Skirmish Line Beta

Activity Forums General Forum Skirmish Line Beta

This topic contains 101 replies, has 11 voices, and was last updated by  ZoMgY 3 weeks ago.

Viewing 15 posts - 46 through 60 (of 102 total)
  • Author
    Posts
  • #2341

    Ronmr
    Participant

    I can’t seem to find the output log, I believe it didn’t generate any because it never actually started. I tried playing without antivirus having real time protection and on admin, and as usual nothing happened.

    #2346

    Snarks
    Participant

    @troublefingers

    Could you send me the output log? You can find it at:

    Mac: ~/Library/Logs/Unity/Player.log
    Windows: _Skirmish Line_Data_\output_log.txt
    Linux: ~/.config/unity3d/CompanyName/ProductName/Player.log

    Could you let me know what OS you are on as well?

    @ronmr

    I’ll upload a browser build as a work around later tonight. I do want to figure out what’s going on though.

    #2353

    Snarks
    Participant

    I’ve updated to Unity 5.6, and it’s broken a few things. So it’s going to take a little longer than expected before I can get the next build out. That said, hopefully this will resolve some of the issues people have been having.

    #2355

    Aaron
    Participant
    Initialize engine version: 5.6.0f3 (497a0f351392)
    GfxDevice: creating device client; threaded=1
    d3d11: failed to create device and context (887a0004).
    GfxDevice: creating device client; threaded=1
    Direct3D:
        Version:  Direct3D 9.0c [igdumdx32.dll 8.14.10.1930]
        Renderer: Intel(R)  946GZ Express Chipset Family
        Vendor:   Intel
        VRAM:     64 MB (via DXGI)
        Caps:     Shader=20 DepthRT=0 NativeDepth=0 NativeShadow=1 DF16=0 INTZ=0 NULL=0 RESZ=0 SlowINTZ=0 ATOC=0 BC4=0 BC5=0
    Begin MonoManager ReloadAssembly
    Platform assembly: C:\Users\DRUYTS\Desktop\Skirmish Line 0.516 Windows\Skirmish Line 0.516_Data\Managed\UnityEngine.dll (this message is harmless)
    Loading C:\Users\DRUYTS\Desktop\Skirmish Line 0.516 Windows\Skirmish Line 0.516_Data\Managed\UnityEngine.dll into Unity Child Domain
    Platform assembly: C:\Users\DRUYTS\Desktop\Skirmish Line 0.516 Windows\Skirmish Line 0.516_Data\Managed\Assembly-CSharp.dll (this message is harmless)
    Loading C:\Users\DRUYTS\Desktop\Skirmish Line 0.516 Windows\Skirmish Line 0.516_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
    Platform assembly: C:\Users\DRUYTS\Desktop\Skirmish Line 0.516 Windows\Skirmish Line 0.516_Data\Managed\UnityEngine.UI.dll (this message is harmless)
    Loading C:\Users\DRUYTS\Desktop\Skirmish Line 0.516 Windows\Skirmish Line 0.516_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
    Platform assembly: C:\Users\DRUYTS\Desktop\Skirmish Line 0.516 Windows\Skirmish Line 0.516_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
    Loading C:\Users\DRUYTS\Desktop\Skirmish Line 0.516 Windows\Skirmish Line 0.516_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
    - Completed reload, in  0.045 seconds
    Platform assembly: C:\Users\DRUYTS\Desktop\Skirmish Line 0.516 Windows\Skirmish Line 0.516_Data\Managed\System.Core.dll (this message is harmless)
    Platform assembly: C:\Users\DRUYTS\Desktop\Skirmish Line 0.516 Windows\Skirmish Line 0.516_Data\Managed\System.dll (this message is harmless)
    WARNING: Shader Unsupported: 'Hidden/Internal-DeferredShading' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/Internal-DeferredShading' - Setting to default shader.
    WARNING: Shader Unsupported: 'Hidden/Internal-DeferredReflections' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/Internal-DeferredReflections' - Setting to default shader.
    WARNING: Shader Unsupported: 'Hidden/Internal-DepthNormalsTexture' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/Internal-DepthNormalsTexture' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/Internal-DepthNormalsTexture' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/Internal-DepthNormalsTexture' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/Internal-DepthNormalsTexture' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/Internal-DepthNormalsTexture' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/Internal-DepthNormalsTexture' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/Internal-DepthNormalsTexture' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/Internal-DepthNormalsTexture' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/Internal-DepthNormalsTexture' - Setting to default shader.
    WARNING: Shader Unsupported: 'Hidden/Internal-MotionVectors' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/Internal-MotionVectors' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/Internal-MotionVectors' - Setting to default shader.
    WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - Pass 'PREPASS' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/CubeBlur' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/CubeCopy' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/CubeBlend' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/VideoDecode' - Pass 'YCBCR_TO_RGB1' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/VideoDecode' - Setting to default shader.
    WARNING: Shader Unsupported: 'Hidden/Internal-CombineDepthNormals' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/Internal-CombineDepthNormals' - Setting to default shader.
    WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
    <RI> Initializing input.
    
    <RI> Input initialized.
    
    desktop: 1280x768 60Hz; virtual: 1280x768 at 0,0
    <RI> Initialized touch support.
    
    WARNING: Shader Unsupported: 'Sprites/Outline' - Pass '' has no fragment shader
    ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Sprites/Outline' - Setting to default shader.
    UnloadTime: 2.021270 ms
    Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
    UnloadTime: 8.045545 ms
    Game Prefs: HORIZONTAL GAMEPLAY value = 0
     
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    Fullscreen detected
     
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    Unloading 103 unused Assets to reduce memory usage. Loaded Objects now: 8839.
    Total: 9.222836 ms (FindLiveObjects: 0.722078 ms CreateObjectMapping: 1.181682 ms MarkObjects: 6.970938 ms  DeleteObjects: 0.346487 ms)
    
    (-178.5, 318.8, 0.0)
     
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    (-178.5, -318.8, 0.0)
     
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    ORDERDEBUG officer next order is: ExperienceBoost
     
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    #2357

    Snarks
    Participant

    Huh, ok. So it seems like your hardware isn’t capable of handling the outline effect on soldiers when selected. I’ve got a fix for it, but you’ll be missing the unit selection outline.

    I’ll have the hotfix uploaded in a few minutes from this post.

    #2371

    Aaron
    Participant

    Will that hotfix repair my issue?

    #2372

    Aaron
    Participant

    Please send me a fix for it, I really want to play the game so bad.

    #2373

    Snarks
    Participant

    The latest version should fix it. In theory it should work, but it involved using doing some coding I’m not familiar with. I would test it myself to be sure, but I can’t. Try it out, and let me know.

    #2374

    Ronmr
    Participant

    Snarks I checked and there is no output log, I believe because there was no output, and I am on Windows 10 64 bit version

    #2375

    Aaron
    Participant

    I still can’t see my soldiers with the latest version…

    #2376

    Snarks
    Participant

    I’m making a small change to the shader code. Uploading 0.518 now. (Should be up within 5 minutes from this post). Let me know if it works.

    @ronmr

    I need some more time to look into it. Could you let me know what your system’s specs are, e.g. graphics card, RAM, processor, etc? More information will help me figure out what’s wrong. Unfortunately, it’s difficult to hunt a bug down without being able to reproduce it on my own end.

    EDIT: Have you tried out the WebGL version? It has some trouble running with Chrome without being hosted on a server, so your best bet is to use Firefox to run it.

    • This reply was modified 7 months, 2 weeks ago by  Snarks.
    #2378

    Aaron
    Participant

    Still the same…

    #2390

    Ronmr
    Participant

    how do I try the WebGL version?

    #2391

    Ronmr
    Participant

    My processor is AMD FX 6100 six core, my RAM is 16 GB, my GPU is radeon R9 380x.

    #2394

    Snarks
    Participant

    @ronmr

    In the 0.51 folder should be a zip file called 0.515 Skirmish Line WebGL. Download, unzip, and open it with Firefox.

    @troublefingers

    Could you email me the output log? tonyminhhua@gmail.com
    I want to make sure if there isn’t another problem causing the issue.

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