So no Steam remake of Mud and Blood 2? Or will the Steam Mud and Blood have an almost identical game mode?
I have a question. Will the Steam release of Mud and Blood just be a port or are you going to fix the most complained about design elements such as:
*The logical wave counter counting towards medals instead of the visible wave counter counting towards medals.
*Troops from either side throwing or firing explosives when the target is near…[Read more]
I got another idea. I think target priority can be changed a bit. AT units prioritize armored targets and that’s good but units that can only fire bullets will often waste time plinking away harmlessly at units with the Armored specialty, which is especially noticeable with machinegunners and the way they swap targets. Snipers should prioritize…[Read more]
Under the line any soldier should be worth 1 xp since they all have the same chance to get killed.
Then come vehicles with “disposable” crew and then those that can only die through a direct hit with an explosive. (+mines)
Okay, how about this:
1 EXP: Volkssturm, 12 SS Panzer, 1st. SS Leibstandarte, Assault Pioneer, Panzerschreck, Fla…[Read more]
Another possibility is making enemies grant experience based on the cost of the units U.S equivalent. 1-5 TP = 1 EXP, 6-10 TP = 2 EXP, 11-15 TP = 3 EXP, 16-20 TP = 4 EXP and so on.
1 EXP: Volkssturm, 12 SS Panzer, 1st. SS Leibstandarte, Assault Pioneer, Panzerschreck, Flamethrower, Officer, Paratrooper, Goliath, MG-42 Gunner, Panzergrenadier,…[Read more]
I have a few suggestions to improve the game:
1. Make bunkers indestructible to mortars and lighter. It’s understandable for artillery that hits a bunker to destroy it, grenades not so much.
2. Make it that units with decent experience will not use explosive weaponry against targets that are say, 50 pixels away from a friendly target. When the s…[Read more]