Forum Replies Created
Thu, May 23rd '19 at 16h 23m 14s #9021
Already did this before but as known, no two games are alike so….Tue, May 21st '19 at 18h 19m 12s #9018
Nice idea for a topic @afrenchie
I will pick on just one section of somewhat more insider information for now.
Natural objects Protection Tips:
Trees give Line-of-Sight protection for units placed behind them.
Easy recognized if you are out of LoS is that not only do you not get shot at but your unit will also not shoot through the LoS object.
Rocks (boulders) give LoS protection and can give fragmentation protection for units on top of them. “Can” = it’s an unknown random % chance to not take fragmentation damage.
Note that nothing saves you from an explosive direct hit unless you are a soldier inside a Bunker or a Pillbox.
Those 2 natural things are the ones that give any form of protection.
For new players it may seam that fallen logs or sandpits should give protection but they do not.Tue, May 21st '19 at 18h 04m 55s #9017
A hero indeed. @fieldsoffire
That was a very nice to read journey.
Horses, of for that matter, all “inventory” creatures that Flee when you get hit should still be around in your vicinity as if you where to have lost your weapon in combat.Wed, May 15th '19 at 8h 42m 03s #9013
Left handed, right handed… So will our character be naturally right handed and when not having that hand available get a negative modifier to rolls?
Half negative modifier by 2 handed actions?Fri, May 10th '19 at 21h 02m 50s #9006Wed, May 8th '19 at 18h 15m 54s #9003
Guess folks are to “convenient” again to come here but alas I am not so therefore on with the show.
“missions you would receive are Black Ops”
awwee We operate behind enemy lines in places that we are not suppose to even be at so this suggestion kind of contradicts itself.
Furthermore. Your new mission suggestions are mostly already in game if passively and your descriptions imply to emphasis on cruelty more then war brutality.
Big difference there!Sat, May 4th '19 at 10h 33m 58s #8997
Towards profile ranking up.
I feel that the player ranks up to fast here. Sure going from 2nd LT to 1st LT should be relative fast considering how it was back then but after that it should drastically slow down.
Especially once you are a Major it should take considerable longer to make more rank then right now where you can easily be a Lt.Colonel around St.Lo only some 20+ days (from 300) into the game.
Maybe it be better to rank up according to how many days the game is in and based on certain achievements.
This could be a bit random too.
EX: On Day 5+ the game checks to see how many enemies you have killed. Divides that by 100 to get a % chance to make rank. +5% per day ahead you are and -5% per day behind. + 2% per medal that you have. minus 1% per soldier that has died on your current rank.
Each additional day over 5 on schedule will give you + 5% on each starting game/ making rank check.
So on day 25on time you will automatically make 1st LT regardless of any other factors but I would assess that by day 10 rank should be made.
For every additional rank the requirements should be somewhat doubled over the previous rank.
I have not made the calculations on this but for the player the game should end with day 300 having anything from 1 star general rank to 5 star general rank.Sat, May 4th '19 at 10h 07m 55s #8996
So this is self made art because you used a filter on those pictures?
I like the F4 pic. Nice pic. 😉
However, please post only self made pictures, arts of all kinds here.Mon, Apr 29th '19 at 14h 43m 36s #8980
Your explanation on how a human body reacts to raw meats is very informative.
A good basis for coding in effects of eating raw meat in Last Winter.
For a full overview of what those folks in the vid all got, here the direct link to their channel. This is basically a treasure chest of Real life Last Winter information folks.
https://www.youtube.com/channel/UCxr2d4As312LulcajAkKJYwTue, Apr 23rd '19 at 18h 44m 53s #8968Mon, Apr 22nd '19 at 21h 07m 33s #8961
Found this and it screams Mud and Blood Flagshipped. 🙂
This is “Space Vietnam tank robots” as quoted from the developer.Mon, Apr 22nd '19 at 20h 40m 09s #8960
Commando has TNT to clear just about anything in game in combo with Camouflage it is ultra effective.
In older suggestions most thought that a Flamethrower could be a Skill in the tree for the Engineer.
Mortar could also go to the Engineer.
Note: We wanted to give the player a bigger range of Skill choices = a bigger Skills Tree so that there be actual tactical choice making since then not all skills will be unlockable for one unit.
Thank you for bringing up the Flamethrower thing again.
Shows the developer that there is interest to implement it in some way.Mon, Apr 22nd '19 at 13h 32m 52s #8959
Welcome back to the
Swell feat for the 3rd game. Keep up the good work.
btw. I fixed your image display.Mon, Apr 22nd '19 at 13h 16m 55s #8957
Welcome to the Forums!
Raising the dead now are we trying to, he he.
I like your way of thinking but alas that would be going a bit to far even for an semi arcade style game.
During Halloween maybe. . . .
Given that the current Medic Skill, Syringe, is not very interesting as is.
Some form of Power-Up function would be a lot better I think.
How about; Instant 200 HP but after that the soldier can not receive any for of healing anymore.Mon, Apr 15th '19 at 15h 29m 18s #8949
Hurrah!!! The Community Challenges are back in the game!
Here a cut out of some 15 minutes of an one hour game attempt at this.