Wed, Mar 29th '17 at 20h 49m 36s #2150
Hi, I’m Forrest Gump. I’m new here in Vietnam, and I wus wonderin’ if y’all could teach me the ropes. Any tips and tricks for Mud and Blood? I heard URB games are like a box of choclates, you ain’t never know what’s you gon’ get.
Thu, Mar 30th '17 at 18h 55m 43s #2170
- This topic was modified 1 year, 10 months ago by Pvt. Gump.
Welcome to the Jungle, Forrest, Plains or whatever kind of space you dare to tackle the unfair random brutality of urbzz games.
Tips and tricks are picked up by either searching this place (Forums are best) for information or simply hanging around long enough and participating with the rest of the gang.
So no “running” off for you. 🙂Sun, Aug 5th '18 at 16h 49m 23s #8057
Might as well use this dormant topic to post historical useful information.
In case we already have such somewhere then please tell me.
Here a page that list this; Glossary of Military Terms & Slang from the Vietnam War A-C
http://www2.iath.virginia.edu/sixties/HTML_docs/Resources/Glossary/Sixties_Term_Gloss_A_C.htmlFri, Aug 10th '18 at 6h 04m 43s #8069
Knowing the enemy.
This is a very good page on large scale tactics. Could go to OFV but this topic is already here.
Ideas for Missions could be found here too.
https://wikivisually.com/wiki/NLF_and_PAVN_battle_tacticsFri, Jan 25th '19 at 17h 55m 41s #8837Fri, Jan 25th '19 at 20h 53m 57s #8838
What a coincidence. I just posted this exact picture on discord few hours ago
But since I already replied to this tipic, let me add few cents of my experience:
-Your basic chance of success at almost any action is 30%. But by gathering team around that man, you can boost it to 45%. Investing 5 skillpoints in proper category can lift it up to 95%
This includes spotting assets and hostiles, calling for support, identifying trap markers and many other things.
– One of the best things you can do in Recon, is nothing. When standing still, you do not leave tracks, do not make sound and your men have much better chance of spotting the enemy and not being spotted themselves. I guess they are also more accurate, but i can’t tell that for sure.
– Few things you can never go wrong with when choosing skills and loadout:
Spotting is essential. Always have at least one spotter.
2nd place takes signalcaller. Having high comms skill allows you to call in assets more reliably, which is essential in hot situation.
Frags are useful and you can never have too many.
Smokes come in handy to break contact and mandatory after you reach Captain.
Meds are a must have.
Camera is light and gives nice XP bonuses.
-Medical equipment gives you time to react and set up proper evacuation, rather than having to rush towards LZ and hoping for the best. But remember: every casualty MUST be evacuated anyway, so don’t act like nothing happened. You got a man down, get him out. Then continue the mission.
Unless it’s your RTO.
Then it’s tough choice between risking your man’s death by carrying on with a wounded man, failing the mission by evacuating preemptively, or racing against time to get it done in 12 hours before search party arrives.
– Unless situation is really hot, don’t call in Evac until all your guys reach LZ. There’s nothing more frustrating than having your soldier left behind just as he was about to climb aboard.
– If you have an empty slot and don’t know what to take, take frags. They are usefull for any engagement that goes loud.
Second best thing you can take, is some more meds. depending on your remaining bulk; either bandages or IVs.
For sneaky obs, consider Motion Sensor.
For loud missions, consider mines.
– For most situations try packing as light as possible. low bulk means less noise, less footprints and faster movement. That last one may be important if you want to snatch or stab a moving VC. Also, helps with general stealth which is preferred approach for any situation.
– after certain HEAT threshold, start bringing in M72’s. They are the only safe and reliable option of taking out BTRs and can be used for many other things, like clearing bunkers or DSHKa’s.
– taking at least 20 sec pauses between moving will help you avoid traps, especially if you have several people overlooking your planned route.
-If you can’t afford the luxury of time, send the NFG forward, and the rest of the team behind in tight column. Yeah, cruel, I know. But it’s better to lose a no-skill private than your decorated master sargeant. Cold and efficient, but sometimes necessary.
-If you have several KIA’s and you can afford it, call in Medevac first. It gives you time to load up your casualties and avoid MIA penalty. Calling in normal Evac is a risky, as it has to land perfectly on your men to pick them up.
-Another trick is to call in secondary LZ evac and drop smoke directly on your dead men. This way you can guarantee the Huey will land on them nad pick them up.
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