It was worse… my squad got pinned by an HMG in this house, and then a truck came by and deposited troops on the road. This combination panicked my troops, and they all ran back into the street and got slaughtered…
– Hey Therence! –
Midge, the Rifleman, was smoking a Cig laying on the ground, his shoulders aganist the sandbags wall, listening to the relaxing sound of flowing water carried by the wind.
– Those sandbags are nice and comfy, i must admit it!
– Thank you man! – Terence replied – And this Cig is delightful –
– Guys… Sergent, Sir, is it safe to relax in this way? Shouldn’t we check for enemies? –
Collins, the freshman recruit joined to replace their dead Marksman, seemed to be anxious.
– You know boy… – Brown, the scout, raised his head above the wall, getting a quick look to the battleground – I don’t think we’ll see those krauts anytime soon –
Ughh Im getting real sick of these landmines, does anyone actually have a screenshot of what an enemy landmine looks like?
This is a screenshot of my engi stepping on a mine literally seconds after confirming there are no mines. Whats a guy to do, eh?
In other news I found that at least the Panzer IV’s can be blown up after enough arty, bazooka rounds, mines, and some tears.
Advanced to the finish line after this only for another one to roll on down, ran halfway back down the map killing it, losing two guys in the process only to then lose at the finish line to the ever swarming constant AO reinforcements of the enemy. I hope they get some kind of timer added so they cant call in 3 sets of reinforcements in the space of 5 seconds.
You could put it down to advancing 9 times in one session though, looks like the Gold Star is gonna be harder than I originally thought…