@kacpoactive 9 hours, 12 minutes ago
The “I ain’t movin’ from here” squad:
1 Engineer 1 Medic 1 Officer 2 Gunners 1 RTO.
Looks noice. May I make two suggestions:
DEEP STRIKING SQUAD: 1 Officer. 1 Medic. 1 Marksman. 1 RTO. 1 Spotter. 2 Commandos.
SHOCKTROOPERS TEAM: 1 Gunner. 2 Rifleman. 1 Commando. 1 Engineer. 1 Medic.
@urbzz I really believe that you should consider @reid ‘s opinion. I know that it’s Your game and everything comes down to you, but he makes some good points:
Pixel graphics are nice and fairly easy to make, but have their limitations, most notably it can be hard at times to make out what is it exactly that you see.
Other than that; the…[Read more]
First of all: HOW!?
Secondly: What do you mean “Again”? That happened before?
–Strategic map (the table one in HQ) divided into segments. Each segment can have it’s own Heat and intel level, or maybe it’s own typical (more often than in other sectors) missions (Further north: Deep recon, wiretap, dead drop. Middle: Breakthrough, screen. Lower: Recee, scout, Pilot rescue.)
– Tactical map (the patrol, “M” one):…[Read more]
Now that’s big. I mean, Tet-offensive-type of big.
I get it that asking for suggestions is a good way to acquire new ideas and solutions for the game, I’m curious what are the basic ideas / changes You (@urbzz) have in mind, so that we can better understand what direction should our suggestions go.
As for my suggestions…[Read more]
Well, here we go again;
Another detailed AAR, full of nervous sensor clicking, slow prisoner dragging and with a solid dose of URB at the end.
Aslo, sorry for double post, but it’s entirely different matter, so I didn’t want to edit that in.
OP: Sick lance
Regional force: Det of militias
Signal: Top…[Read more]
Cool result, but if you take a look at the previous posts, they usually say HOW was it achieved.
Because, ya’ know; the whole AAR thing is not about the result but about conduct of a patrol.
Just saying for ruture notice.
Stay awesome and URB ON!
I’ve never seen halftrack in action. How does it work?
So, as I’ve already said a while ago, I’m an Airsoft player. I dress up in tacticool gear and run around old buildings, shooting plastic pellets from realisticly looking guns at other lunatics like me.
On last Sunday, I’ve had one such match. It wasn’t remarkable or in any way special, but it was enjoyable, so I decided; why not drop a quick AAR…[Read more]
Kacpo replied to the topic Battle Reports, Aerial Observation Pictures and Combat Films. in the forum Screen Shots and Movies 2 weeks, 5 days ago
We have thread for most ribbons achieved on first try and for successfull defense until wave 100, but no topic regarding highest waves overall, as far as I know.
Still, 300 waves are impressive. I usually roll up to 100-something before game decides to URB me.
Kacpo replied to the topic Hey guys :)) I am a rookie :)) Please to be part of the forum :)) in the forum New Rangers Corner 2 weeks, 5 days ago
Hi. Welcome to the forums.
Always glad to see new faces. Enjoy your stay.
As far as I know “Clear for fire” function does not work, so you’d better try some other way.
A word of advice tho: try to avoid posting two replies on one forum in the row. That’s sometimes considered spam and looks bad in the eyes of mods.
You can always try to use the…[Read more]
@tyrud Thanks. Sure, when I have time and motivation to do so, I’ll finish the story of WILDIFRE…
@tankymeow World war Z. I’ve read the book and watched the movie. That’s, by far the worst case of not-sticking-to original material ever. Like, they couldn’t even get the zombies right.
The only two things that are in common are: -the fact that…[Read more]
We talkin’ bout FTL drives now?
Fine, I may just as well drop what I’ve had stored up for that lil’ story of mine:
In my universe, there are 3 known ways of crossing large distances between worlds in reasonable time;
-Hyperspace: The idea is to go fast. Like, really fast. This is the simplest and cheapest method of FTL travel, that…[Read more]
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