Hit there. 🙂
The basic game play will stay the same with you inserting with 4 Rangers to do a certain mission but just about everything else gets reworked.
Alone that almost every different terrain feature affects your men now is a huge difference.
The targeting takes 2 steps now by checking for LoS to aim at and then again when actually firing…[Read more]
After having played a few test games it does not “feel” to me that the AO (map) is all that much bigger.
Most likely dues to the area having a lot more natural as well as active content in variety then before where there was but the few same tree sprites and some rocks around, mostly.
About “things to do aside the main mission” is a top…[Read more]
With the Combat Knife.
Need to have it in your items.
Then just walk up to a VC from behind while in Covert and he will do a Take-Down silently.
If you do not have a knife then he will grab the enemy and you can then hold him for various tasks or bring him back with the choppa for a good reward.
If your timing is off or you are not positioned…[Read more]
newest (news) take from urbzz
hmm that information seams to have been destroyed by the last rebel assault. aka spam attack site reset purge.
So what do you want to know?
Here a few basics. Only at the Death Star can you hit the Star-Map to then also see a field to your left where you can replenish your loses and get upgrades.
This definitely belong here!
– Day 14, Fizban, Killed by a Doppelganger at level 1 after 13.73 days of travel. Fizban had 6 gold pieces in his purse and managed to gain 1 experience points.
– Day 14, You missed by rolling 10(5+5), which is lower than the attack score (13) of the Doppelganger. YOU FUMBLED YOUR DEFENSE ROLL with a (20) !! The…[Read more]
Someone called for a “change-log” so here is the current one.
recon 0 8
added los blocker in tall grass
overt/covert button and text
r for radio will pick the closest workable radio in case more than one radio
roe selector by pressing f or clicking it
halt button by pressing h or hitting the hand
detected mines/traps will not trigger…[Read more]
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