- Mon, Apr 27th '20 at 19h 09m 56s #9356
Gentlemen we have a functioning RADIO !
ass well as some more new stuffTue, Apr 28th '20 at 4h 58m 33s #9357
Someone called for a “change-log” so here is the current one.
recon 0 8
added los blocker in tall grass
overt/covert button and text
r for radio will pick the closest workable radio in case more than one radio
roe selector by pressing f or clicking it
halt button by pressing h or hitting the hand
detected mines/traps will not trigger anymore
Radio core engine mapped, with TOC channel, chopper channel
added tension music
added music when you hit a flare mine
added music for title screen
added music for extract
Added 3 type of trenches, 2 spider holes (currently not occupied) with their cover values
Added 3 shacks (with cover value)
added game state (game will know if you are starting or loading or at the briefing menu
in relation to game states added core game loop logic insert – patrol – extract
coded basic TOC
coded extract for Hueys
Coded save file system (will work in 0 9 when we have an actual mission to do)Sun, May 3rd '20 at 18h 34m 06s #9387BersimonKeymaster
The following is a post by Arise carrying the latest news from Recon LUA development – enjoy!
Howdy folks, here is some Recon LUA (working title) recent developing reports from our testing crew.
What Have Been Done:
*Add basic LOS
*Basic skill roll
*Save file system for future use
*Few weapons (M60, M14, M16, M3, AK, SKS, RPD, Baikal, Mosin)
*Many vegetation types (a total of 23 different vegetations types)
*Few type of Ponds ( a big lake and 2 smaller ponds) with WATER EFFECTS!!
*Huey being coded but still used the legacy sprite for now
*3 types of Trenches, 2 type of Spider holes (the enemy hides in it until the last minute and pops out to engage you)
*3 type of destroyed Shacks
*Royality Free music has been added to the game.
*Flare/pressur switch/Mine Trap
-“h” Hold (stop your troops)
-“m” Bring up the Map
-“w”,”a”,”s”,”d” or “up”,”down”,”left”,”right” camera controls
-“f” Change Fire Mod (no fire, Defensive stance and weapons free)
-“r” Radio Panel
-Single click to move
-Right click on selected ranger to use action menu, or if a ranger is selected he will look at the direction you right click.
-Drag select RTS style box
-Direction change with right click
-Alt + Right click for Rangers to face opposite direction
-“esc” deselect all ranger, if no select then bring game menu
-“1″,”2″,”3″,”4” to select ranger
*Radio,Frag,medic item basic usage
Want to help the dev process? Reply or start up a thread in our forums or even simply join our discord. >o<
Lead Test Arise >O<Tue, May 5th '20 at 23h 16m 09s #9388
newest test vid by meWed, May 6th '20 at 10h 39m 49s #9389StealingoldParticipant
Boy does the new UI look smoother! The controls of the rangers are also much simpler.
I must say, i’m gonna miss a bit the “ragged” MnB style that the old sprites had.
They made the whole scenario look more crude and brutal.
I don’t know if i’m saying something crazy or if someone understands.
Also, i really appreciate the radio chatter. Just something as simple as “stay sharp rangers” adds so much to the realism and feel of the game.
I look forward to give the new recon a spin!Wed, May 6th '20 at 21h 23m 59s #9390
newest (news) take from urbzzSat, May 9th '20 at 23h 43m 56s #9398
Gentlemen we have grenades!Mon, May 11th '20 at 15h 17m 36s #9401
Now healing in in.Mon, May 11th '20 at 18h 37m 20s #9402
VC also have Grenades now and since there is a timer and possible cover the damage got upped again to old values so be afraid, be very afraid.Mon, May 11th '20 at 19h 59m 54s #9403KeniParticipant
how about idea, that the map is super big, but missions are relatively near. The idea would be that, you can do your missions near LZ, but if you want more rare and cool stuff to find or something else, you have to go more deeper to “behind enemy lines”. This idea would satisfye people who like short missions and people who like longer and more adventurous missions, with bigger opportunities. Just an idea idea that came to my mindMon, May 11th '20 at 20h 02m 23s #9404KeniParticipant
And in my opinion, old character models in Recon looked better, similar like in MnB2Sun, May 17th '20 at 12h 00m 26s #9409Chi Long QuaParticipant
The map is already 4x larger than flash recon, and yes while we’re more familiar with the new character models, the work and time has already been made into the newer modelsMon, Jun 1st '20 at 8h 46m 51s #9411
After having played a few test games it does not “feel” to me that the AO (map) is all that much bigger.
Most likely dues to the area having a lot more natural as well as active content in variety then before where there was but the few same tree sprites and some rocks around, mostly.
About “things to do aside the main mission” is a top topic in the development plan.
Things like “random” encounters be it with an enemy patrol where there was none in the mission brief or running into a friendly of sorts (like with the current Montegard/friendly villager) that either goes with you as a scout, points you to another objective or simply provides you with equipment like ammo perhaps.
Character design is basically the same with detail improvements.
That is needed for the new version where the game itself will have a larger display size and more details. The old sprites would look cruddy compared.
Thanks for the feedback and keep em coming folks.Sat, Jun 27th '20 at 22h 39m 43s #9414ZoMgYParticipant
Hi Lance and others, the new game looks cool.
My question is, are suggestions from the past being incorporated into the new game?
The graphics are cute, they make the game LOOK new. But will the game play feel new and improved as well?
The great thing about Recon was you could have a bond with your squad. It sucked when you lost somebody. I hope there might be some stuff to do at your base for example. Maybe you have to defend your base from an attack or something. Idk…
Urb should consider doing a kickstarter to get the money he needs to maximize the potential of his games.
There was a game much like urbs, very indie, called Kenshi. I was one of the early backers of Kenshi and it has become a huge success, they are in fact working on Kenshi 2.
Wed, Jul 1st '20 at 18h 38m 25s #9416
- This reply was modified 1 week, 4 days ago by ZoMgY.
Hit there. 🙂
The basic game play will stay the same with you inserting with 4 Rangers to do a certain mission but just about everything else gets reworked.
Alone that almost every different terrain feature affects your men now is a huge difference.
The targeting takes 2 steps now by checking for LoS to aim at and then again when actually firing allowing you to dodge through the jungle without the enemy getting a clean shot at you for instance. This of course works both ways.
There will be plenty of new items to use as well.
At the Base you get more management options but no fighting. Not our job.
Thanks for suggesting a financial resort there.
I am sure it’s not money that that takes urb so long to bring out games.
It’s time since he specifically wants to do all the coding himself.
However he hired an artist to do most of the visuals for Recondo (this will be the new name of the game) and that frees him greatly to focus on everything else.
Currently urb is taking a break again from coding Recondo and is jumping in and out of his other creations since soon none will work due to the Flash Extinction so he is aiming to recode them by then.
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