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Tagged: Ideas For Hell
This topic contains 26 replies, has 15 voices, and was last updated by Alex 2 months ago.
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at #1913
I though the same Tyrud as I passed them “squiggly plants” back then. *grinn
As for animals in general in Recon. Only snakes posed any relevant danger to GIs and our Rangers fall under those that took good care not to get bitten by animals out there.
If at all poisonous snakes could act in game like a VC trap. The VC actually used them as traps.
Effect could be instant incapacitation at say 22 hp were “bleeding out” simulates the poison effect.#Two-Step Charlie was the nickname for several of the snakes in the jungles of Vietnam. Rumors stated that after being bit by one of these highly venomous snakes, you would die within two steps. This booby trap was an act of pure ingenuity. The Viet Cong were using every single thing they had at their disposal to inflict casualties on American forces, which included animals in their environment. They would take the snakes, and trap them in old weapons caches, to attack soldiers who might discover them. On top of this, they would often nail the snakes to doorways and trees, to strike out at passing soldiers.
And here one hell of a well written real life Vietnam War Snake tale that I randomly found.
A MUST read!!!!!
http://www.ichiban1.org/html/stories/story_38.htmat #1914Love this story.
If say what is best snack in the recon, it is them. >o<
at #2061Here comes about some idea for Snatch system in recon. ( I think this one is not so crazy. XD )
1. Rope
*When you snatch some VC, you can click the ranger back pack to use item – Rope. The VC will become a status like disable Ranger which laying on the ground and can’t move anymore, so ranger no need to worry about he will trying to escape. ( Use rope to keep him tight, yeah! )
2. Bring the Snatch as general action no matter equip with knife or not.
This mainly is to make sure player be able to snatch VC when they carry knife, in current game, the VC will be auto take down when ranger have knife. Take down will be suggest to use hot key [p] to complete as we will be able to use pistol to killing VC when we snatch them. ( Setting the code to change the action when ranger equip with knife. )
3. Decrease the possibility about stealing weapon and escape to 0 when you are using interrogate action.
Mainly stealing the weapon and run away will not happened when you are asking him something, scream is possible, but take a weapon and run away is not as real as it should be. We will keep the player doing this more, so this should not happened on this option.
4. Decrease some of possibility about scream, escape or stealing when you try to choke someone. As the ranger is special unit with well training, also attack from the behind to break the neck or simply killing someone in hand to hand combat is very easy, so I believe we should provide more successful rating on choke.
Base roll of choke should be 50% to success, 25% to scream, 12.5% Escape 12.5% escape and steal the weapon. For every combat skill point:
0- 50, 25, 12.5, 12.5
1- 60, 20, 10, 10
2- 70, 15, 7.5, 7.5
3- 80, 10, 5, 5
4- 90, 5, 2.5, 2.5
5- 100, 0, 0, 0Fun pic: ( It is just for laughing. >o< )
5. Silent Pistol
Kill card weapon choice, can be use in very close range combat or simply pin down enemy silent. When ranger equip with silent pistol, they can process Hot key [p] without causing overt under snatch status.
Have a nice day. >o<
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This reply was modified 1 year ago by
Arise.
at #2234I think it would be cool if during pilot rescue missions if the pilot gets 3, 5, or even 10 kills then you get a memo asking to take that pilot into the ranks. I just know sometimes pilots are too bad ass.
at #3030What about some sort of Apocalypse Now reference? Like E.Kurtz has extra stealth and combat, and maybe for an EXTREMELY rare chance, Colonel Kurtz’ unit comes out of the jungle and overruns the VC, and will attempt to kidnap your rangers. Maybe even a Tiger that comes out and scares the hell outta your Rangers (They would just run out and hide or attempt to light up the Tiger)
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This reply was modified 11 months, 1 week ago by
DevilPup29.
at #3032I think an extremely crazy idea would be vehicles that your rangers could use, here is a list of some of the vehicles that could be added.
– M151 1/4-ton utility truck (Also known as the Willy’s Jeep), this would carry all of your rangers (depending on the load out), it would be unlocked at 1st Lieutenant and would be inserted much like your rangers (meaning you would select it in your Chalk and then the Hueys would airlift it in) However, the trucks would cause worry in the QRF and would cause them to move into the A/O.
– Cadillac Gage V-100 Commando, this armored truck was used by USAF Security Forces, but you would use it as what ever you want! As a recon truck, ambulance, APC, anything! This would cause massive concern with the QRF, as they don’t want a LRRP Squad rolling around their A/O wrecking havok. This would be unlocked at Captain.
– M551 Sheridan; Not used by Rangers at all, but was used in the Army Airborne and would cause EXTREMELY large concern in the QRD and would cause them to send in their own tanks. The army would also send in about a squad of their Soldiers, that YOU could command. Would be unlocked at around Brigadier General.
<Loadout Items>
– M2HB Browning Machine Gun; Slow Rate of fire, Good killing power, large magazine, and would be unlocked at 2nd Lieutenant (Same as M60)
– M67 Recoilless Rifle; EXTREMELY slow rate of fire, good killing power, 1 shot to a tank, and would be unlocked at captain.
at #7003So here is a new equipment idea: Kidnap Kit
*Item picture with tape and rope.
*Bulk: 4
*Quantity: 3
*Unlock by Medal, Medal name: “ Unknown “, Prison 50 VC to the Huey to obtain.
*When the ranger snatch the VC, click the Kidnap Kit, the VC will become a alive body, which can be carry like Ranger’s body. So you don’t need to worry about escape or even take your weapon away when you do anything. You can also use the Kidnap Kit you don’t carry but other ranger does for snatching VC too.Must be Stealth style player favorite. XDDD
at #7014got your medal name Arise,
“POW Ribbon” and maybe reduce from 50 to 25 as even I have only caught 10 or so VC over about 4 tours.at #7018Card idea :
False Intelligence
Puts an enemy HVT in your next AO, increased enemy presence
Your agents spread false intel to lure an enemy HVT to your next AO, the enemy isn’t going to take everything for granted though, expect more of themDistrupt Supply lines
Reduce a random number on the VC strategic asset modifier (Weapon, health, vehicle, deploy speed, command, and amount) by 10%Relay Team
Your next AO will be guaranteed to have Loud and Clear radio signal, another lurp team is doing the RTX for youBLU – 82
Call in a C-130 cargo plane to drop a Daisy Cutter on a set grid on the forest and watch it obliterate everything in its radius, trees and VCs alike, try to be on a different postal code when it happensNew Radio support idea :
OH-6 Cayuse
Fast recon heli, can be ordered to recon a grid on the map to reveal enemies & assets that are not concealed, VERY fragile, will withdraw ASAP if engaged, causes overt status if it is spotted & engaged, but otherwise maintains covert
Maybe it also can act as emergency or stealthy extract, being able to reach LZ faster at the cost of the heli itself being extremely fragileNew Weapon
M21
Scoped version of M14, features superior range but uses 10 round mags and increased recoil and slightly more bulkat #7233Gonna give this idea out also because no one probably gonna head down to the Recon, Crazy Ranger idea folder but this isn’t as crazy but interesting if how you look at it,
Idea’s:
Different Variety of Rangers, This maybe a tricky one but to explain it simply and kinda goes in with the Skill system and Rank but I was thinking if you would add like a more extra element that you’d be able to work with or control either Marines regulars (For back up)/Army or ARVN… But don’t forget about our Australian in like Khe Sanh area like zone, or control MIKE Forces, MACV-SOG Operators, or Vietnamese Rangers but seeing how its mainly going to take place Laos or Cambodia, Spec ops, like MIKE, SOG, Viet Rangers.
Napalm and other amazing toys
Events/Missions, For the people who want Recon to be I guess interesting, I’ve thought of a few things is Search missions like when the Huey’s look for you guys when you don’t radio back but instead you and your team is sent in to find out where and what happened to a Platoon/Ranger squad, either dog tag them (without the hassle of taking a damn body) or escort them back where a Chinook would be on standby. Another being Support or assist with a battle to even the odds for Marines, as the Marines are moving up they are encountering Arty and so you are sent to find a outpost or NVA/Viet Cong base to scrap their Arty Operation.Another being the special ones, is either a thing I would’ve liked in Recon is PTSD/Psychological factors with the Rangers, like if they are preforming fine or god knows but with the random events I say it should be more… severe like during Combat they start panicking and they give away the position and start screaming but by a slim chance… They might turn into Cpt. Willard or bad thing Colonel Kurtz insanity, as a fun thing would be they would spot something as you can see it too but its just the ‘Jungle’ playing with their Mind, man.
Another fun thing, I think be good if Rangers could like interact with each other during like idle like moments or when your waiting at a LZ, gives it more atmosphere and maybe an insight with the soldiers or maybe different soldiers have different personalities and persona’s, though you can still command them, they’ll either be Gung-ho ‘Animal’ or young, green Max Erikkson (Michael J. Fox), giving you the player an insight on who your men are BUT ANOTHER worrying factor, if you start sending men to get killed or hurt on missions more often and not caring for their welfare or if a Sergeant or high rank NCO is being all heroic and glorywhore… They might frag you in your sleep.
And so those are my ideas on what might be good for Recon, if it has patch or update.P.S if by any chance it’d be rather unnerving if errier music or Apocalypse now kind, listen to either Du Long or Chef Head because in times of like ‘WHAT THE FUCK IS GOING ON!?’ and you hear your men just screaming in the panic of gunfire or god knows, those might be good or whatever.
at #7236“Different Variety of Rangers…”
Those that you listed would make nice NPC characters or units that more or less randomly wander your AO.
Interactions with them would be great.
*Like sharing ammo or even weapons.
*Information like enemy presence or Traps.
*AO asset locations.
*Another way out per foot.
*Location (would then be generated) of a supply box.
*Ask to follow your team. Would then abide by the WPS switch.
*They tell you to follow them out of the AO (only safe way).
“Recon is PTSD/Psychological factors with the Rangers”
We already have MORAL and MEMOS to do that kind of stuff.
“Rangers . . .interact with each other”
This seams very pointless and would make the game look childish.
Besides, Rangers on a Mission do not fool around.Thanks for the suggestions. URB ON!
at #7240Ranger name = secret skill ideal list
D. Hayter or Jack/John(no last name) + 75% to all stealth rolls and teams call-sign becomes Naked Snake.
J. Rambo + 2 to starting combat levelDeployable weapons
These weapons take up an inventory slot but can be deployed.
Mk 20 Mod 0grenade launcher deploys and has 24 rounds
Mortar when deployed rangers can select a spot and have rounds hit the general area more accurate then most radioed firepower
M2 Browning just a machine gun good to deploy when you have to hold that position
Flamethrower 5 uses short burstsKillcards
Dogs You have been issued a dog they are great for spotting traps.Gun and explosive suggestions
hand held minigun
AN-M14 TH3 Thermite Incendiary Grenade: burns through vc buildings with out overt status
Rifle Grenade: they still had a few laying around tell your rangers to bring some with em.
Molotov cocktail: let em burn but not as good as WP
Bayonets gives rangers +x in hth combatGeneral gameplay idea
the idea is to be able to bring wounded to the evac copper and get a fresh soldier from hq into the field.The war is over go home
after 15-20 in game years you have to end the game you will get some carry overs like ribbons but exp and soldiers reset. -
This reply was modified 1 year ago by
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