It frustrating to select soldiers. Stop XD When you are in hurry (Ambushes or, worse, arty incoming) you need to be very lucky and precise, or someone will die. Since clicking on the protrait fucks up the screen (useful for finding your soldiers when they are hidden, less when you have to run) if you have to run check if the skills menu…[Read more]
Still don’t know how this thing works. Maxed scout and Maxed Engineer who scan for mines every 5 seconds not finding anything which steps on mines. I’m playing constantly since 23b release and still i haven’t spotted any mine, but i died walking on many.
My team is builded to do exactly those things. Sig-Rifle-Eng-Med-Marks-Scout. But… There’s no way, because it’s useless to splash them with explosions if other 5-6 comes right after (followed by 30 soldiers, we have to remember it) in the 120 seconds i need to fire arty again. Sometimes the game just go creazy.
I got so frustrated i opened a new topic about reinforcement. I experienced about 15-20 of them in one game, sometimes three in a row before the voice could even end the sentence. And even when the game was over XD In the starting screen.
I had some answers, but i still thing something needs to be fixed XD
The main problem are the Snipers. When there are one or two, things are hard but still you can handle it.
When snipers are… 6-7… Sometimes 10 (Or more, if the count is one reinforcement=one sniper) it’s impossible to win. They have better range, better spotting skills, and become invisible even at short distance. Most ot the times even…[Read more]
Never been more than +6, but in the last one (the one i mentioned) i was +3, so not too much ahead.
I’m not complaining about “killer things” in the game, i enjoy them, but i can assure you i faced some games which was impossible to beat.
Even if “More infantry” is the way to fill the lacking of “killing things” in the game, having waves…[Read more]
Ok, something definitely shouldn’t happens:
My squad meet a german.
This germans fires, within two seconds, a Rifle granade and two hand granades. In two seconds.
My all squad is now wiped out.
Something needs to be fixed in 23d u.u
River ideas are really good and could add that extra difficulty that makes the game fun without being frustrating or Free URB. Conquering a bridge is a very WW2-Style action, and i’d like too see it in the game.
Night screen is awesome, but it adds difficulty only for the player, since AI doesn’t care about screen contrast or…[Read more]
One idea i had looking for those beautiful rivers…
Why shouldn’t germans use them? I mean… Like roads brings Trucks, rivers could bring little patrol boats. Nothing that could land enemies (it would be a truck clone) but maybe a little boat with an MG on it could cross the screen sometimes.
Meanwhile in the Hedgerows…
– Hey Therence! –
Midge, the Rifleman, was smoking a Cig laying on the ground, his shoulders aganist the sandbags wall, listening to the relaxing sound of flowing water carried by the wind.
– Those sandbags are nice and comfy, i must admit it!
– Thank you man! – Terence replied – And this Cig is delightful –
– Guy…[Read more]
I wrote a post that doesn’t seems to show up (don’t know why XD) so i re-write it.
Things i feel i need while playing:
Silence Button: Sometimes i pause the game to do something else. I would like to silence the game in the meanwhile.
All-Back button: Clicking on men doesn’t work well sometimes, and clicking on portraits scramble the screen,…[Read more]
Hedgerows are painful. The best chance you have is to survive the first steps. Since the 23c relase, i’m seeing more and more reinforcements, which could trun a chill game in a mess. The classes that are useful from the beginning are Scout, Marks and Medic, even if Scout role is less and less useful since the germans continue to call reinforcement…[Read more]
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