Snarks

  • Lance Mendoza and Profile picture of SnarksSnarks are now friends 5 days ago

  • Snarks replied to the topic Strategies? in the forum OFV 1 week ago

    Managed to get up to Khe San, and I’m not sure it’s actually possible to beat it.

    Any troops near the FOB tend to get overwhelmed, and you have to have at least one unit out to retrieve supplies.

    I’ve tried leaving the FOB alone and rushing for a dozer + defensive emplacement, but the marines garrisoning the structure still get overwhelmed.

  • Snarks posted a new activity comment 2 weeks ago

    Have you tried the Super Engineer challenge? One Engineer versus the whole German army.

  • Nope, only after halting and starting with a new squad. Use them wisely!

  • They sort of get manually updated/activated. I’m sure Urb would have a more definitive response to this. Would be nice to have them on a self rotating schedule.

  • Personally, I prefer the gun sounds in MnB2 over MnB3, not that the ones in MnB3 are bad. I think keeping the sounds distinct in each game gives them a more personal and unique touch.

  • I posted this on Discord, but I’ll post it here too for record keeping.

    I suggest an “Leave Soldiers Behind” Advance option. Any soldier not past the line will be left behind and presumably MIA. Perhaps a morale debuff would be in order for the next screen as well. The reasoning for this is that there are sometimes soldiers trapped and unable to…[Read more]

  • Snarks posted a new activity comment 2 months, 4 weeks ago

    IIRC, Germans operate on a number of uses system whereas the player operates on a cooldown system. This means a German soldier can use multiple abilities in quick succession but can only do so up to the amount that they are carrying.

    • Any German Soldier can use 4 abilities in total.
      As far as I know when the game selects what ability he uses he will only use that ability.
      Sadly there is no timer to prevent him from using the ability every second till all are used up.
      Would be good to implement such in my view.

  • Snarks replied to the topic MnB Recon For Steam in the forum Suggestions 4 months, 2 weeks ago

    From WillWrite on Discord. Edited to remove some irrelevant bits and format.

    I know that umm there’s a forum for the website
    but i was hoping that you implement some quality of life features for the game
    i dont know how difficult this would be
    but it would be so much better if recon had a bigger screen

    I’ll just say the list of things
    1. Make…[Read more]

  • Snarks posted a new activity comment 4 months, 3 weeks ago

    Foxhole’s pretty fun, but you have to be social in it. Otherwise, you’re either grinding for resources or just wandering around and getting shot.

  • Snarks posted a new activity comment 5 months, 1 week ago

    I believe the ribbon is leaving a particular area while being 5+ days ahead of schedule. So if you made it past the hedges, it should count. Not sure why it isn’t.

    • I think that one needs to be ahead by 5 days at least when starting the game that brings one past the hedges.
      I am still working on that right now by always (or at least I try to) staying ahead 5 days per new game played.
      Very hard to do.

  • Snarks replied to the topic Skirmish Line Beta in the forum General Forum 5 months, 3 weeks ago

    @alphazomgy

    Glad to hear you’re enjoying it! Are you referring to 0.63 or the build on Steam?

    On the Steam version, we’ve scaled down the units (effectively making the map larger) and added in another game mode (similar to MnB2) where you can advance.

  • It’s sort of like a Get Out of Jail card. Just a little extra randomization that can turn a hopeless scenario into a salvageable one. It might serve some other purpose, but that’s my interpretation of it.

  • Snarks replied to the topic Skirmish Line Beta in the forum General Forum 6 months, 1 week ago

    Howdy folks!

    Skirmish Line will be releasing on Steam Early Access on the 19th (tomorrow!).

    For everyone who’s been following the game closely, I ask that you post any issues, suggestions, or general commentary on the Steam forums.

  • I got a message from Oznat, citing that his account was temporarily locked out. Do we have an official response for such an issue, or do we usually just wait it out until it resolves itself? Last I checked, it seems to take about 5 days.

  • Snarks replied to the topic Skirmish Line Beta in the forum General Forum 7 months ago

    Hey guys!

    It’s been a while since I’ve posted up here. In that time, I’ve been prepping Skirmish Line for its Steam Early Access release. I’ll leave the current public beta build available for anyone who wants to try the game, but please be aware that it is no longer supported. In other words, there will be missing features and bugs! That said, I…[Read more]

  • Some more bugs:

    The Sherman’s turret will still keep moving and aiming even after the tank has been destroyed. It will not shoot however.

    There are definitely ghost machine guns that cannot be targeted but will continue to fire at your troops.

    The new German half-track’s machine gunner seems invulnerable.

    Lastly, I had another crash/freeze…[Read more]

  • Just got through another round without any crashes. I got awarded another Kyoto Ribbon though. It’s exactly the same thing except the ribbon is lighter gray with green stripes instead of darker gray with red stripes. Both ribbons are in my profile.

  • I haven’t been able to test extensively, but the game has been running smoothly at all stages. I did noticed that none of my progress saved after the crash (even though I had halted the day before for the Scout challenge).

  • Hey Urb, remember when you were talking about the game crashing because of giblets, back on Discord? My flash crashed when a machine gun position was hit by a Sherman’s main gun. I think the crash might be related to either the gun exploding or the man manning the gun exploding.

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