- Sat, Jan 25th '20 at 11h 50m 58s #9209
Currently urb is learning this new coding language and this game is acting as another test to see how well calculations run compared to the old Flash version.
This topic channel can be used now for replies towards this new development because it may be that this game is getting reworked.
Here a test of the new code urb did so far.
Sat, Jan 25th '20 at 12h 07m 22s #9210
Dumping some info, suggestions and stuff from the Discord here to get things rolling again.
just done working on that sweet ass smoke effect
6 corvettes vs a VSD with its full complement of fighters deployed
the sounds are also louder the closer they are to the center of the screen
the era is post endor
ground battle will only be simulated
the extend would be maybe a lil mini game for orbital strikes
it is comon knowledge that the empire always struggled with finances
which i think is kinda of a nice touch
it can explain the VSD coming back too
for the post endor surge
(which is something i totally made up)
(but makes perfect sense)
(so much sense that it should be canon actually)
Flash version info: you can click the center of your radar to focus back on your destroyer
Smoke trails in space . . . welp it’s fantasy fiction so anything goes 🙂
The trails could be shorter cause they take up a lot of room right now.
A bit of rework idea on the anti-missile system . . . . counter missiles do not really work.
A jamming system (that actually existed) would be better. Say 20 power for 10 seconds to make missiles run wild.
to TRS since we are the Captain and giving helm commands feel a lot more like the part then clicking on where it is suppose to go especially since it’s still a lot slower then most other ships making fast maneuvers secondary to commanding the battlefield.
Maybe a separate display for the Helm/ Ship Commands sort of like in Flagshipped.
and another one for Fighter commands and the docking bay inc all shuttle activities and possibly landing/assault/boarding units.
Hideable panel so that it does not take visual space away for us to watch the cool action.
Well the “Directional” controls that we have now could be expanded to give much finer movement controls.
EX: Left gets additional arrows allowing for either a slow turn (one left arrow), normal fast turn (2 arrows), or hard turn (3 arrows) where the ship gets negatives to aim it’s guns and other operations the faster you turn.
For ahead also 3 arrows where the faster you go past the 1st arrow you slightly burn energy. This could remove the Forward Boost button.
Also a slow reverse movement would be nice.
To assist in boarding when firing on an enemy ship, there should be random chances of disabling engines, batteries, radar etc (just like MNB3 Tanks)
Then you can board, do snatch & grab missions (just like in the beginning of A New Hope) etc
friendly fire is super rare in SD
the game window is currently 1280 by 720!!!!!!
you can prolly play this bitch full screen
Maybe if you use it too many times Vader pays you a visit & chokes you to death for incompetence? Game over
Sat, Jan 25th '20 at 12h 16m 45s #9211
Vader would give you mission only if you have a high amount of renown and if you visit the death star
the things with Vader missions is that if you fail he chokes you
super high stakes mission
but if you wint you get a rare module upgrade
and a copiuos amount of renown
so the tention would be super high
its kinda like when you play hardcore in diablo 2
you fail youre done
and I’m talking like modules like tie advance modules
For mass co-op operatives maybe it involves planets that are revolting & have assembled a massive fleet, could be Naboo, Mandalore etc & you with other ships are sent to put and end to the fleet, blockade & deliver troops to the ground
So just to be clear, no return of the Venators or Acclamators? They looked pretty dope & functioned alot, sure a few were still in use to patrol & that, though most sold off to private entities. In fact the Rebels used alot of Clone War era ships, any possibility of seeing them use separatist & rep ships at all for their mobile HQ Fleets?
when you upgrade a ship, maybe your old ship follows you like a companion, and you can have multiple to make your fleet for bigger missions?
that would be awesome
you assign command to your old ship to someone
you pick them based on their attributes and when they level up you assign them to development programs to increase their skills in secotrs you want
or if you go imperial class you get to command 3 VSDs
how about super rare chance to encounter rebellion characters in battle
like luke and han and stuff
if you kill them they are not coming back and you affect the rebellion greatly
I’d love to intercept Lea’s corvette .. then you drop a gravity well
yes and they have heroic stats and are masssssssiiiiivvely suported
To the Profile leveling system then/ now…
So you start as a captain of a single SVD.
At a certain Renown point say 1000 you get promoted to Commodore and get another SVD under your command.
Then 3 SVDs , then 1 ISD , then 1 ISD and 2 SVDs, then . . .
This way you do not rise to a fleet admiral in just a few plays.
i think it is a cool idea
getting promoted also advance the plot linesFri, Jan 31st '20 at 18h 26m 32s #9216
Continuing to update the game progression.
Im gonna increase the size of the calamari cruiser in the lua
Right now in the test Im losing against 2 frigate + complement almost all the time. Do you think it accurate?
Sun, Feb 9th '20 at 19h 38m 41s #9233Mon, Jul 20th '20 at 14h 54m 40s #9432
- This reply was modified 1 year, 2 months ago by Lance.
Latest LUA Test Game by urb
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