Forum Replies Created
- Sat, Oct 31st '20 at 18h 05m 45s #9493
I couldn’t edit older post, but the Hand-Held Laser Designator (I don’t know how or why I typed HDLS :/) would be affected by fog & rain.
Rework on the cleaning kit. I don’t think many users would take up an equipment slot for the cleaning kit, but for it to be viable, it should reduce clearing jam times by 50% (from 25%) and decrease the chance of a jam rate by 0.5% (0.1% lowest value)
12 Ft Mast should be able to be dismantled & reassembled.
Green Beret to give 10% combat (Or Viet) on top of the Stealth
EOD kit should increase defusal against pressure plates by 50% (or make it a passive ribbon to increase defusal by 10% from pressure plates)
This may be a major game changing mechanic, but I will speak on many users that the stealth skill is very under whelming & personally, I find it very hard to be able to track VC from foot prints. So I have an idea to fix/changed them both.
Finding & searching a VC foot print will be able to start a hunt/stalk. A black foot print (Similar to the black trail) will now spawn in a 600px radius from the foot print, finding & searching the black foot print will spawn another black foot print 600px radius around the black foot print. The black foot print WILL ALWAYS spawn in a 600px radius around the previos foot print, and it will show the type of enemy, numbers & how old. Due to sometimes foot prints being under trees/not visible, the debug should tell you if the enemy was heading Nort, North East, East, South East etc. To avoid confusion, you can only start a hunt/stalk on 1 enemy/group, searching another foot print will remove the other black foot prints.
Now adding on the the idea, Stealth should be reworked/named to Tracker. It will still reduce noise, but in addition, it will increase the accuracy of foot prints (being able to detect enemy type, accurately give a number & time), reduce the radius of black foot prints spawning by 50px per level (at max level, it will be 350px) & reduce the time it takes to search normal foot prints & blakc foot prints (1 second per level). Foot prints should take base time 6 seconds to search (1 second when max) & the Ranger with the Tracker skill will reduce the chances of them leaving a foot print. I believe this system will make tracking an enemy actually possible & will make the gameplay more fun.
Evil idea, smoke rounds should be what they used historically… white phosphorus…Sat, Oct 31st '20 at 17h 02m 29s #9492
Hand Held Laser Designator (12 bulk, 10 use)
Hand Held Laser Designator (HDLS) enables your Rangers to call in precision support, reguardless of night or day. It will have a maximum range of 1,500px (if not obstructed by too many trees, rocks or any LOS blockers). To use the HDLS, you will select it & you can target any location (within range & LOS) & ‘paint’ the location. You will then have to call in support on the painted area, your Ranger can not move or preform anyother action during this entire time, or the support will not come it. If he is shot at or ordered to move, it will cancle the support on the way & consume a use. The HDLS will enable your Ranger to call in Airstrikes with precision at night, mark Cobra, mark Conra during night (will engage & fire at the location, maybe 1-2 more passes if the enemy shoots at the Cobra) & mark spectre.
Possibly make each pistil unique? M1911: High Damage, low magazine, Medium range. Browning Hi-Power: Low damage, High magazine & low range. Colt Python: High damage, low magazine & reservesSat, Oct 31st '20 at 16h 39m 00s #9491
- IR Strober Light
(8 Bulk) Semi Passive & Active Equipment
Infrared Strober Light (IRSL) can be used for your Rangers to improve the accuracy of your support. Itcan call in Gunship at night,Airstrikes at night will be dead accurate, Spectre can be called on the IRSL, can be used to mark LZ and search party will attempt to land (if possible) on the IRSL. It will have 2 modes Semi Passive & active, and it will blink every 5-10 seconds.
Semi Passive: The IRSL will remain inactive & when selected, it will turn on. It will have a battery life of 12 hours & during the semi passive mode, Cobra gunships will not target 200pxs around the ranger equiped with the IRSL (to prevent friendly fire), but can be used to mark/call Cobra to your position (Day time only). It can be used to mark LZ where the Ranger is standing & search party will attempt to find & land (if possible) where the IRSL is.
Active: When selected again, your Ranger can toss the IRSL and it will become “active”. You can call in an Airstrike at night, on the IRSL without the accuracy penality, you can call in Cobra at night, but it will only engage 600pxs around the IRSL, target spectre on the IRSL, mark LZ & search party will attempt to land on the IRSL.Thu, Sep 17th '20 at 15h 41m 49s #9469
Maybe going off the scout idea, there could be a 2-3 man NVA team following you. A radioman, Forward Observer & trail guard. Their job is to guide NVA support weapons on you. For balance reasons, they should appear on moderate heat, killing the FO or Radioman will cancel support called on you & they will flee the AO if fired upon/compromised.
I don’t know if these implementations will possible due to coding or balance, but adding Napalm under fast air? It burns an area for 10-30 seconds and the bodies can’t be searched for intel. For balance reasons, it has to be marked with smoke. Weather, visibility & your radio operator skill level will affect the pilot’s ability to see the smoke. It will require your radioman to past 2 skill checks (similar to calling in spooky), 1 to call in the strike, and another for the direction the plane will travel in.
I know this has been brought up before, but I’ll like to mention it again. QRF. They will be 1-4 rangers from your unit you can assign to your QRF. Will reduce their morale & increase fatigue on every day assign to QRF duties. Calling them in, you’ll face possible merit hit & further increase fatigue. QRF will only stay/defend the LZ you call them to, this makes it very risky you’ll sustain casualties & should be the last resort. Will get automatically deployed with the search party if your team maintains radio silence for too long
New Assets. SAM sites. Or could be a new HVT. Will appear on high heat patrols. Every SAM in the AO will have a 10% (5 SAM sites max, with 50%) to shoot down air support, with the exceptions of extract, medivac, apache & bird dog due to their low altitude. A successful shot down will cause a crashed plane in the AO.
New kill card/insertion method? Paradrop. Similar to the insertion VIA helicopter, but the patrol will remain covert. Your rangers will get stuck trying to unfree themselves for a bit and will be vulnerable. But can extract on foot.Sun, May 17th '20 at 12h 00m 26s #9409
The map is already 4x larger than flash recon, and yes while we’re more familiar with the new character models, the work and time has already been made into the newer modelsSun, May 17th '20 at 11h 52m 46s #9408
VC never “find bodies” and that doesn’t make the mission overt. The yell the VC do when you slash their throats, it’s only audible to you, not the VC. If your mission is going overt, it’s maybe because you got spotted by another VC or sometimes it’s just buggy killing them and you were detected when approachingSun, Apr 26th '20 at 13h 55m 32s #9354
I don’t know if this is the right thread, but will an online save feature or a way to transfer saves (those long as text with random characters where you copy and paste) be implemented into future URB games on the LUA engine?Fri, Apr 24th '20 at 14h 40m 05s #9346
Yeah, but that was when recon was on flash, flash engine couldn’t really handle many types of units and it’s getting remade into HTML5 (I think) so it might be more flexible (Hopefully)Mon, Apr 20th '20 at 3h 48m 29s #9327
Love the new recon rework, but I would like hotkeys for soldier’s equipment, hate having to click on use equipment and then the gear I want to use when in a patrol. Also hope URB changed how you select the weapons & gear before a patrol, hate cycling through the gear and accidentally going pass the gear I wanted and having no way to go backWed, Oct 30th '19 at 7h 33m 30s #9162
A few bugs. When killing enemies with Claymore, the kills are not registered or are counted as 1. I literally just ended a mission with 7 VC dead on my screen to 1 Claymore and it was counted as 1 dead VC. Also sometimes when having your control panel up (Use, Drop, Carry 2nd Weapon etc) you can’t select or control you men. Apache helicopter sometimes engages dead bodies (very annoying), sometimes when searching dead bodies, it says “Soldier too far from location” despite being on top of the body. Don’t know if this is a bug, but bird dog sometimes gives negative pass even though there are still unspotted assets in the AOWed, Aug 14th '19 at 10h 10m 05s #9126
I was doing a dead drop and I was hearing a VC on a microphone rallying troops/giving orders and then he was shortly bagged. I have never ever encountered this in all my time playing recon.
Also in that same mission, I use a burner team of fresh recruits and cleared the whole map without a KIA/WIA.Wed, Aug 14th '19 at 9h 45m 20s #9125
0 idea what this is, but I was doing a dead-drop mission and I was hearing a VC on a microphone and then I bagged him. Any idea what this is? Never even encountered anything like this before and can’t find anything like this on the wiki.
Image: https://ibb.co/DbVq7QkWed, Dec 13th '17 at 1h 15m 20s #6816
Been skimming through, so sorry if my idea/suggestion has already been said. Been playing Mud n Blood Recon for +2 years (since it was first released on Kongregate)
You can call in an Arclight strike and it would obliterate completely everything in a 1×1 or even a 2×2 tile radius. Since this is OP as hell, it should be unlocked by a kill card & can only be used once, & would take 2 real life minutes to come (This is being generous as they take from 18hours-24hours) & would be found under the “fast” air section. Using this sound be a last resort and raises heat from anywhere from 30%-50% & possibility triggers the VC’s QRF (If it hasn’t already been triggered at this point lol)
The ability for airstrikes to load & drop CS (tear gas) canisters (I know they did this extensively in Vietnam). Possibility unlocked by kill cards, rank up or prematurely, by an achievement to either use the CS grenade on a total of 15-20 enemies. found under the fast air section.
A mission that rangers would get para drop in a high heat AO, behind enemy lines & with limited/no support are available to them. Their goal is to either a) Recce x % of the AO. b) Spot a total of x enemies. c) Spot a total of x assets. 4) To blow up a VC HQ/communications base. This is a high risk high reward mission as when blowing up the VC HQ/communication base, all heat they have on you would drop to 0 or by a large margin, 5%-10% of all VC bonuses such as extra heath, more enemies etc would drop & the possibility to gain large INT if you would search the HQ.
Is a 60mm mortar used in Vietnam as it was lighter than the 81mm. It would have 40 bulk (It was 42 lbs in real life) and can be carried by a single ranger & would surpass the m79 in all aspects but would be extremely bulky & would be recommended to be used on defense missions & such.
Gotta add civilians for the realism. Add them near the rice fields (as like farmers) & make the civilians at the villages be able to die. Killing civilians would be penalized by lowering merit & by taking a massive hit in reduction of exp. So now you gotta watch where you coordinate airstrikes & chuck those grenades. For bonus effect, make VC troops would sometimes linger around near villages or when fired upon, would retreat to villages & rice fields & use the civilians to stop you from calling Arty & Bombing their positions & the possibility that the “””civilians””” have a hidden weapon cache somewhere & blowing them up would reduce their chance of having American weaponry
- This reply was modified 3 years, 1 month ago by Chi Long Qua.