- Fri, Nov 3rd '17 at 14h 58m 16s #6585
aaaa finally someone that likes.
Was getting worried that I’ll end up talking/ playing with myself here. *Mo will grin over there words
So how where your plays? See any zombies?Sun, Apr 21st '19 at 17h 50m 29s #8956TheLoneWolfParticipant
Didn’t know this game would go so well. I used the bunker trench with a machine gunner tactic, also had two Cam Nets each with an AT gun and assorted troops. What got me was a wild 222 appearing literally on one of my AT guns, which proceeded to kill most of my men and scatter the rest.
Mod Edit Lance; Image display help; For IMGUR just paste the direct Image link.
Mon, Apr 22nd '19 at 13h 32m 52s #8959
- This reply was modified 1 year, 1 month ago by Lance. Reason: Image display help
Welcome back to the
Swell feat for the 3rd game. Keep up the good work.
btw. I fixed your image display.Mon, Jul 1st '19 at 20h 56m 47s #9064Fri, Dec 27th '19 at 17h 21m 54s #9199
Seasonal challenge game. Blow Santa accomplished and that way past wave 100 which is very unusual since he normally comes a lot earlier in game but better late then never.
This vid starts past wave 100 so that you all will get the full UBR force to see till the very gruesome end.Thu, Jan 30th '20 at 23h 30m 25s #9215
A lot of folks have problems with the dreaded 222 so here a game where they got counter-scared instead.
No usage of side mines as a lot of players do.Tue, Feb 25th '20 at 9h 44m 29s #9259SargeParticipant
My posts seem to disappear after posting/editing…let’s see if this one works
Started playing Mud and Blood again a few days ago and dug up an old profile that I gave up on 3 years ago because I thought the Infantry Specialist Ribbon was bugged (turns out the stats page doesn’t count the initial units – which do count for the ribbon, managed to save it by spamming close protection), as well as a forum account I must have registered and never used…lucky considering it looks like you can’t register accounts anymore…
Anyway, wanted to start the day off yesterday with a quick round of mud and blood before going on to other things, but…
…I guess that’s my day now.Fri, Feb 28th '20 at 22h 21m 26s #9260
You sir deserve the highest decoration ever for that achievement.
What luck, for us all, that you registered before the lock down due to constant site hacking.
That is definitely the most over the top first post of all time.
You honor the username SARGE highly.
A final score of 167K is absolutely insane.
Please share anything else related to this game and/ or anything towards any of the games/topics here.Sun, Apr 5th '20 at 9h 53m 29s #9302StealingoldParticipantMon, Apr 6th '20 at 18h 44m 59s #9310
Splendid performance old chap.
That is one good defensive stand you build there.
Classic 3 bunker line .. .
heck of a fortress in back!
I se the 4 AT guns and at least 1 50CAL but what else did you pack in there and did all them sandbags actually do any good or did you just wanted to use excess TP? @stealingoldMon, Apr 6th '20 at 21h 44m 41s #9311StealingoldParticipant
Hidden among the camnets are three snipers, one sig and one engie. The rest is as you said!
Didn’t want anymore in the unit as it was already too many men.
It’s a theory of mine with the sandbags. I remember someone (SuperSniper?) hinting that sandbags may absorb fragmentation.
It may work like this: Sandbags are destructible, so they must have an “Hp Bar” or something that decides wherever they are destroyed or not. We know that they get destroyed by explosions of any kind, but fragmentation too.
Apart from the gib zone which is sure kill for soldiers and everything else, explosions have some degree of fragmentation depending on AT or AP.
So it may work like this: Fragmentation has a damage range and radius. If the damage inflicted in the zone is a predefinite amount, split between units hit it may hit the sandbag first, exceed the cap “HP bar” of the sandbag, the sandbag is destroyed. If there is additional damage it is carried over,and then hits the soldier right next to him.
This way the sandbag takes the hit instead of the soldier.
of course this is merely a conjecture. It may very well work that everyone in the fragmentation radius is given a random amount of dmg between a pre set range.
Given that excess TP’s should be used, and even if feeble sandbags should give additional bullet protection.
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