Rick M

  • Right now any explosion (not necessarily gibs) tends to cause my game to crash. Bazookas, artillery, grenades, rifle grenades, and bombs have all crashed my games recently (even if hitting an empty tree line). Currently MnB3 is almost unplayable for me which is really sad; I love it.

  • Dominic Sosa

    Urb’s games are also heavily about U.R.B (Unfair. Random. Brutality). This is a driving factor, too. Having a completely overpowered death squad each time you play is just boring. However, I do agree some changes need to be made to incentivize players to stay ahead of schedule, as currently it is almost impossible to stay ahead of…[Read more]

  • Rick M replied to the topic Mud and Blood 3 Suggestions in the forum Suggestions 5 months ago

    Dominic Sosa

    Urb’s games are also heavily about U.R.B (Unfair. Random. Brutality). This is a driving factor, too. Having a completely overpowered death squad each time you play is just boring. However, I do agree some changes need to be made to incentivize players to stay ahead of schedule, as currently it is almost impossible to stay ahead of…[Read more]

  • Rick M posted a new activity comment 5 months ago

    Such a great song, but kind of random.

    • This is what happens when you run into 4 HMGs, and don’t have nades, the neon light is 7.92mm tracer.

  • Notes:

    One of my riflemen caught fire and wasn’t even close to the fire sprite.

    If your tank gets its engine damaged in one battle-zone it automatically spawns in on the next battle-zone with its engine damaged next to your troops and is stuck there, preventing you from advancing further.

    Also, the Stuart tanks seem incredibly dumb. It is the…[Read more]

  • Started a mission. Go up to survey field. I hear an 88. Oh no. One guy gone, 3 pinned, enemy 88 no where in sight. Moved guys up, still no where in sight. How…

  • I agree @Matt Anstatt. My highly vetted squad came upon an MG position in a bunker. The thing remained unspotted, even though my scout was looking at it. The thing gibbed two of my soldiers in seconds. I quickly retreat to the other side of a hedgerow. My only units who could dislodge said MG had been gibbed. No way to kill it now other than…[Read more]

  • I agree @Matt Anstatt. My highly vetted squad came upon an MG position in a bunker. The thing remained unspotted, even though my scout was looking at it. The thing gibbed two of my soldiers in seconds. I quickly retreat to the other side of a hedgerow. My only units who could dislodge said MG had been gibbed. No way to kill it now other than…[Read more]

  • 5 Days ahead of schedule? What could go wrong? Proceeds to get slaughtered by highly trained German troops 6 times, barely advancing once. Twice getting assaulted by a Panzer IV and once by a massive push of battle-hardend Panzer Grenadiers. I think I’m done playing for the day…

    So many hedgerows… So many artillery strikes… *shudders*

  • Rick M changed their profile picture 5 months, 2 weeks ago

  • Rick M changed their profile picture 5 months, 2 weeks ago

  • Rick M replied to the topic Squad Composition in the forum Strategies 5 months, 2 weeks ago

    Scouts are underrated. If you spot the enemy first your GIs can rain hell on unsuspecting Germans. Paired with the signaler and I can call in arty strikes on positions I know there are Germans since I used the Scout’s first special ability. By the time my troops advance I might have the ability to call in another strike if needed.

    Medic is always…[Read more]

  • Rick M became a registered member 5 months, 2 weeks ago

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