- Thu, Sep 7th '17 at 1h 08m 49s #6050RedDotParticipant
What about some Huey´s music on extraction ? Like The Animals and CCRSat, Sep 9th '17 at 11h 32m 29s #6090
If the VC can take men’weapons why can’t we take theirs
?Sat, Sep 9th '17 at 11h 33m 52s #6091
Could we add the bulletproof vests?Sat, Sep 9th '17 at 12h 00m 54s #6092AriseParticipantSat, Sep 9th '17 at 14h 26m 36s #6095Lt.DanParticipant
Bullet vests were not common and our best representation of that here is the Flak Jacket.
Replacing the Ranger’s gun with a VC gun was highly discouraged because A: Equipment is expensive. B: Not matching ammunitionSat, Sep 9th '17 at 16h 35m 25s #6096
I meant when the ranger is out of ammo .Bro,seriously? So he just survive with a fucking pistol?Sat, Sep 9th '17 at 22h 24m 28s #6098Lt.DanParticipant
Yeah. That’s why the pistol’s there. And that’s why we bring ammo boxes.
I think it’d be unwieldy and difficult to program the ranger to carry two guns at once.
Now the pilot, that’s a different matter. The pilot should be able to pick up a superior weapon.Sun, Sep 10th '17 at 4h 33m 20s #6099
I don’t know if this is stupid but could we pick up a rock and throw it?It should attract VCs effectivelyFri, Sep 15th '17 at 17h 54m 39s #6150TyrudModerator
I think having other ways of producing noise artificially would be good as currently the only way to do that is to waste grenades or support to produce explosives, and hence noise. Something as simple as a rock or a whisper to attract enemies in a particular direction, perhaps at the cost of heightening their awareness, would be nice. Maybe fool an enemy into abandoning an asset or getting an HMG to face another direction.
I wonder if there were such things as noisemakers in that time period.Thu, Sep 21st '17 at 20h 34m 30s #6200
The spotting range of VC stationaries and vehicles is pretty absurd right now. I’d say HMG’s can only see in a 180 degree arc in front of them, but often turn in random directions when not engaged in fighting. They can also turn towards sources of noise. You should also be able to shoot, grenade, or even knife the gunner off much like in MnB3.
As you can probably tell from my profile pic, I’m still hoping for the XM21 sniper rifle (possibly silenced). I heard urb was testing assassination mechanics with it, so… never say never? Other gun suggestions:
T223 (HK33) had a 40 round mag used by the SEALs, so that should be its strong point:
L1A1 (FAL) should be semi-auto. The memo said we got it from the Aussies, so unless it’s a L2, it should be semi-auto, right?.
G3 used by the SEALs had a scope for marksman use: http://www.warboats.org/mst2bremmer/stoner_ord_notes/stonerhtml/Heckler_and_Koch_G3.htm
Silenced Sten gun is #2 on my list of most wanted weapons in the game. It’d be a more reliable silenced weapon, and have better stats than the MAT-49S.
Lastly, for recon update 1.5 there was talk about a new mission type where you would go to a bombed out train/convoy/something and retrieve scattered bits of intel without being detected. This mission never came though. Personally I’d like to see it in-game.Fri, Sep 22nd '17 at 17h 58m 37s #6211ShaneParticipant
I think a system were you get more of a particular style of mission based on what you did good on or chose in your previous missions would add to the immersive feeling. For example if your guys have go on like 3 recce missions and got kill cards you start getting an increased chance at drawing a recce mission.Fri, Sep 22nd '17 at 18h 18m 48s #6212
Did something happen to my post? It just disappeared… whatever I’ll just retype.
First off, as you can tell from my profile picture, I want the XM21 (I’ve been waiting for ages haha). I heard something about it being an assassination gun, hoping it’ll be added sometime.
Weapons changes I would suggest:
HK33: Rename to T223 (American designation) and give a 40 round magazine, like IRL.
FAL: Rename to L1A1 (Australian designation) and make it semi-auto. If it’s an L1A1 and not an L2, it should be semi, right?
G3: Should get a scope (I’d give a link but I suspect it caused my last post to fail). The ones used by SEALs in Vietnam had scopes, so why can’t ours?
XM177: Make it full auto, I never really understood why it was semi in the first place.
M1 Carbine: Switch to M2 Carbine, M2 is quite a bit better and used in Vietnam (experience from MnB3).
Weapons I would suggest:
XM21 (possibly silenced)
Sten gun (silenced)
M16A1 (significantly less jam rate)
M16A1 with 30 rd mag
Snub-nose revolver (I know there’s a sprite for it already)
Semi-Auto shotgun (Auto-5?)
I heard that in update 1.5 there would be a new mission type, where your team would go to a bombed train/convoy/something and retrieve scattered bits of intel. I’d like to see this happen.Fri, Sep 22nd '17 at 18h 20m 33s #6213
One more thing, VC stationaries have absurd view range (lookin at you HMGs). I’d say they can only see in a 180 degree arc in front of themselves just like ordinary VC’s, but frequently turn to a random new direction. The gunners should also be able to be shot, grenaded, or even knifed off.Fri, Sep 22nd '17 at 20h 23m 34s #6216AriseParticipant
Actually The HMG Gunner can be shoot out, but well Knife them is the thing I really want. XDSat, Sep 23rd '17 at 21h 53m 31s #6229LanceModerator
This is Recon arise and not MNB3. OR I totally missed out on something. :blush:
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