Must-Have Recon Updates

Activity Forums Recon Suggestions Must-Have Recon Updates

This topic contains 40 replies, has 13 voices, and was last updated by  Lt.Dan 2 years, 2 months ago.

Viewing 15 posts - 16 through 30 (of 41 total)
  • Author
    Posts
  • #6050

    RedDot
    Participant

    What about some Huey´s music on extraction ? Like The Animals and CCR

    #6090

    Minh
    Participant

    If the VC can take men’weapons why can’t we take theirs
    ?

    #6091

    Minh
    Participant

    Could we add the bulletproof vests?

    #6092

    Arise
    Participant

    @rangerhelmet

    Ranger pick VC gun is possible, but it will require a lot of work to do. Also, it will cause some game play problem while control.

    Bullet Vast, maybe.

    • This reply was modified 2 years, 2 months ago by  Arise.
    #6095

    Lt.Dan
    Participant

    Bullet vests were not common and our best representation of that here is the Flak Jacket.

    Replacing the Ranger’s gun with a VC gun was highly discouraged because A: Equipment is expensive. B: Not matching ammunition

    #6096

    Minh
    Participant

    I meant when the ranger is out of ammo .Bro,seriously? So he just survive with a fucking pistol?

    #6098

    Lt.Dan
    Participant

    Yeah. That’s why the pistol’s there. And that’s why we bring ammo boxes.
    I think it’d be unwieldy and difficult to program the ranger to carry two guns at once.

    Now the pilot, that’s a different matter. The pilot should be able to pick up a superior weapon.

    #6099

    Minh
    Participant

    I don’t know if this is stupid but could we pick up a rock and throw it?It should attract VCs effectively

    #6150

    Tyrud
    Moderator

    I think having other ways of producing noise artificially would be good as currently the only way to do that is to waste grenades or support to produce explosives, and hence noise. Something as simple as a rock or a whisper to attract enemies in a particular direction, perhaps at the cost of heightening their awareness, would be nice. Maybe fool an enemy into abandoning an asset or getting an HMG to face another direction.

    I wonder if there were such things as noisemakers in that time period.

    #6211

    Shane
    Participant

    I think a system were you get more of a particular style of mission based on what you did good on or chose in your previous missions would add to the immersive feeling. For example if your guys have go on like 3 recce missions and got kill cards you start getting an increased chance at drawing a recce mission.

    #6212

    Snipper
    Participant

    Did something happen to my post? It just disappeared… whatever I’ll just retype.

    First off, as you can tell from my profile picture, I want the XM21 (I’ve been waiting for ages haha). I heard something about it being an assassination gun, hoping it’ll be added sometime.

    Weapons changes I would suggest:

    HK33: Rename to T223 (American designation) and give a 40 round magazine, like IRL.
    FAL: Rename to L1A1 (Australian designation) and make it semi-auto. If it’s an L1A1 and not an L2, it should be semi, right?
    G3: Should get a scope (I’d give a link but I suspect it caused my last post to fail). The ones used by SEALs in Vietnam had scopes, so why can’t ours?
    XM177: Make it full auto, I never really understood why it was semi in the first place.
    M1 Carbine: Switch to M2 Carbine, M2 is quite a bit better and used in Vietnam (experience from MnB3).

    Weapons I would suggest:

    XM21 (possibly silenced)
    M40 (silenced)
    Sten gun (silenced)
    M16A1 (significantly less jam rate)
    M16A1 with 30 rd mag
    Snub-nose revolver (I know there’s a sprite for it already)
    Semi-Auto shotgun (Auto-5?)

    I heard that in update 1.5 there would be a new mission type, where your team would go to a bombed train/convoy/something and retrieve scattered bits of intel. I’d like to see this happen.

    #6213

    Snipper
    Participant

    One more thing, VC stationaries have absurd view range (lookin at you HMGs). I’d say they can only see in a 180 degree arc in front of themselves just like ordinary VC’s, but frequently turn to a random new direction. The gunners should also be able to be shot, grenaded, or even knifed off.

    #6216

    Arise
    Participant

    Actually The HMG Gunner can be shoot out, but well Knife them is the thing I really want. XD

    #6229

    Lance
    Moderator

    This is Recon arise and not MNB3. OR I totally missed out on something. :blush:

    #6231

    Andrei
    Participant

    @snipper

    You do realize that M16 was infamous for jamming all the time in Vietnam? Also, why bother renaming weapons from the universally known names to the much more obscure. The L1A1 was also used as the designation for one of their own rifles (sure, lets confuse the sh*t out of it). Some things are better left alone…

    …just like the ability to keep sending the same troopers for combat training and boosting their stats beyond 5. You used to be able to make super soldiers!!! Now, its more like the NVA have that advantage.

Viewing 15 posts - 16 through 30 (of 41 total)

You must be logged in to reply to this topic.

Skip to toolbar