March 20, 2017 at 6:37 am #1913
I though the same Tyrud as I passed them “squiggly plants” back then. *grinn
As for animals in general in Recon. Only snakes posed any relevant danger to GIs and our Rangers fall under those that took good care not to get bitten by animals out there.
If at all poisonous snakes could act in game like a VC trap. The VC actually used them as traps.
Effect could be instant incapacitation at say 22 hp were “bleeding out” simulates the poison effect.
#Two-Step Charlie was the nickname for several of the snakes in the jungles of Vietnam. Rumors stated that after being bit by one of these highly venomous snakes, you would die within two steps. This booby trap was an act of pure ingenuity. The Viet Cong were using every single thing they had at their disposal to inflict casualties on American forces, which included animals in their environment. They would take the snakes, and trap them in old weapons caches, to attack soldiers who might discover them. On top of this, they would often nail the snakes to doorways and trees, to strike out at passing soldiers.
And here one hell of a well written real life Vietnam War Snake tale that I randomly found.
A MUST read!!!!!
http://www.ichiban1.org/html/stories/story_38.htmMarch 20, 2017 at 7:20 am #1914
Love this story.
If say what is best snack in the recon, it is them. >o<March 25, 2017 at 8:07 pm #2061
Here comes about some idea for Snatch system in recon. ( I think this one is not so crazy. XD )
*When you snatch some VC, you can click the ranger back pack to use item – Rope. The VC will become a status like disable Ranger which laying on the ground and can’t move anymore, so ranger no need to worry about he will trying to escape. ( Use rope to keep him tight, yeah! )
2. Bring the Snatch as general action no matter equip with knife or not.
This mainly is to make sure player be able to snatch VC when they carry knife, in current game, the VC will be auto take down when ranger have knife. Take down will be suggest to use hot key [p] to complete as we will be able to use pistol to killing VC when we snatch them. ( Setting the code to change the action when ranger equip with knife. )
3. Decrease the possibility about stealing weapon and escape to 0 when you are using interrogate action.
Mainly stealing the weapon and run away will not happened when you are asking him something, scream is possible, but take a weapon and run away is not as real as it should be. We will keep the player doing this more, so this should not happened on this option.
4. Decrease some of possibility about scream, escape or stealing when you try to choke someone. As the ranger is special unit with well training, also attack from the behind to break the neck or simply killing someone in hand to hand combat is very easy, so I believe we should provide more successful rating on choke.
Base roll of choke should be 50% to success, 25% to scream, 12.5% Escape 12.5% escape and steal the weapon. For every combat skill point:
0- 50, 25, 12.5, 12.5
1- 60, 20, 10, 10
2- 70, 15, 7.5, 7.5
3- 80, 10, 5, 5
4- 90, 5, 2.5, 2.5
5- 100, 0, 0, 0
Fun pic: ( It is just for laughing. >o< )
5. Silent Pistol
Kill card weapon choice, can be use in very close range combat or simply pin down enemy silent. When ranger equip with silent pistol, they can process Hot key [p] without causing overt under snatch status.
Have a nice day. >o<
April 2, 2017 at 5:46 pm #2234
- This reply was modified 1 month ago by Arise.
I think it would be cool if during pilot rescue missions if the pilot gets 3, 5, or even 10 kills then you get a memo asking to take that pilot into the ranks. I just know sometimes pilots are too bad ass.
You must be logged in to reply to this topic.