if i can crack this defence open… On it currentlyStealingold posted a new activity comment 3 years, 6 months ago
Incredible work, this tatoo is astounding!
Also Welcome back man.Stealingold replied to the topic Bugs and Issue version Beta 0.23b+ in the forum Bugs and Technical Help 3 years, 6 months ago
IMPORTANT
Hitting the skirmish line command causes all men to move even if their morale is negative and they are currently panicking, giving an unstoppable, unpinnable advance on enemy lines.Stealingold replied to the topic Incentives for staying ahead of schedule. in the forum Suggestions 3 years, 7 months ago
So basically the days ahead incentives/advancing system is already taken care of, we just need to wait the implementation of the rest of it and the game mechanics?
Or is there space for some new suggestions?
Stealingold replied to the topic Bugs and Issue version Beta 0.23b+ in the forum Bugs and Technical Help 3 years, 7 months ago
CQC incapacitated a german but did not award exp.
Scout skills descriptions when choosing an upgrade is still the old ones for each skill.
Pak38 (i think? Not sure if it is one effectively) often targets dead and incapacited soldiers.Stealingold started the topic Incentives for staying ahead of schedule. in the forum Suggestions 3 years, 7 months ago
@Rick M summed up the essence of the game pretty well in the suggestion thread, so i’ll repost it here.
“Urb’s games are also heavily about U.R.B (Unfair. Random. Brutality). This is a driving factor, too. Having a completely overpowered death squad each time you play is just boring. However, I do agree some changes need to be made to i…[Read more]
Stealingold replied to the topic Video of Mud and Blood 3 (Open Beta) in the forum Screen Shots, Movies and AARs 3 years, 7 months ago
Wonderful attack! Gotta take notice of smokes used that way, i always throw them between targets to interrupt LOS but i guess it’s better as concealment!
Just a question, why didn’t you take the sitrep opportunity call at 17:30? I think experience is pretty valuable expecially in a new squad. Where you holding the call hoping for…[Read more]Stealingold replied to the topic The Profile Room including Score Counts. in the forum Screen Shots, Movies and AARs 3 years, 7 months ago
Current profile, after a good run nothing impressive but i hope to improve.
Stealingold replied to the topic Screenshots in the forum Screen Shots, Movies and AARs 3 years, 7 months ago
Hedgerow defense, gunner did a pretty good work there
And the more gruesome one, this required arty to join in.
Stealingold posted an update 3 years, 7 months ago
Hedgerows take the soul out of my body,and the life out of my troops. Please for the love of god how many days of inferno do i still have to suffer. Still, what a challenge and satisfaction.
You`ll have to wait till about Dday+30 and then it`ll be a bit easier then when you reach Mortain you”ll miss the hedgerows[from my experience] and have a easy time [from my experience] after that. This is when Im currently at DDay+77 1 day behind schedule. I wish you the best of luck.
Get to Brest or Lorien you will also miss hedgerows
I don`t know how Brest was for you Mexican Batman but so far its been pretty easy for me. I haven`t reached Lorein so cant say anything about that
Lorien gets a ridiculous amount of reinforcements and they fight well and spam flares
Well you can thank urb for making Lorien difficult.
I will rejoice when I get out of the hedgerows. They’ve destroyed my will to live haha.
Don`t get too happy Biff you`ll have the same will to live in the hedgerows as when you reach the Mortain. So good luck reaching DDay+ 24 or 25 when you get out of the hedgerows
Oh, I know. I got into St. Lo yesterday and got ripped a new one by the machine gun emplacements lmao
I got lucky since when I went through that, The Vire, and the Mortain machineguns weren`t working.
Lucky dog haha
- Load More
Hi there old reg. I do take that you are the Stealingold of past.
I am OK right now in Germany but who knows what will come about.
Good old mnb2 will certainly still be good for some distraction and fun.
Keep posting . . . . 🙂
Sure am Lance. I will try and record something and see if anything good pops out.