Mud-And-Blood (LUA) Change Log

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Viewing 4 posts - 16 through 19 (of 19 total)
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  • #9698
    Lance
    Moderator

    urb
    changes to 0.0.3 so far

    0.0.3

    – Added sprites for gibs
    – Added the flare action sprites
    – Added Fighter Strafe for Axis troops, also know as close air support (CAS)
    – Added a layer for planes to be drawn on top of everything
    – Reduced size of explosions for the strafe
    – Changed values of explosions, notably the panzerfaust.
    – Added artillery for Axis troops
    – Added gibbing
    – Added cue text (little informative text that floats above soldiers)
    – Changed a feature in the engine for some particle to leave trails. Used in gibbing when body parts leave blood trails.
    – Added various sounds notably artillery
    – Optimized the procedural reloading sounds to be more timely
    – Barrels and wheel barrows are destructible now
    – Added concrete bunker building
    – Added two type of ruined buildings which act as cover for troops who are located within
    – Added a wood pile placeable that provides cover to who stand behind
    – Re mixed the M3 Grease-gun sound
    – Gave a new load out to the Alpha testers 2 Garands, 1 Tommy, 1 Sten, 1 Shotgun, 1 M1919
    – Fixed a glitch where particles would bend their trajectories when flying. that one was very annoying. the joy of making your own engine.
    -Added different value for different covers.
    Ruins = 40% saving throw against successful incoming fire and is indestructible
    Big, small and tiny house = 50%
    Sand bag Bunker = 65%
    Concrete Bunker = 75%
    Trench = 75% and is indestructible

    #9700
    Lance
    Moderator

    urb
    Ruins = 40% saving throw against successful incoming fire and is indestructible
    Big, small and tiny house = 50%
    Sand bag Bunker = 65%
    Concrete Bunker = 75%
    Trench = 75% and is indestructible
    NEW
    fence = 50%

    #9701
    Lance
    Moderator
    #9702
    Lance
    Moderator

    0.0.3

    – Added sprites for gibs
    – Added the flare action sprites
    – Added Fighter Strafe for Axis troops, also know as close air support (CAS)
    – Added a layer for planes to be drawn on top of everything
    – Added directional cover that soldier can stand behind while their back is still exposed to incoming fire (Fences, cars ect..)
    – Reduced size of explosions for the strafe
    – Changed values of explosions, notably the panzerfaust.
    – Added artillery for Axis troops
    – Added gibbing
    – Added cue text (little informative text that floats above soldiers)
    – Changed a feature in the engine for some particle to leave trails. Used in gibbing when body parts leave blood trails.
    – Added various sounds notably artillery
    – Optimized the procedural reloading sounds to be more timely
    – Barrels and wheel barrows are destructible now
    – Added concrete bunker building
    – Added two type of ruined buildings which act as cover for troops who are located within
    – Added a wood pile placeable that provides cover to who stand behind
    – Added 3 types of fences and coded their destructibility
    – Re mixed the M3 Greasegun sound
    – Gave a new load out to the Alpha testers 2 Garands, 1 Tommy, 1 Sten, 1 Shotgun, 1 M1919
    – Fixed a glitch where particles would bend their trajectories when flying. that one was very annoying. the joy of making your own engine.
    – Fixed a visual glitch where a soldier that would lose LOS would keep aiming in that direction forever.
    – Fixed a glitch where if two soldiers were close to each other selecting them would select both.

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