- Sat, Apr 4th '20 at 7h 45m 01s #9300
A lil clarification while i am tinkering the gun fighting algorithm, recoil plays a more complex role in Recon lua than flash. For instance, recoil would simply penalize the shooter in flash at each shots. In lua recoil does that if you fire the weapon in auto since the recoil progressively affect the quality of the firer’s posture over the length of the burst. If you are firing semi, the recoil actually account for the time it will take the shooter to regain proper sight acquisition and squeeze another shot. In bolt the recoil value slightly add to the the time the shooter take to cycle another round in the chamber.Sun, Apr 5th '20 at 9h 50m 09s #9301
different models there is 5
Stepping in a bunch of leaves or going thru a bush or walking across a pile of rocks will generate some noise
these are not noises that travel very far but a particularly sharp VC will go and investigate
or at least turn toward the sound being generated
experiemnting with different backgrounds
found the trail
Sun, Apr 5th '20 at 9h 54m 18s #9303
would a “100% more accurate” arty strike land dead on every time?
or would it have half the spread?
it has % amount of chances of being “more” accurate
you could locate a bridge that crosses a river with the tiled trails and then mark it for sky spot
like in this story where they marked a bunch of boats for skyspot
arty will never be a sure shot from the get go even if the map and ground has been recon’d from cover to cover
that algo represents that
algo it gives you more probabilities that the initial round goes closer to where you want to
and that fire for effect gets tighterSun, Apr 5th '20 at 13h 31m 25s #9304LittleBunnyParticipant
Only reason I come to this website is to see the old mnbs get some love, those new graphics look hella good! wish urbz had a dev team to help him outMon, Apr 6th '20 at 5h 05m 01s #9305
block line of sight as as soon as you step inMon, Apr 6th '20 at 6h 00m 24s #9306
right click ona dead vc is the ranger is too far he will walk to it then searchMon, Apr 6th '20 at 18h 13m 25s #9308
big lakeTue, Apr 7th '20 at 17h 36m 29s #9313
New Flare TrapTue, Apr 7th '20 at 17h 42m 35s #9314
Rice PaddyMon, Apr 13th '20 at 14h 46m 19s #9319Wed, Apr 15th '20 at 17h 57m 05s #9321
Lake with added surface movementsSat, Apr 18th '20 at 20h 15m 35s #9325Sun, Apr 19th '20 at 11h 31m 51s #9326StealingoldParticipant
I must say, the UI changes look pretty good. I look forward to seeing how you can command the rangers to use items and deploy mines and such.
That part really takes away a lot of time in the current recon.
The immersivity has just gone up 100%. And even before it was the best part of the game.
Keep Cracking on!Mon, Apr 20th '20 at 3h 48m 29s #9327Chi Long QuaParticipant
Love the new recon rework, but I would like hotkeys for soldier’s equipment, hate having to click on use equipment and then the gear I want to use when in a patrol. Also hope URB changed how you select the weapons & gear before a patrol, hate cycling through the gear and accidentally going pass the gear I wanted and having no way to go backMon, Apr 20th '20 at 16h 12m 55s #9331
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