Kacpo

  • Kacpo posted a new activity comment 6 hours, 32 minutes ago

    Cool.
    Actually, I believe that tanks should be ignored by the enemy (or at least have a chance to be) if there are other targets visable. Realisticly, you wouldn’t be firing a handgun at an incoming tank (unless you’re Tom Hanks.) if there is infantry around.
    Will it have destructable modules like German ones? What will happen if, say, tank…[Read more]

    • urbzz replied 6 hours ago

      They have the same modules as the German tanks. If they get immobilized the timer runs out but they stay in location.

    • I also love this idea @kacpo.

      Enemy soldiers should have very rare chance to shoot at tank unless they don’t have other target or with low morale and exp to do some stupid things.

  • Kacpo posted a new activity comment 7 hours, 11 minutes ago

    How will the tank affect gameplay?
    Will it act as cover or LoS blocker? Will te germans attack it normally, like our man, or will it draw the fire, or get ignored?
    Will the enemy have AT weaponry at their disposal?

    • Good questions. It acts as a bullet sponge. I don’t know if you know what I mean but according to Mud and Blood mechanics soldiers attack the nearest target unless they have special abilities. The tank being in the front soaks most of the fire so as long as soldiers stay behind it is good to go.

      I still have to code panzerfausts for the Germans…[Read more]

      • Cool.
        Actually, I believe that tanks should be ignored by the enemy (or at least have a chance to be) if there are other targets visable. Realisticly, you wouldn’t be firing a handgun at an incoming tank (unless you’re Tom Hanks.) if there is infantry around.
        Will it have destructable modules like German ones? What will happen if, say, tank…[Read more]

        • urbzz replied 6 hours ago

          They have the same modules as the German tanks. If they get immobilized the timer runs out but they stay in location.

        • I also love this idea @kacpo.

          Enemy soldiers should have very rare chance to shoot at tank unless they don’t have other target or with low morale and exp to do some stupid things.

  • Lance and Profile picture of KacpoKacpo are now friends 14 hours, 15 minutes ago

  • urbzz and Profile picture of KacpoKacpo are now friends 1 day, 7 hours ago

  • Kacpo replied to the topic How to corrupt a wish in the forum General Forum 1 day, 11 hours ago

    Granted, but unfortuanetley (or maybe fortunately?) it get’s secured by some organisation which contains and protects such things.

    I wish for more motivation to do things I’m supposed to be doing now, instead of sitting here with you, guys.

  • Anomie and Profile picture of KacpoKacpo are now friends 1 day, 22 hours ago

  • What do you mean?
    It’s still playable. It’s not on the front page, but the link is still active;
    Star Destroyer
    The build is 0.8

    AS for further developement, I do believe that MnB3 and Recon have higher priority, so we’re not likely to see any updates anytime soon, unfortunately.

  • Kacpo replied to the topic Skirmish Line Alpha in the forum General Forum 1 day, 22 hours ago

    Played it.
    Works decently. I can clearly see it being MnB 2.0.1 with the core gameplay the same, but with multiple features added and some removed.

    My only issue is that the playing field seems to only act as a background and offers no features such as LoS blockers, like trees in MnB games.

    On the second thought, it’s more like MnB II. It’s 2,…[Read more]

  • Michael and Profile picture of KacpoKacpo are now friends 2 days, 6 hours ago

  • Kacpo replied to the topic Strategies? in the forum OFV 2 days, 6 hours ago

    I’m stuck at Khe San which, I believe, is last but one mission.

    Few basic information about units:
    Marines: These guys have relative good combat skills and are the backbone of your forces. Use them to eliminate the VCs, but whenever possible try to avoid 1v1 fights. They should win agains noraml VC, but will lose against NVA
    Recon They are faster…[Read more]

  • Tyrud and Profile picture of KacpoKacpo are now friends 2 days, 9 hours ago

  • Well, 1 thing I saved from the previous forum is the thread “URBS Wildfire”. That story/roleplay/I-dunno-what-a -hell I’ve been writing some time ago.
    Have it stored as a text document, therefore authors of posts, dates and things like that were not saved. Only the raw content, and still not all of it. Mostly the Q+A and the story itself.
    I’n not…[Read more]

  • Arise and Profile picture of KacpoKacpo are now friends 2 days, 12 hours ago

  • Kacpo posted an update 2 days, 14 hours ago

    Sup?
    New site looks neat, I got to say that. I can see it being a direct evolution of the HQ.
    Lookin forward to all the URB-y stuff that will happen here.
    URB on!

  • Kacpo‘s profile was updated 2 days, 14 hours ago

  • Kacpo changed their profile picture 2 days, 14 hours ago

  • Kacpo became a registered member 2 days, 14 hours ago

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