@mrprofilenactive 1 week, 6 days ago
Please read the following and the go to the Home Page and delete the lowest 2 post copies of yours.
Then inform yourself about the safety of the place you got your image links from.
Nozomi Tojo started the topic Danger Close: look forward to enemy arty! in the forum Strategies 9 hours ago.
This post contains images =…[Read more]
Not entirely true. Code wise the Germans are limited in frags they throw. They don’t work with timers like us but with numbers. So if the guy has 2 grenades and wants to toss both of them that’s his prerogative and technically a rare occurrence. If chain fragging is a thing we may have to set a timer let’s keep an eye on that.
If one of your…[Read more]
for mud and blood 3 .20D if you have a guy too close to the edge he sinks into the edge and cant fire or aim his rifle. The Germans have 0 limit to the amount of grenades they can throw , a single German threw 2 grenades consecutively.
Anomie : I don’t think the bleeding-out mechanic is a glitch. Dying soldiers lose health at random intervals which makes sense because more serious wounds would bleed faster and vice versa.
In this one case he was down by over 5 minutes until I got another Medic to heal him.
He had 2 HP and it did not drop. Initially I thought that he was dead s…[Read more]
@Arise. When a game places something new into it it, mainly enemies, is called “Spawning” and the place where it places this new thing is called “Spawning-Point“.
Transforming means to change one thing into something else.
Topic: Settling down to gather XP = Kills.
I agree that currently this can be done. In an optimal setting this works…[Read more]
Hey guys. First, thanks for everyone for following the development of MNB3 and I’m sure you’ll be proud of all the hard work of all our team when it comes out.
This said right I’m currently polishing the tank AI that needed a lil buff. According to my past statement the AI follows the doctrine used in the documents we’ve linked earlier.
Thanks for bringing this up Arise. This is mostly due to the new behavior I’ve coded on the tank when the commander gets out of his cupola looks around and figures out the vehicle lacks infantry cover and will retreat to be with infantry.
The Ai seem to struggle pathfinding effectively.
New Patch! Version 0.20c
Medic down to 2 hp due to getting hit by a bullet does not bleed out at all and was healed back up again with another Medic.
Jeep is immune to bullets.
This is seriously OP since once it is in a position where enemies tend to spawn or come from/ move to, it it picks them off while the rest of your team enjoys a tee…[Read more]
Good game uploads arise. St.Lo city fight sure was interesting but took way to long.
The game should have send a lot more reinforcements due to you hanging around for so long regardless of days ahead or behind.
First HMG was and still is as can be seen from the 20c vid way to OP.
Beach then immediately a HMG in a bunker is pure URB. Unsure if…[Read more]
I feel this could fall under basics so I am putting it here as well.
Taken from the bugs and issues list.
“Had an enemy soldier turn invisible shortly after trying to engage one of my guys in hand to hand. He became visible after a few seconds.”
This happens when your men lose LOS to an enemy for a few seconds. They fade out then and you can not…[Read more]
Recent talks on the site gave me a few new ideas.
Topic: Particle Removal Function (!)
It had it’s purpose with some 100+ enemies on field causing way to much lag but since the implementation that the game physically generates enemies as you move along my computer (not a gaming PC) has almost no problems in Lag without ever removing / cleaning…[Read more]
Lil MNB3 closed alpha update, there is 10 weeks worth of challenges in the game now. The rewards need to be programmed but the challenge algo works nicely and same with ribbons we have 12 now.
we are looking at putting rain and weather effects in the game since Reid’s new rain animation is just too good to not be used.
Nice video I really enjoy watching new guys going at it. Lance is getting too good. lol, but seriously seeing new play style helps tremendously at balancing the game and find slight gaps in the mechanics.
Thank you for helping making this game great
thx Lance , glad you enjoyed my video
I was seriously contemplating going another field but didn’t.
Very honest and accurate observation of my game play and with some very good solid advice .
Finally someones play to enjoy watching again.
Solid line advancing save the Commando that apparently serves as your point man for spotting.
You have a Scout that can spot anyone before they can fire. Why send anyone ahead in a clear field then.
Tactical mishaps; At 5min you let 2 not so good at killing soldiers fight alone against a few…[Read more]
Welcome to the new Sleeping Bear Tavern rumpel.
The Meritorious Unit Commendation Ribbon sure is nice to have for them low tier soldiers.
Requirements: Survive 1,000 enemy waves before the 25th mission.
Effects: All basic soldiers, paratroopers (Springfield rifle replaced with Garand), frenchies, and scouts start with M1 Garands.
Making an…[Read more]
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