Lemur commented on the post, Patch 0.23e 3 years, 7 months ago
Love the skirmish line feature! But could we get something similar that would move all troops and keep their current formation?
Lemur replied to the topic Cant keep my progress. in the forum Mud and Blood 3 3 years, 7 months ago
What browser are you using? I had the same problem with Microsoft Edge and Internet Explorer. Switching to Google Chrome helped.
Lemur replied to the topic Land Mines in the forum Mud and Blood 3 3 years, 7 months ago
and when can we expect 0.24? not to rush anyone, just curious
Lemur replied to the topic Land Mines in the forum Mud and Blood 3 3 years, 7 months ago
Just hit a mine on 2nd batllefield on first day…
Lemur replied to the topic Land Mines in the forum Mud and Blood 3 3 years, 7 months ago
1 day on schedule. I keep restarting. After trying on the same save on the first battlefield I instantly hit a wall with 4-6 krauts which was soon reinforced with pak or some shit. (I think player rank may increase difficulty, as I racked up over 60k exp on previous run)
Lemur replied to the topic Bugs and Issue version Beta 0.23b+ in the forum Bugs and Technical Help 3 years, 7 months ago
“One thing I have noticed that is actually quite frustrating is that when trying to select soldiers, if the “stats page” that comes up when you hover over the soldier is covering the soldier it won’t be selected.
So it seems that the hover over stats are not transparent. Has anyone else had this problem?”From what I experienced, that’s happe…[Read more]
Lemur replied to the topic Land Mines in the forum Mud and Blood 3 3 years, 7 months ago
Depends who you lose. My first two losses were scout and engineer. So no big deal, I could still fight infantry, but it would be riskier without scout 1st skill, AT and sandbags.
But I left fairly confident advancing with rifleman(frontline killing and some suppression), marksman(long range HVT assassinations), signaller(long range support) and…[Read more]
Lemur replied to the topic Land Mines in the forum Mud and Blood 3 3 years, 7 months ago
Aaaaaand 2 more guys on the next battlefield…
Lemur replied to the topic Land Mines in the forum Mud and Blood 3 3 years, 7 months ago
3rd try at getting gold star, and on 9th or 10th advance land mines kill 2 of my guys… great
And devs say for now it will stay as it is? Jeez. It could at least be nerfed that mines dont instantly gib your soldiers until mine detection is properly implemented.
Lemur replied to the topic Ribbons in MNB3 in the forum Strategies 3 years, 7 months ago
Silver Star
Advance 8 times in one day.
All soldiers have 3% chance to start with a garand rifle. Stackable with bronze and gold stars.I guess the gold star will be at 12 advances in one day? Shame my signaller got urbingly mortared on 9th advance, I would most likely be able to get it :/
Lemur replied to the topic Ribbons in MNB3 in the forum Strategies 3 years, 7 months ago
Silver Star
Advance 8 times in one day.
All soldiers have 3% chance to start with a garand rifle. Stackable with bronze and gold stars.I guess the gold star will be at 12 advances in one day? Shame my signaller got urbingly mortared on 9th day, I would most likely be able to get it :/
Lemur replied to the topic Progress keeps getting wiped in the forum Mud and Blood 3 3 years, 7 months ago
Try using a different browser. I had the same issue with microsoft edge and internet explorer
Lemur replied to the topic Bugs and Issue version Beta 0.23b+ in the forum Bugs and Technical Help 3 years, 7 months ago
@urbzz on version 0.23d clearing particles kinda blocks signallers arty – if you use it after the “swwoooosh” but before it lands, it wont land, but the next rounds will drop properly (as long as their swooooosh is after clearing particles)
it completely blocks bomb runs if used after the signaller is done calling support, same goes for strafe…[Read more]Lemur replied to the topic Bugs and Issue version Beta 0.23b+ in the forum Bugs and Technical Help 3 years, 7 months ago
Once again I lost my progress, after playing one day for almost 2 hours and getting 2 ribbons.
Lemur replied to the topic Bugs and Issue version Beta 0.23b+ in the forum Bugs and Technical Help 3 years, 7 months ago
Not sure about arty, but strafes run are still cancelled by clearing particles, and that’s what I likely meant in my previous post, or this may have been bomb runs.
What about savegame issue and the game graphics freezing issues?
Lemur replied to the topic Bugs and Issue version Beta 0.23b+ in the forum Bugs and Technical Help 3 years, 7 months ago
After closing my game when in main menu, when I played next day my progress from the last day wasn’t saved.
Today I left the game paused for around 4 hours. When I came back, graphics wouldnt redraw until I did something that would result in some text being drawn. For example, when I told a soldier to go somewhere, it would appear that he stayed…[Read more]
Lemur replied to the topic The Way of the Warrior – MNB3 Combat Solutions. (Tips) in the forum Strategies 3 years, 7 months ago
May be a bug, mut if a medic is downed (hp below 11 but above 0) he can use experimental drugs to get himself up immediately.
Lemur started the topic Ribbons in MNB3 in the forum Strategies 3 years, 7 months ago
Share what ribbons have you got with their requirements and rewards!
Assault Expert
Advance without losing a single man.
+1 starting XP for all GIKyoro Ribbon
Destroy 100 trees.
One extra try at weekly challengesLemur replied to the topic Full screen mode for MNB 3 in the forum Suggestions 3 years, 7 months ago
Thank you!
Lemur's profile was updated 3 years, 7 months ago
- Load More