Keep going – options

Activity Forums Mud and Blood 3 Suggestions Keep going – options

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  • #7935
    Minek Ez

    Hi All!

    I would suggest to have some more options, if you keep going. As of 0.30, you have no option to replace dead soldiers, this means, that there is no recovery option, if you lose someone (except frenchies and radio operator).

    Suggestion 1) if you keep on going with an incomplete roster, have the option to fill the empty slots with rookies. This would give an option to recover the losses, if you can make it with the remaining squad to the end of the map.

    Suggestion 2) be able to retire soldiers when you push on, either with rookies, or with a rookie with a fraction of the original xp. This would give flexibility to your squad, if you make bad decisions when choosing specializations, and realize later your mistake.


    The above idea is not all bad.
    I have another idea on how to increase difficulty OR simply what to do with the Days-Ahead/behind system.
    Instead of going further down the Road-to-Victory towards the end of the game by contentious advancements thus getting a lot of days ahead which makes no sense since you be basically 6 men running way past enemy lines all the way up to encounters that you are historically not suppose to be at by that D-Day time line.
    How would a possible single play of 300 strait fields in a row to the end make sense. It would be D-day + 299 and that sounds very wrong.
    Here a solution.
    Instead of getting days-ahead of schedule “continuous play = further advancing” does not bring you deeper into enemy territory where you are not normally suppose to be but rather you Take-On-another-Objective.
    Basically you go and steal some other squads daily advancement goal.
    To put it into a map like view. You do not go further into enemy territory but rather along the front line every time you keep advancing.

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