- Sat, Jan 4th '20 at 18h 33m 29s #9200
To give the visitor here some progress to follow.
Here a test play of the new LUA Code Recon version.
Do give suggestions and replies in this Forum.
Sun, Jan 5th '20 at 4h 27m 05s #9201AlexParticipant
So far many of the core game play is there.Mon, Jan 20th '20 at 0h 48m 20s #9203KeniParticipant
i think the old one looks better, but can’t really tell since this one is still in progressThu, Jan 23rd '20 at 5h 21m 40s #9204PittsParticipant
What exactly is that Lance? As recon is my favorite Mud and Blood installment, this looks intriguing.Sat, Jan 25th '20 at 11h 14m 36s #9206
It is a LUA test/ alpha version to see how well the new coding language handles lots of units at the same time.
A few new additions where made as well like when running that dust clouds appear where the man has run.
New blood splatter and exit-wound mist too.Fri, Mar 20th '20 at 21h 44m 48s #9269
See the newly added active background and much more.Mon, Mar 23rd '20 at 10h 44m 48s #9277SzymonPolskaParticipant
I like the smooth camera feeling. Dust clouds also give a nice indicator that this Ranger is in fact pretty noisy.
Still, there is a problem with ranger searching EKIA – you seem to have trouble giving him the command to do so. I think that change of coding language could be an opportunity to overhaul not only the mechanics but also the controls, so it would be more intuitive and capable.
Also, a standalone Recon version (not browser/online) could be the solution to disappearing profiles. Maybe it would be also possible to carry profiles with you (like on pendrive or in a cloud), so you can keep going with different devices.
Great to hear that some work is still in progress, as Recon is also my favourite M&B.Sat, Mar 28th '20 at 18h 38m 28s #9286
New Recon terrain artwork by Derfemel.
For those that do not know. This dude is now officially the designated Recon game design artist.
Sun, Mar 29th '20 at 15h 11m 48s #9287
coded screen shake and mine detection today
added crater, sparks and smoke effect
Mon, Mar 30th '20 at 18h 35m 43s #9289Wed, Apr 1st '20 at 16h 06m 18s #9291
- This reply was modified 1 year, 8 months ago by Lance.
concerning the mine detection in lua
the detection range for detecting booby traps for rangers and VCs are 200 + (observation skill * 20)
the chance the boobytrap is detected is 30 + (demoSkill *5) + teamEffect
So a Ranger that is maxed out in observation has a range of 300 px
a ranger that is maxed out in observation t has 55% (+team effect) per actions to detect a mine that is within line of sight and in his cone of vision
About VC behavior:
they wont stay there and get murdered
and VC under 25% will try to exit the map
if he does he becomes a queen like in chest
meaning a special troops will spawn in or a QRF in response
but a 25% (on health) VC doesnt move fast and takes breaks to bleed and be miserable
so then you tracks him with blood stains
tracks in the mud and plants he flattens by walking
it wont be always possible
some VCs will just bleed out on their way as well
definitely happy to hear there will be more tracking VC in this game
the map will be huge though, it could take them a while
other VC’s could go and help them as well
yes or if he dies and havent been found by his friends yet and is found by a QRF they will get all agitated again
currently what is done is 7 new trees
5 bushes and 5 plants
next priority is the rocks
then after that the GPI as we call it
but in here we call this assets
its all the stuff that affects gameplay
VC camps, ruins, radio remotes ect..
A patrol of VC got wounded then left taking little care of the tracks they left behind.
Wed, Apr 1st '20 at 16h 07m 07s #9292Fri, Apr 3rd '20 at 17h 39m 11s #9296
[audio src="https://cdn.discordapp.com/attachments/311611595123982346/695495395719118848/pressSound.wav" /]
semi and auto are two different beasts when it comes to firing
but the ROF of a weapon dictates the amount of rounds you can fire in a round with an automatic weapon such a m60 or an ak47
semi fires a certain amount of rounds per action and are timed by the ability of the shooter to line up his shots.. aka xp
the specific amount of rounds coming out of a semi is 3 + a random number equal to the shooter xp/10
or until this shooter gets pinned or other from of intercept
this is pretty much driven from the proven Twillight2000 combat system
which in my opinion had by far the best combat system when it came to modern weapons, closely followed by Battelords
Fri, Apr 3rd '20 at 17h 53m 21s #9298
- This reply was modified 1 year, 7 months ago by Lance.
although recon lua use a different system but the outcome is the same
if you shoot you are not doing anything else
in flash recon the timer was frozen
in lua recon the timer keeps ticking but for the shoot action
resets when the gun is put down from the firing position
SnipperToday at 9:05 AM
ah that makes sense
is ranger spotting affected by covert/overt?
or just VC spotting
urbToday at 9:05 AM
currently a Ranger periferal vision dimishes during overtFri, Apr 3rd '20 at 17h 53m 54s #9299
this is an image of a pressure switch mine
- You must be logged in to reply to this topic.