Roland

  • So that’s a yes? Great.

  • Regarding classic mode in the eventual release. Will you remove the frequently complained about mechanic where the end-game waves endured is based on the Logical Wave Counter instead of the Visible Wave Counter?

  • Regarding classic mode in the eventual release. Will you remove the frequently complained about mechanic where the end-game waves endured is based on the Logical Wave Counter instead of the Visible Wave Counter?

  • Roland replied to the topic Sleeping Bear Tavern in the forum General Forum 7 months ago

    So no Steam remake of Mud and Blood 2? Or will the Steam Mud and Blood have an almost identical game mode?

    • Mud and Blood is based on MnB3 but a lot more.
      Eventually it will have defensive modes so it will be playable like MnB2.

  • I have a question. Will the Steam release of Mud and Blood just be a port or are you going to fix the most complained about design elements such as:
    *The logical wave counter counting towards medals instead of the visible wave counter counting towards medals.
    *Troops from either side throwing or firing explosives when the target is near…[Read more]

    • ha ha you are completely out of the loop my friend.
      We are creating a whole new game here based on Mud and Blood 3.
      It will contain elements of mnb2 at some point but for now it a drastically improved mnb3 game.
      Still in very early alpha.
      Watch a few of the TEST plays down here.

  • Roland replied to the topic Suggestions in the forum Suggestions 2 years, 8 months ago

    I think that large boulders cannot really be realistically cleared away by combat-grade ATs and HEs.

    Could you explain why you think that?

  • Roland replied to the topic Suggestions in the forum Suggestions 2 years, 9 months ago

    Pretty much. It’s a minor thing but a fact of battle is that the battlefield will get pretty clear with all the explosives going off.

  • Roland replied to the topic Suggestions in the forum Suggestions 2 years, 10 months ago

    Another possible think is making more things than just artillery capable of destroying rocks. Anything heavy enough to destoy a bunker should be able to destroy a rock.

  • Roland replied to the topic Suggestions in the forum Suggestions 2 years, 10 months ago

    I got another idea. I think target priority can be changed a bit. AT units prioritize armored targets and that’s good but units that can only fire bullets will often waste time plinking away harmlessly at units with the Armored specialty, which is especially noticeable with machinegunners and the way they swap targets. Snipers should prioritize…[Read more]

  • Roland replied to the topic Suggestions in the forum Suggestions 3 years, 1 month ago

    Under the line any soldier should be worth 1 xp since they all have the same chance to get killed.
    Then come vehicles with “disposable” crew and then those that can only die through a direct hit with an explosive. (+mines)

    Okay, how about this:
    1 EXP: Volkssturm, 12 SS Panzer, 1st. SS Leibstandarte, Assault Pioneer, Panzerschreck, Fla…[Read more]

  • Roland replied to the topic Suggestions in the forum Suggestions 3 years, 2 months ago

    I’ve also noticed that tanks do not gain experience for destroying vehicles which is odd. It might be a glitch or I’ve just failed to notice something.

  • Roland replied to the topic Suggestions in the forum Suggestions 3 years, 2 months ago

    Another possibility is making enemies grant experience based on the cost of the units U.S equivalent. 1-5 TP = 1 EXP, 6-10 TP = 2 EXP, 11-15 TP = 3 EXP, 16-20 TP = 4 EXP and so on.
    1 EXP: Volkssturm, 12 SS Panzer, 1st. SS Leibstandarte, Assault Pioneer, Panzerschreck, Flamethrower, Officer, Paratrooper, Goliath, MG-42 Gunner, Panzergrenadier,…[Read more]

  • Roland started the topic Suggestions in the forum Suggestions 3 years, 3 months ago

    I have a few suggestions to improve the game:
    1. Make bunkers indestructible to mortars and lighter. It’s understandable for artillery that hits a bunker to destroy it, grenades not so much.
    2. Make it that units with decent experience will not use explosive weaponry against targets that are say, 50 pixels away from a friendly target. When the s…[Read more]

  • Roland became a registered member 3 years, 3 months ago