Basically an Engineer but for more technical stuffs.
Builds and/or can repair or sabotage or gain intel from
Can use enemy Vehicles, Weapon Systems
hmmm maybe not so good as a soldier .. ..
Heavy Weapons Specialist
So instead of the current Engineer carrying around a…[Read more]
Ranger = This would be a soldier that has traits of a few others but is not so proficient at them.
Rifleman like more HP at 110HP and slightly faster movement at 130% where as the Commando is still the fastest as 150%.
Keen-Eyes = Scouting skill that allows for a bit more spotting view range of 150% once with a long cooldow of 120…[Read more]
The above idea is not all bad.
I have another idea on how to increase difficulty OR simply what to do with the Days-Ahead/behind system.
Instead of going further down the Road-to-Victory towards the end of the game by contentious advancements thus getting a lot of days ahead which makes no sense since you be basically 6 men running way…[Read more]
Currently we have:
Here a list of Army MOS codes from WW2 1944
This could help to give new soldier classes specific names.
I will post a list of what I think could work for…[Read more]
Lance replied to the topic Skills, Weapons and Ranking-Up Suggestions Changes Discussion in the forum Suggestions 3 days, 2 hours ago
This is a very good source of long gathered thoughts that could be very helpful in the new MNB game so I will bump this back up now.
if(tag == “m1”) then
— thats the garand
weapon.action = “semi”
weapon.ammo = 8
weapon.maxAmmo = 8
weapon.range = 457
weapon.damage = 100
weapon.recoil = 10
weapon.bulk = 9.5
weapon.rof = 10
weapon.rofTime = 99 — irrelevant for a semi
weapon.sound = “testRifleSound”
elseif(tag == “k98”) then
weapon.action =…[Read more]
B. Using standalone Adobe Flash Player (Adobe Flash Player Projector Content Debugger)
1. Suitable for those who only wants to play Urb games that are available in Urbzz Games Download Heaven (*with the exception of MnB 2 version 2.3.1g and MnB 3 because it is not updated to that point)
2. Relatively small size (approximately 15mb)
3. Your…[Read more]
Flash is dead but don’t be afraid! We are here to help you continue your experience in URBland (and other flash games if you may)
A. Using BlueMaxima’s Flashpoint
1. All in one system. You will be able to access a wide variety of flash games (including all up to date Urb games) in their database (in tens and thousands) and play…[Read more]
What about some random joke tips
Like in MnB 2
Or Murphy’s laws of combat
mnb classic stuff
Murphy’s laws of combat
this would be cool if it where a voiced line instead of a text message
To be precise, the roster is your 6 guys.
You keep them as long as they dont die, so the team doesn’t reset in between days like in mnb3.
You lose a day by backing out of a bad situation and decide to not putting your squad thru a no win scenario (like a really badly stacked Hedgerow in mnb3) you gain days just like in mnb3 and pushing forward…[Read more]
it is almost guarantee there will be no tp in mnb
I’m thinking squad persistence. the way you will fall “behind” is by retreating you squad back behind the starting line. “This is so fkn urb, I’m not losing my squad over this. time to back up out of this one”
So the player’s “greed” or “love” for his squad will push him/her to back out of a…[Read more]
It’s official that MnB2 and MnB3 will be merged into a single game and most likely get hosted on Steam.
Some things are getting set so far.
Regarding the vector graphics, I think ..I get the feel that as a collective we want the urb feel of the former vector graphics.
I would import the graphics from the mnb3 and mnb2 that I wish to use…[Read more]
Wait so you’re saying that MnD might go on steam???
Not “might”, will.
The page is already created but not public so far.
Over the last months the game basics got discussed.
This merger of games (2+3)will simply be called “Mud-and-Blood”.
Screen will be a lot bigger, will use mostly newest MnB3 sprites in Vector-Graphics, will make considerable balance changes, ect . . .
This accomplishment deserves a special re-post here for the Discord.
Today at 12:11 PM
Ya boi just did it again on a dead drop.
Did not find the box cause traversing the trenches with constant arty and gunship support ain’t enough for us to get some respite from atleast one Cong that keeps appearing every 30 seconds in the trees or…[Read more]
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