• Lance posted an update 1 day, 8 hours ago

    Posted for Arise since he managed to kick himself of the site once again:
    Arise @everyone
    I will do life Stream at 2018 0117 2200 Beijing time, for MNB3 and MNBR.
    I will see you all there.

  • Lance posted an update 3 days, 10 hours ago

    Watching now! Looking good. 🙂

  • Lance posted a new activity comment 6 days, 2 hours ago

    To catch up to D-Day+ time that you are suppose to be on you need to keep advancing as many times as days that you are behind schedule.
    Hit “Keep Going” after finishing a field.
    Currently there is no deficit to being behind schedule. It simply makes the game easier while playing ahead of schedule harder by the number of days that you are ahead.

  • This game was solely for the X-Mas Ribbon. Been a few years since I even seen Santa in my games.
    The V1 Blitz took me a bit by surprise for once that it came so early and second that my Radar did not warn me long in advance.
    As to my set up. I like to keep it basic game style (Small Squad Tactics) unless fooling around or actually aiming for…[Read more]

  • Lance replied to the topic Thy board game in the forum Mud and Blood 3 1 week ago

    I really love board games. Especially the “fighting” types.
    That is some massive work with great detail to the board and rules Kacpo and I sincerely hope that others will enjoy it with you.
    Lord knows that I am bad at finishing my own ideas like that cause on the old forums I started to create a MNB2 Playing card version and I still have but a…[Read more]

  • Lance replied to the topic How to use the First Aid Kit? in the forum Recon 1 week ago

    Good answer Saerimmer but not fully correct.
    Under 24 HP is a Soldier “downed” and needs “stabilizing” to delay him from bleeding out over time.
    The First Aid Kit only works o0n a soldier who’s health is still GREEN.
    So above 74 HP. And it only restores back to a max of 99 health and never 100.
    Note that then most Kill Cards will not get…[Read more]

  • Going a bit of track here topic wise but I suppose brain-storming is also a “creative” endeavor.

    Since I took part in the “how tough can zombies be” talk I had a few new ideas to that subject.
    A more powerful zombie(s) could actually take apart any man made vehicle or structure including MBTs.
    How about a Super Soldier experiment gone real…[Read more]

  • Lance posted a new activity comment 1 week, 3 days ago

    Is that suppose to be “invincible” or “Invisible” ??
    I assume the first.
    TIP: Flack Jackets are almost useless since they have but a small chance to save you from explosive damage (never could confirm this) and they give no other protection whatsoever.

  • Lance posted a new activity comment 1 week, 3 days ago

    I am sure that there is a topic thread in the MNB3 Forum for this. (there was at least)
    Please re-post there >>>

  • Lance posted a new activity comment 1 week, 3 days ago

    Seams like an easy to program software.
    Supposedly similar to Amiga Computers. No wonder it is free-to-use by now.
    I looked at some you-tube raw game creations using this and it does seam very easy to comprehend.
    “small political simulator” so you are continuing on StateCraft or something new?
    I have seen vides of…[Read more]

    • I know there’s probably a “Urb please make a game of this” section but I don’t know where it is, so I’m putting it here. Something like MnB3 but World War I. The URB potential for a game like that would be… actually, it’s terrifying. But still, cannon-fodder for thought

      • There’s a prototype about that somewhere which is not mnb1. so it is a credible and looked after concept.

    • not sure where the amiga reference comes. lua (the language behind love2) is being used by world of warcraft, don’t starve and many other games currently. Its closer to the core so more powerful than some ‘easier’ platforms.

  • Lance replied to the topic Sleeping Bear Tavern in the forum General Forum 2 weeks, 2 days ago

  • Nice reply Polarfuchs.
    Short answer by myself.
    Move each Ranger separately but also closely to each other and very slowly to have the highest possible all around spotting results.
    Stay in the open for maximum spotting range and use LOS blockers (big trees and such *see wiki) to outmaneuver enemies.
    Drawback; very long games. Stay Stealthy!

  • TIP: Use the Buddy Bonus. = Always have as many Rangers as possible close together to increase any Skill Roll by 5 per ranger that is near and on-feet.

    For me Morphine is the easiest solution to stabilize a soldier with a base chance (no med skill) over all other medical items.
    Only a single time did it kill a soldier in my games despite the…[Read more]

  • Lance posted a new activity comment 2 weeks, 3 days ago

    Remember urbzz announcement that he is working on a Steam version of Recon now.

  • Lance posted an update 2 weeks, 5 days ago

    Looked for a new game and found this.
    It mixes a lot of good stuff like Dinos with guns. The theme is debatable but meee

  • Nothing beats arty and co to make the day. Nice take arise.
    I also like the cue-tip system a lot but I also like to play without for realism sake.
    Hope to see more implementations soon.

  • LOL on top of that LOL cause you just dug up a mummified topic but since there are no more time stamps on this site since the reboot nobody can be to blame.
    However this thread does contain a very interesting game fact that urbzz himself disclosed.
    “In some occasion VC or NVA can have a random number of rifle skill. This includes 0 and or 100”[Read more]

  • Bows simply do not work regardless of how far you get to completing one.
    urbzz even said so.
    We will all have to wait patiently till the NEW Last Winter comes out and then see if Bows are still on the construction list.

  • Lance posted a new activity comment 2 weeks, 6 days ago

    naa. The Germans are pissed because Santa was just on his way to deliver his presents to them.
    But luckily, Das Kristkind as Bescherer gibt es ja auch noch. 😉

  • Multiple HtH combat is intended.
    Sometimes at the start of a game, when the enemy has way better weapons, it is a viable option to gang up on them but beware that Hand-to-Hand combat is very random in its results.

    I have to little experience with the enemy HT so I can not comment on that.

    Dead (sprite) of enemy soldier sliding wildly somewhere…[Read more]

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