Sat, May 27th '17 at 21h 58m 49s #3273
@snarks Yea, I uhh… let’s just say RL intervened. I’m going live in about 30 minutes, and will be streaming your game in a few hours, let’s say 7pm CSTSun, May 28th '17 at 0h 38m 04s #3275
Going live with the stream!Tue, May 30th '17 at 5h 01m 47s #3306
Just got a small update for everyone here. Build 0.57 adds in the strafing run support option and adds a defensive modifier for troops when using the GetDown! order. In addition, I’ve been working to squash as many bugs as possible. In particular, I’ve fixed the elusive stats bug!Mon, Jun 5th '17 at 7h 01m 27s #3498
I’d like to thank everyone on the Discord for the bug reports, feedback, and screenshot uploads. Thanks to you guys, I’ve been able to refine the game, improving the controls and squashing bugs. To top off the latest set of work, I am currently uploading build 0.58, which is a small update that provides a brief description of enemy units upon clicking on them.Mon, Jun 12th '17 at 5h 26m 34s #3853
After a lot of backend work and debugging, I’ve finally gotten around to another content patch. Build 0.60 features two new weather conditions: rain and monsoon. Rain makes your soldiers unhappy and slightly reduces their overall combat effectiveness. Monsoons will make your soldiers miserable, moderately reduces their combat effectiveness, slow movement across the board, and also cuts down on vision (although not as much as fog). And of course, rain in general makes fire much less effective!
Small note: Build 0.59 was removed due to a major bug that was affecting the ribbons and medals. This has since been fixed in build 0.60, but I will not be bothering uploading a fixed version of 0.59.Thu, Jul 20th '17 at 22h 33m 42s #5184
lol It seems here is not hot enough, so I am going to post some new information here. XDDD ( Wrong men to do the stuff lol )
Snarks say on the official discord, 2017-0721-0501 (Ops, Chinese time 0o0 )
Howdy folks. I just got back from my week long trip. I’m uploading build 0.63 which adds in some new voicelines and some fixes.
So, if anyone feel interesting, just check around the first page link of this thread to play the game and feed back to @snarks, or notice him on the discord. Thanks! >o<Thu, Sep 21st '17 at 1h 17m 02s #6197
It’s been a while since I’ve posted up here. In that time, I’ve been prepping Skirmish Line for its Steam Early Access release. I’ll leave the current public beta build available for anyone who wants to try the game, but please be aware that it is no longer supported. In other words, there will be missing features and bugs! That said, I believe the public beta build gives a fairly decent feel for how the game plays, so definitely give it a try if you’re curious about the game.
I would like to thank everyone for participating in the beta. Without your help, Skirmish Line would not be where it is today!
Steam Store Page: http://store.steampowered.com/app/666820/Skirmish_Line/Wed, Oct 18th '17 at 12h 15m 49s #6461
Skirmish Line will be releasing on Steam Early Access on the 19th (tomorrow!).
For everyone who’s been following the game closely, I ask that you post any issues, suggestions, or general commentary on the Steam forums.Wed, Oct 18th '17 at 15h 34m 23s #6462
I am waiting for long long long, now Japan is going to join our fun URB game rule.
For the Unfair, Random, Brutality and those Poor Soul.
I swear I will Enj… Oh… Yeah.
I am ready for it. >o<Sat, Oct 28th '17 at 3h 25m 35s #6532
Hey I just tried the game out. Great job! I like it. Very mud and bloody.
But there’s two things I don’t like:
1. Map size.
2. Can’t advance.Sat, Oct 28th '17 at 4h 21m 08s #6533
Glad to hear you’re enjoying it! Are you referring to 0.63 or the build on Steam?
On the Steam version, we’ve scaled down the units (effectively making the map larger) and added in another game mode (similar to MnB2) where you can advance.Sat, Oct 28th '17 at 16h 30m 02s #6539
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