Those are some lovely ideas you presented us with.
Wind and rustle: Atmosphere is surely vital to LW and different kinds of “winds” would surely be a key element to that.
Animating the trees and brushes a bit would be nice but may be a bit hard on the game engine/ coding.
URB effects of strong winds could be cool. Stuff (yours most likely)…[Read more]
Lance replied to the topic Battle Reports, Aerial Observation Pictures and Combat Films. in the forum Screen Shots and Movies 1 week, 6 days ago
That’s a strange occurrence.
A single V1 at wave 29 and you surely had under 6 men in the open it seams.
Although it is the previous game version it seams off.
Maybe due to having them 2 Flankers that they triggered the V1?
Lance replied to the topic Battle Reports, Aerial Observation Pictures and Combat Films. in the forum Screen Shots and Movies 2 weeks ago
Nice feat. Medics usually do not live long enough to enjoy officer status.
Must have been a great game for you.
Thanks for posting here and keep up the good work.
It’s alive, well sometimes at least. 🙂
It is so heartwarming to see you around again Bersimon.
I got the link. https://docs.google.com/document/d/1IPvWjuJ3awNYnow0gFr2Cj_xyiomP6XKPZFohjBRbko/edit
Personally I think that it is a good read, just story telling wise.
Great setting description. And… ..
And at this point I am really sorry not to…[Read more]
That’s tragic but also a realistic part of the game setting.
Did you not have pictures to go with this? Discord?
Anyhow; Cobra Helicopter is a monster in the field.
To use it halfway safely I would recommend tossing smoke so that it will only engage targets around that marked area and move your men out of that area asap.
The Kill Card Cobra is…[Read more]
@gen-e-flaten Very impressive collection of ribbons. Nice!
No challenge ribbons?
Currently the ribbon effects seam to be non functioning.
Probably due to the game getting set back to a far previous version after a fatal bug occurred in the latest update.
Personally, in the old version, I had M1s and even an extra soldier spawn at the start so…[Read more]
Back from army exercise, and back to coding tomorrow. Hope you guys had a good memorial day.
According to that test my computer gives me 5 fps at 10.000 flags so I have only used 50% of what it should handle at about 15% of the power that it should have.
Under the line that give me about a 7% of power compared to what they state I should have.
*goes down into the wine cellar and cries among a few bottles of booze.
So I just had time to play your game @alexalas1
Instead of hitting the Challenge Deploy you hit the regular deploy.
However you did upgrade only to Marksmen and thus made it actually harder on yourself.
On the other side the game was very easy on you but that is normal so early in the campaign.
Second game. Now you…[Read more]
Nice idea for a topic @afrenchie
I will pick on just one section of somewhat more insider information for now.
Natural objects Protection Tips:
Trees give Line-of-Sight protection for units placed behind them.
Easy recognized if you are out of LoS is that not only do you not get shot at but your unit will also not shoot through the LoS…[Read more]
A hero indeed. @fieldsoffire
That was a very nice to read journey.
Horses, of for that matter, all “inventory” creatures that Flee when you get hit should still be around in your vicinity as if you where to have lost your weapon in combat.
Speed of attack is something that wasn’t properly implemented in OG LW and will definitely be in 2.0. as we know (for some of us) LW 2.0 will have a lil more lethal approach to combat. By upping the damage and also the overall improvement of the AI over the years in urb games.
Perk and draw back system is something I always wanted to implement in…[Read more]
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