Roland

  • Roland replied to the topic Suggestions in the forum Suggestions 1 week, 4 days ago

    Another possible think is making more things than just artillery capable of destroying rocks. Anything heavy enough to destoy a bunker should be able to destroy a rock.

  • Roland replied to the topic Suggestions in the forum Suggestions 2 weeks, 4 days ago

    I got another idea. I think target priority can be changed a bit. AT units prioritize armored targets and that’s good but units that can only fire bullets will often waste time plinking away harmlessly at units with the Armored specialty, which is especially noticeable with machinegunners and the way they swap targets. Snipers should prioritize…[Read more]

  • Roland replied to the topic Suggestions in the forum Suggestions 3 months, 1 week ago

    Under the line any soldier should be worth 1 xp since they all have the same chance to get killed.
    Then come vehicles with “disposable” crew and then those that can only die through a direct hit with an explosive. (+mines)

    Okay, how about this:
    1 EXP: Volkssturm, 12 SS Panzer, 1st. SS Leibstandarte, Assault Pioneer, Panzerschreck, Fla…[Read more]

  • Roland replied to the topic Suggestions in the forum Suggestions 4 months, 3 weeks ago

    I’ve also noticed that tanks do not gain experience for destroying vehicles which is odd. It might be a glitch or I’ve just failed to notice something.

  • Roland replied to the topic Suggestions in the forum Suggestions 4 months, 3 weeks ago

    Another possibility is making enemies grant experience based on the cost of the units U.S equivalent. 1-5 TP = 1 EXP, 6-10 TP = 2 EXP, 11-15 TP = 3 EXP, 16-20 TP = 4 EXP and so on.
    1 EXP: Volkssturm, 12 SS Panzer, 1st. SS Leibstandarte, Assault Pioneer, Panzerschreck, Flamethrower, Officer, Paratrooper, Goliath, MG-42 Gunner, Panzergrenadier,…[Read more]

  • Roland started the topic Suggestions in the forum Suggestions 5 months ago

    I have a few suggestions to improve the game:
    1. Make bunkers indestructible to mortars and lighter. It’s understandable for artillery that hits a bunker to destroy it, grenades not so much.
    2. Make it that units with decent experience will not use explosive weaponry against targets that are say, 50 pixels away from a friendly target. When the s…[Read more]

  • Roland became a registered member 5 months ago

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