Must-Have Recon Updates

Activity Forums Recon Suggestions Must-Have Recon Updates

Viewing 15 posts - 16 through 30 (of 42 total)
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  • #6050
    RedDot
    Participant

    What about some Huey´s music on extraction ? Like The Animals and CCR

    #6090
    Minh
    Participant

    If the VC can take men’weapons why can’t we take theirs
    ?

    #6091
    Minh
    Participant

    Could we add the bulletproof vests?

    #6092
    Arise
    Participant

    @rangerhelmet

    Ranger pick VC gun is possible, but it will require a lot of work to do. Also, it will cause some game play problem while control.

    Bullet Vast, maybe.

    • This reply was modified 4 years, 2 months ago by Arise.
    #6095
    Lt.Dan
    Participant

    Bullet vests were not common and our best representation of that here is the Flak Jacket.

    Replacing the Ranger’s gun with a VC gun was highly discouraged because A: Equipment is expensive. B: Not matching ammunition

    #6096
    Minh
    Participant

    I meant when the ranger is out of ammo .Bro,seriously? So he just survive with a fucking pistol?

    #6098
    Lt.Dan
    Participant

    Yeah. That’s why the pistol’s there. And that’s why we bring ammo boxes.
    I think it’d be unwieldy and difficult to program the ranger to carry two guns at once.

    Now the pilot, that’s a different matter. The pilot should be able to pick up a superior weapon.

    #6099
    Minh
    Participant

    I don’t know if this is stupid but could we pick up a rock and throw it?It should attract VCs effectively

    #6150
    Tyrud
    Moderator

    I think having other ways of producing noise artificially would be good as currently the only way to do that is to waste grenades or support to produce explosives, and hence noise. Something as simple as a rock or a whisper to attract enemies in a particular direction, perhaps at the cost of heightening their awareness, would be nice. Maybe fool an enemy into abandoning an asset or getting an HMG to face another direction.

    I wonder if there were such things as noisemakers in that time period.

    #6200
    Snipper
    Participant

    The spotting range of VC stationaries and vehicles is pretty absurd right now. I’d say HMG’s can only see in a 180 degree arc in front of them, but often turn in random directions when not engaged in fighting. They can also turn towards sources of noise. You should also be able to shoot, grenade, or even knife the gunner off much like in MnB3.

    As you can probably tell from my profile pic, I’m still hoping for the XM21 sniper rifle (possibly silenced). I heard urb was testing assassination mechanics with it, so… never say never? Other gun suggestions:

    T223 (HK33) had a 40 round mag used by the SEALs, so that should be its strong point:

    L1A1 (FAL) should be semi-auto. The memo said we got it from the Aussies, so unless it’s a L2, it should be semi-auto, right?.

    G3 used by the SEALs had a scope for marksman use: http://www.warboats.org/mst2bremmer/stoner_ord_notes/stonerhtml/Heckler_and_Koch_G3.htm

    Silenced Sten gun is #2 on my list of most wanted weapons in the game. It’d be a more reliable silenced weapon, and have better stats than the MAT-49S.

    Lastly, for recon update 1.5 there was talk about a new mission type where you would go to a bombed out train/convoy/something and retrieve scattered bits of intel without being detected. This mission never came though. Personally I’d like to see it in-game.

    • This reply was modified 4 years, 2 months ago by Snipper.
    • This reply was modified 4 years, 2 months ago by Snipper.
    #6211
    Shane
    Participant

    I think a system were you get more of a particular style of mission based on what you did good on or chose in your previous missions would add to the immersive feeling. For example if your guys have go on like 3 recce missions and got kill cards you start getting an increased chance at drawing a recce mission.

    #6212
    Snipper
    Participant

    Did something happen to my post? It just disappeared… whatever I’ll just retype.

    First off, as you can tell from my profile picture, I want the XM21 (I’ve been waiting for ages haha). I heard something about it being an assassination gun, hoping it’ll be added sometime.

    Weapons changes I would suggest:

    HK33: Rename to T223 (American designation) and give a 40 round magazine, like IRL.
    FAL: Rename to L1A1 (Australian designation) and make it semi-auto. If it’s an L1A1 and not an L2, it should be semi, right?
    G3: Should get a scope (I’d give a link but I suspect it caused my last post to fail). The ones used by SEALs in Vietnam had scopes, so why can’t ours?
    XM177: Make it full auto, I never really understood why it was semi in the first place.
    M1 Carbine: Switch to M2 Carbine, M2 is quite a bit better and used in Vietnam (experience from MnB3).

    Weapons I would suggest:

    XM21 (possibly silenced)
    M40 (silenced)
    Sten gun (silenced)
    M16A1 (significantly less jam rate)
    M16A1 with 30 rd mag
    Snub-nose revolver (I know there’s a sprite for it already)
    Semi-Auto shotgun (Auto-5?)

    I heard that in update 1.5 there would be a new mission type, where your team would go to a bombed train/convoy/something and retrieve scattered bits of intel. I’d like to see this happen.

    #6213
    Snipper
    Participant

    One more thing, VC stationaries have absurd view range (lookin at you HMGs). I’d say they can only see in a 180 degree arc in front of themselves just like ordinary VC’s, but frequently turn to a random new direction. The gunners should also be able to be shot, grenaded, or even knifed off.

    #6216
    Arise
    Participant

    Actually The HMG Gunner can be shoot out, but well Knife them is the thing I really want. XD

    #6229
    Lance
    Moderator

    This is Recon arise and not MNB3. OR I totally missed out on something. :blush:

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