Tue, Jun 13th '17 at 15h 45m 41s #3929
What’s the detection range for mines; Does it get affected by exp or classes?Tue, Jun 13th '17 at 23h 37m 51s #3950
Nyquist D TafParticipant
Detection range i dont know about but for classes Id say no cause my medic is scanning for minesWed, Jun 14th '17 at 0h 18m 23s #3952
The Land Mine detection currently is bug, so you will not be able to found it. Prey! currently. XDWed, Jun 14th '17 at 10h 20m 25s #3972
I used frenchies to detect the land mines. Also I hope you are not the cause of it…Wed, Jun 14th '17 at 16h 17m 11s #3978
3rd try at getting gold star, and on 9th or 10th advance land mines kill 2 of my guys… great
And devs say for now it will stay as it is? Jeez. It could at least be nerfed that mines dont instantly gib your soldiers until mine detection is properly implemented.Wed, Jun 14th '17 at 16h 40m 24s #3980
Aaaaaand 2 more guys on the next battlefield…Wed, Jun 14th '17 at 17h 34m 36s #3982
I’ve given up on the gold star till something is implemented, over the course of 5 attempts I have lost on average 3 men to mines, normally starting around advance 8-9, the closest I have gotten is advance 10 but by that point the loss of a man or two is too devistating to continue…
On my last attempt I lost the total of 7 men to mines, 2 as early as advance 5!Wed, Jun 14th '17 at 17h 45m 48s #3983
Depends who you lose. My first two losses were scout and engineer. So no big deal, I could still fight infantry, but it would be riskier without scout 1st skill, AT and sandbags.
But I left fairly confident advancing with rifleman(frontline killing and some suppression), marksman(long range HVT assassinations), signaller(long range support) and medic(healing).
But then I lost rifleman and signaller… Theoretically I could very slowly advance, but krauts started getting reinforcements, and neither marksman or medic were able to efficiently supress enemy or kill them fast enough.Wed, Jun 14th '17 at 20h 20m 34s #3989
Holy shit. 1 map 3 soldiers lost. All to the damn mines. 😛Wed, Jun 14th '17 at 20h 27m 45s #3990
For reference. What day are you on and how far ahead?Wed, Jun 14th '17 at 20h 32m 20s #3991
1 day on schedule. I keep restarting. After trying on the same save on the first battlefield I instantly hit a wall with 4-6 krauts which was soon reinforced with pak or some shit. (I think player rank may increase difficulty, as I racked up over 60k exp on previous run)Wed, Jun 14th '17 at 20h 43m 56s #3993
Just hit a mine on 2nd batllefield on first day…Wed, Jun 14th '17 at 20h 44m 05s #3994
Same here, always starting from Omaha Beach with a fresh profile as it gives you the opportunity to train up a usable squad for the long haul.
Fairly consistently starts to happen around the 7-9 advances mark, and once it starts happening it tends to happen every map following.
My only outlier so far has been the game where I lost two men on advance 5, and then once again started happening around 8-9 again.Thu, Jun 15th '17 at 0h 03m 02s #4001
In my opinion all explosives strikes should be able to clear land mines. Mines are normally trigged by them. I well know it may not yet be implemented, and most likely will never be, as it would negate most of the mine efficiency.
But cant keep myself from throwing some explosives to clear a mine-path – it just seems logical.Thu, Jun 15th '17 at 0h 28m 50s #4003
chain of effect is planned to be in. 0.24 will have all mines to show up as well.
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