@rangerhelmetactive 2 months, 1 week ago
Foremost >> All skills should have a short “activation” time and the performing soldier should automatically STOP moving as soon as the skill gets selected.
I think this would also solve a few bugs when using some skills like Bazooka or Grenade.
Rifleman; We have . Smoke grenade *Needs a buff.
Fragmentation Grenade and a very accurate frag…[Read more]
I think having other ways of producing noise artificially would be good as currently the only way to do that is to waste grenades or support to produce explosives, and hence noise. Something as simple as a rock or a whisper to attract enemies in a particular direction, perhaps at the cost of heightening their awareness, would be nice. Maybe fool…[Read more]
Well~~ How to say? I think my English probably really bad, so I can’t even understand what you are talking about. lol I am a little bit sorry, but well, this real life English seems beyond my skill. XD
I am also investigate the game crash problem too, as there are too many different case so it is hard to collect a possible issue to cause…[Read more]
Gotta bring up some of my opinion as this is my favorite game. >o<
The Things I believe should be fixed when we get a chance to have Recon new patch:
*Supply Drop Back Online
Although I only use it once in my Recon carrier, but yeah maybe it is still needed. Base on what we know in the community, there are lots of men playing Mud and Blood…[Read more]
Here is the place for new good patch. >o<
*First view, I know Urb add 15 challenge, but I don’t saw the challenge when I get to game. Is the challenge require change? Or just not put on yet?
0.24 (AI patch) has dropped featuring a new AI for the enemy and tons of surprises and fixes!!! Change list below. Thanks for your patience and enjoy the new goodies.
– Panicked soldiers that are pinned will only run away of not pinned already
– A soldier panic time is now related to his rank. A Sgt will panic for way less time than a no hook…[Read more]
Truly massive patch, Thanks Urb. >o<
Gotta take a look and translate to Chinese for everyone to know. lol
Damn Urb, this is huge! Thanks for the work you put in, I’ll have to give this a try when I have a chance.
Pretty sweet 😀
How do rewards for community challenges work? It says I have 2 available, do they disappear once I use them?
yes a win at a challenge will give you one credit to access the reward panel. Once you use it its gone you have to win other challenges to get credits.
When you get to lucky getting those German weapon crates.
Lt.Dan started the topic L'Grand Armée d'Frenchée fights to the bitter, gruesome, end… in the forum Screen Shots, Movies and AARs 1 year, 9 months ago
This battle was so torturous and gruesome that I had to make a topic for it.
This is a long tale, by the way, so you might want to make yourselves comfortable. The beginning, unfortunately, has no pictures since I was too preoccupied with survival. No video either. I wish I took a video.
So here I was, on DD1 + 8 (you know, the eighth round),…[Read more]
Weapon Progression: Grease Gun, Thompson, M2 Hyde (This gun looks really badass)
A battle-hardened veteran, who is specialized to hold is own or work within a group.
Perk 1- Suppressive Fire- Increases accuracy of the men around him, while also boosting his rate of fire (must have 2 men…[Read more]
After Action Report
1944, still at a shitty place
Date: another one time – who cares
Mission: reach wave 100 using paratroopers option
Commamder: Major Lawl
1/ The jump – 4 paratroopers touched down safely, no injuries.
2/ Weapon check: 3 out of 4 carry Shotguns. Retards. 1 good man picked the Thompson.
3/ Hostiles detected: easy picking.