Yeah, but that was when recon was on flash, flash engine couldn’t really handle many types of units and it’s getting remade into HTML5 (I think) so it might be more flexible (Hopefully)
Much better. The new coding language for urbzz games is LUA.
A lot more powerful then Flash or HTML5 can ever be.
As an example. Test trials to try to bring the current into LUA re-coded (partly just to test) games to their knees where astonishing.
For Recon LUA the code was able to handle over 100 enemies fighting full force at the same time without any lag whatsoever and 100% clean without any foul ups.
I’m happy but mortified at the same time. Because that’s one large QRF